qmk-keychron-q3-colemak-dh/keyboards/hubble/keymaps/via/keymap.c

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// Copyright 2022 Anton Chernenko (@ch3rny)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layers {
BASE,
LOWER,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_INS, KC_PGUP,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(LOWER), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, LT(LOWER, KC_BSPC), LT(ADJUST, KC_ENT), LT(RAISE, KC_SPC),KC_RALT,MO(RAISE),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[LOWER] = LAYOUT(
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PPLS, KC_EQL, _______, KC_HOME,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PMNS, _______, _______, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[RAISE] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[ADJUST] = LAYOUT(
QK_BOOT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_RBT, RGB_HUI, RGB_SAI,
_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUD, RGB_SAD,
_______, VK_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD
),
};