qmk-keychron-q3-colemak-dh/users/edvorakjp/edvorakjp.h

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#ifndef EDVORAKJP
#define EDVORAKJP
#include "quantum.h"
#include "action_layer.h"
#define EECONFIG_EDVORAK (uint8_t *)20
extern keymap_config_t keymap_config;
enum edvorakjp_layers {
_EDVORAK = 0,
_LOWER,
_RAISE,
_ADJUST,
_EXTRA,
};
enum edvorakjp_keycodes {
EDVORAK = SAFE_RANGE,
LOWER,
RAISE,
KC_MAC,
KC_WIN,
KC_JPN,
KC_ENG,
NEW_SAFE_RANGE
};
#define KC_LC(k) LCTL_T(KC_##k)
#define KC_LS(k) LSFT_T(KC_##k)
#define KC_LA(k) LALT_T(KC_##k)
#define KC_LG(k) LGUI_T(KC_##k)
#define KC_RC(k) RCTL_T(KC_##k)
#define KC_RS(k) RSFT_T(KC_##k)
#define KC_RG(k) RGUI_T(KC_##k)
#define KC_RA(k) RALT_T(KC_##k)
enum tap_dance_code {
TD_LOWER = 0,
TD_RAISE
};
// base
void dvorakj_layer_off(void);
void matrix_init_user(void);
void matrix_init_keymap(void);
uint32_t layer_state_set_user(uint32_t state);
uint32_t layer_state_set_keymap(uint32_t state);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
// status
void edvorakjp_status_init(void);
bool get_enable_kc_lang(void);
void set_enable_kc_lang(bool new_state);
bool get_japanese_mode(void);
void set_japanese_mode(bool new_state);
/*
* Each process_record_* methods defined here are
* return false if processed, or return true if not processed.
* You can add your original macros in process_record_keymap() in keymap.c.
*/
bool process_record_edvorakjp_swap_scln(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
bool process_record_layer(uint16_t keycode, keyrecord_t *record);
bool process_record_ime(uint16_t keycode, keyrecord_t *record);
#endif // EDVORAKJP