qmk-keychron-q3-colemak-dh/keyboards/preonic/keymaps/trigotometry/keymap.c

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#include QMK_KEYBOARD_H
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Layer declarations
enum preonic_layers {
_QWERTY = 1,
_GAMING = 2,
_LOWER = 3,
_RAISE = 4,
};
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
GAMING,
LOWER,
RAISE,
};
// QMK predefined macros
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------------------------------------------------.
* | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_preonic_grid(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Gaming
* ,-----------------------------------------------------------------------------------.
* | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Shft | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shft | Z | X | C | V | B | N | M | , | . | / | Entr |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = LAYOUT_preonic_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Left | Down | Rght | | | 4 | 5 | 6 | + | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | Supr | | | 0 | Home |PageDn|PageUp| End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_preonic_grid(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \
_______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \
_______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \
_______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \
_______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | \ | | | / | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | [ | { | ( | < | > | ) | } | ] | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | + | - | _ | = | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | |Qwerty| Game | | Reset|
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_preonic_grid(
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \
_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
_______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
2022-08-22 00:55:30 +02:00
_______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, QK_BOOT \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
return false;
break;
case GAMING:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAMING);
}
return false;
break;
}
return true;
};
// NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it.
// #ifdef AUDIO_ENABLE
// float tone_startup[][2] = {
// {NOTE_D5, 8},
// {NOTE_E6, 8},
// {NOTE_D6, 8},
// {NOTE_E5, 8}
// };
// void startup_user()
// {
// _delay_ms(20); // gets rid of tick
// PLAY_SONG(tone_startup);
// }
// #endif