qmk-keychron-q3-colemak-dh/keyboards/handwired/minorca/keymaps/rgb/keymap.c

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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _TB 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( /* Qwerty */ \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
LT(_TB, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_ENT), \
KC_LCTL, KC_LGUI, KC_LALT, LT(_RAISE, KC_SPC), LT(_LOWER, KC_SPC), KC_RALT, KC_APP, KC_RCTL \
),
[_RAISE] = LAYOUT( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
_______, _______, _______, KC_PAUS, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_PIPE, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_ENT, \
_______, _______, _______, _______, _______, KC_MNXT, KC_MUTE, KC_MPLY \
),
[_LOWER] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_BSLS, \
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_PGUP, KC_ENT, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
[_TB] = LAYOUT( /* Tab */ \
KC_ESC, KC_CALC, KC_WHOM, KC_MAIL, KC_MYCM, _______, _______, _______, _______, _______, KC_PSCR, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_UP, KC_ENT, \
BL_STEP, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT \
)
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};