qmk-keychron-q3-colemak-dh/users/stanrc85/stanrc85.h

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#pragma once
#include "quantum.h"
#include "version.h"
enum my_layers {
_NUMPAD = 0, //Macropad numpad
_NAVKEY, //Macropad nav keys
_MEDIA, //Macropad media controls
_RGB, //Macropad RGB controls
_FN1PAD, //Macropad reset and make commands
_QWERTY = 0, //Qwerty with custom shortcuts and functions
_DEFAULT, //Default ANSI for gaming, enable with FN2+RCtl
_FN1_60, //Function keys, arrows, custom shortcuts, volume control
_FN2_60 //RGB Underglow controls and RESET
};
//Aliases for longer keycodes
#define KC_CAD LALT(LCTL(KC_DEL))
#define KC_LOCK LGUI(KC_L)
#define CA_QUOT LCA(KC_QUOT)
#define CA_SCLN LCA(KC_SCLN)
#define KC_CTLE LCTL_T(KC_ESC)
#define LT_SPCF LT(_FN1_60, KC_SPC)
#define LT_BPCF LT(_FN1_60, KC_BSPC)
#define TD_TESC TD(TD_ESC)
#define TD_TWIN TD(TD_WIN)
#define TD_TCTL TD(TD_RCTL)
#define CA_COPY LCTL(KC_C)
#define CA_PSTE LCTL(KC_V)
enum cust_keys {
KC_MAKE = SAFE_RANGE,
KC_RDP
};
enum tap_dance {
TD_WIN,
TD_ESC,
TD_RCTL
};
// define a type containing as many tapdance states as you need
typedef enum {
SINGLE_TAP,
SINGLE_HOLD,
DOUBLE_TAP
} td_state_t;
// function to determine the current tapdance state
int cur_dance (qk_tap_dance_state_t *state);
// `finished` and `reset` functions for each tapdance keycode
void ctl_copy_finished (qk_tap_dance_state_t *state, void *user_data);
void ctl_copy_reset (qk_tap_dance_state_t *state, void *user_data);