qmk-keychron-q3-colemak-dh/keyboards/keystonecaps/gameroyadvance/config.h

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/*
Copyright 2022 @RoyMeetsWorld
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Keystone Caps
#define PRODUCT Game Roy ADVANCE
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 9
/* key matrix pins */
#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, D0, D1, C6, D7, E6, F4, B2, B6 }
#define MATRIX_ROW_PINS_RIGHT { D7, E6, B4, B5, B6 }
#define MATRIX_COL_PINS_RIGHT { C6, D4, D0, D1, B1, F7, F4, F5, F6 }
#define ENCODERS_PAD_A { B5 }
#define ENCODERS_PAD_B { B4 }
#define ENCODERS_PAD_A_RIGHT { B3 }
#define ENCODERS_PAD_B_RIGHT { B2 }
#define SOFT_SERIAL_PIN D2
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define QMK_KEYS_PER_SCAN 12
#define RGB_DI_PIN C7
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define ENCODER_RESOLUTION 4
#endif