qmk-keychron-q3-colemak-dh/keyboards/snes_macropad/snes_macropad.c

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// Copyright 2023 John Barbero Unenge (@jbarberu)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "quantum.h"
// oled keylog rendering has been kindly borrowed from crkbd <3
char key_name = ' ';
uint16_t last_keycode;
uint8_t last_row;
uint8_t last_col;
static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '};
static void set_keylog(uint16_t keycode, keyrecord_t *record) {
last_row = record->event.key.row;
last_col = record->event.key.col;
key_name = ' ';
last_keycode = keycode;
if (IS_QK_MOD_TAP(keycode)) {
if (record->tap.count) {
keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode);
} else {
keycode = 0xE0 + biton(QK_MOD_TAP_GET_MODS(keycode) & 0xF) + biton(QK_MOD_TAP_GET_MODS(keycode) & 0x10);
}
} else if (IS_QK_LAYER_TAP(keycode) && record->tap.count) {
keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode);
} else if (IS_QK_MODS(keycode)) {
keycode = QK_MODS_GET_BASIC_KEYCODE(keycode);
} else if (IS_QK_ONE_SHOT_MOD(keycode)) {
keycode = 0xE0 + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0xF) + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0x10);
}
if (keycode > ARRAY_SIZE(code_to_name)) {
return;
}
// update keylog
key_name = pgm_read_byte(&code_to_name[keycode]);
}
static const char *depad_str(const char *depad_str, char depad_char) {
while (*depad_str == depad_char) {
++depad_str;
}
return depad_str;
}
static void oled_render_keylog(void) {
oled_write_char('0' + last_row, false);
oled_write("x", false);
oled_write_char('0' + last_col, false);
oled_write(", k", false);
const char *last_keycode_str = get_u16_str(last_keycode, ' ');
oled_write(depad_str(last_keycode_str, ' '), false);
oled_write(":", false);
oled_write_char(key_name, false);
}
__attribute__((weak)) const char * get_layer_name_user(int layer) {
return "Unknown";
}
static void oled_render_layer(void) {
oled_write("Layer: ", false);
oled_write_ln(get_layer_name_user(get_highest_layer(layer_state)), false);
}
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
oled_render_layer();
oled_render_keylog();
oled_advance_page(true);
return false;
}
static void setupForFlashing(void) {
oled_clear();
oled_write(" ", false);
oled_write(" In flash mode... ", false);
oled_write(" ", false);
oled_write(" ", false);
// QMK is clever about only rendering a certain number of chunks per frame,
// but since the device will go into flash mode right after this call,
// we want to override this behavior and force all the chunks to be sent to
// the display immediately.
const size_t numIterations = OLED_DISPLAY_WIDTH * OLED_DISPLAY_HEIGHT / OLED_UPDATE_PROCESS_LIMIT;
for (size_t num = 0; num < numIterations; ++num) {
oled_render();
}
// todo: Replace the above hack with this, once develop branch is merged at the end of November 2023
// oled_render_dirty(true);
// Set alternating backlight colors
const uint8_t max = 20;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (size_t i = 0; i < RGBLED_NUM; ++i) {
LED_TYPE *led_ = (LED_TYPE *)&led[i];
switch (i % 2) {
case 0:
setrgb(max, 0, max, led_);
break;
case 1:
setrgb(0, max, max, led_);
break;
}
}
rgblight_set();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
set_keylog(keycode, record);
}
if (keycode == QK_BOOT) {
setupForFlashing();
}
return process_record_user(keycode, record);
}
void keyboard_post_init_kb(void) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom(HSV_MAGENTA);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
keyboard_post_init_user();
}