qmk-keychron-q3-colemak-dh/keyboards/sergiopoverony/creator_pro/keymaps/via/keymap.c

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/* Copyright 2020-2021 SergioPoverony
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* enum layers num */
enum layer_number {
_HOME = 0,
_RED,
_BLUE,
_GREEN
};
/* Encoder function with layers function */
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
switch (get_highest_layer(layer_state)) {
case _HOME:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _RED:
if (clockwise) {
tap_code(KC_MS_WH_UP);
} else {
tap_code(KC_MS_WH_DOWN);
}
break;
case _BLUE:
if (clockwise) {
tap_code(KC_PGUP);
} else {
tap_code(KC_PGDN);
}
break;
case _GREEN:
default:
if (clockwise) {
tap_code16(KC_LEFT);
} else {
tap_code16(KC_RIGHT);
}
break;
}
}
return true;
}
/* Layout */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_HOME] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
TO(_RED),
KC_5, KC_6, KC_7, KC_8
),
[_RED] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R,
TO(_BLUE),
KC_A, KC_S, KC_D, KC_F
),
[_BLUE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
TO(_GREEN),
KC_5, KC_6, KC_7, KC_8
),
[_GREEN] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
TO(_HOME),
KC_5, KC_6, KC_7, KC_8
),
};
/* Select led layout */
layer_state_t layer_state_set_user(layer_state_t state)
{
turn_off_leds();
switch (get_highest_layer(state))
{
case _HOME:
turn_on_led(RED_LED);
turn_on_led(BLUE_LED);
break;
case _RED:
turn_on_led(RED_LED);
break;
case _BLUE:
turn_on_led(BLUE_LED);
break;
case _GREEN:
turn_on_led(GREEN_LED);
break;
}
return state;
};