qmk-keychron-q3-colemak-dh/keyboards/keyprez/unicorn/unicorn.h

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// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
LA1, LA2, LA3, LA4, LA5, LA6, LA7, RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8, RA9, \
LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8, RB9, \
LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC2, RC3, RC4, RC5, RC6, RC7, RC8, RC9, RC10, \
LD1, LD2, LD3, LD4, LD5, LD6, LD7, RD1, RD2, RD3, RD4, RD5, RD6, RD7, RD8, RD9, \
LE1, LE2, LE3, LE5, LE6, RE1, RE2, RE3, RE4, RE5, RE6, RE7, RE8 \
) \
{ \
{ LA1, LA2, LA3, LA4, LA5, LA6, LA7, KC_NO }, \
{ LB1, LB2, LB3, LB4, LB5, LB6, KC_NO, KC_NO }, \
{ LC1, LC2, LC3, LC4, LC5, LC6, KC_NO, KC_NO }, \
{ LD1, LD2, LD3, LD4, LD5, LD6, LD7, KC_NO }, \
{ LE1, LE2, LE3, KC_NO, LE5, LE6, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8 }, \
{ RB1, RB2, RB3, RB4, RB5, RB6, RB7, KC_NO }, \
{ RC1, RC2, RC3, RC4, RC5, RC6, RC7, RC8 }, \
{ RD1, RD2, RD3, RD4, RD5, RD6, RD7, RD8 }, \
{ RE1, RE2, RE3, RE4, RE5, RE6, RE7, RE8 }, \
{ KC_NO, KC_NO, RA9, RB9, RB8, RC10, RC9, RD9 } \
}