qmk-keychron-q3-colemak-dh/keyboards/system76/launch_1/config.h

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[Keyboard] Add system76/launch_1 keyboard (#15395) * WIP: virgo keyboard * Finish layout * Enable debugging and format * Debug keypresses * Add function layer * Fix whitespace * Fix some more whitespace * Add Jeremy's map * Add left split ortho 2U board * Enabled extrakeys for volume & media control * More work on split ortho 2U... ...but still not complete * Finish default layout * Fix many issues by renaming the keyboard * Add right half as a keyboard * Update config for right side * WIP: Add split ortho 2U board * WIP: Correct rules & config * More work on split ortho * More work on split ortho 2u * Nearing completion on split ortho * Remove left and right separate keyboards. Split ortho 2U is complete and they are not needed. * Add uglydense keyboard * Rename directory for uglydense * Swap right Fn and right ctrl keys * Add jeremy's layout * Add ian layout * Add reset key, which is very useful for flashing. * Add Levi's layout * Update Levi's layout * Fix Levi's Layout * Fix Levi's layout again * Add a README with some basic information * Add keymap customization info to uglydense readme * Make the readme make a little more sense. * Make John a layout with left fn and left super swapped * Update John's layout * Add Carl's layout * Add Sean's layout * Add reset keys to all layouts * Swap LALT & LGUI on default layout * shpurk keyboard: initial commit * Add nathaniel & shpurk layouts * Update instructions to include necesarry dependencies * Add Lrrr keyboard, ruler of Omicron Persei 8 * Update README for Lrrr * Update Lrrr it uses Caterina bootloader Also B1 wasn't working for Row 6, so I changed that to F6 * Swap RCTL & RALT * Un-swap RCTL and RALT, making RCTL closer to right thumb * Add printscreen to my layout * Rename lrrr to Launch, enbiggen L-Shift to 2U * Add layout files for Launch * Rename launch to launch_1 * Add levi layout for ortho_split_2u * Update carl keymap * Add launch testboard * Implement keyboard keycode reading using raw hid * Enable dynamic keymap * Add config support to launch_1 * Implement probe command, make logical key names match configurator * Update logical key names again * Add layout generator for keyboard configurator * Add board name and version * Add board name and version to test board * Fix issues with compiling board and version commands * Rename uglydense to launch_alpha_1 and launch_1 to launch_alpha_2 * Generate layouts for other launch prototypes * Fix launch_alpha_1 logical names * Add launch_beta_1 * Fix building production hex file with atmel-dfu bootloader * Limit backlight brightness * USB mux handling * Allow repeat start * Do USB MUX init before bootmagic * Fixes for mux init * Fix register write size for programmable function control * Ensure bit shifts are correct * Improve documentation * Fix when i2c read ack condition happens * Fix extra start in i2c_set * Add ISP instructions * Add fuse information * Refactor * Add RGB matrix support * Fix RGB matrix * Update Jeremy layout * Enable audio controls * Update Jeremy layout * Ensure that n-key rollover is used * Port changes to other launch boards * Configuration values for starting HSV and speed (#7740) * Define default HSV and speed for RGB matrix. * Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL. * Document RGB_MATRIX_STARTUP_SPD. * Preserve the ordering. * Set default RGB mode, hue, and saturation * Reduce AVR clock to 8MHz * Update launch_beta_1 with new USB ID * Update default LED mode * Set default hue * Disable RGB while suspended * Add led value and color commands * Add max value to CMD_LED_GET_VALUE * Do not save custom mode to eeprom * Add reset to bootloader command for Launch keyboard * Rename launch_beta_1 to launch_1 * Enable LTO when compiling for launch_1 * Allow setting individual LED's * Convert tabs to spaces * Unlock on RESET keypress: - Display unlock pattern - Disable LED get/set functions - Enable reset to bootloader function * Reduce brightness of rainbow backdrop in unlock pattern * Add hid commands for setting led matrix mode This changes the color setting to not change the mode, and set the hue and saturation for QMK effects. * Fix `CMD_LED_GET_MODE` * Add Levi's Launch layout * Fix layer mistake in Levi's Launch layout * Add matrix command * Define default RGB matrix speed * Add active_keys effect * Move definition of RGB modes inside ifdef testing for custom RGB modes * RGB parameters per layer * fix: Call `system76_ec_rgb_layer` after setting mode * Include layer 3 and 4 in default layout for launch_1 I added support for layer 3 and 4 to the Configurator, but it seems to load bogus values. `dynamic_keymap_reset()` has a comment saying: ``` // Reset the keymaps in EEPROM to what is in flash. // All keyboards using dynamic keymaps should define a layout // for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT ``` Other keyboards seem to have default layouts that only list the first two layers while setting `DYNAMIC_KEYMAP_LAYER_COUNT` to 4, but whatever. This appears to make the Configurator behave as expected with layer 3 and 4. * Use EEPROM to store RGB parameters * Add layer 2 and 3 to other keymaps * Add LED_SAVE command * Use eeprom_update_block to improve performance * Revert "Configuration values for starting HSV and speed (#7740)" This reverts commit de1f60fd370b4769336b8a707ee12657aee46412. * Update launch_1 rules.mk for changes in Qmk * WIP keycodes matching EC behavior * Modify default layout to match design * Apply updates to jeremy layout * Improvements to RGB keycodes * system76_ec: Add mode to disable layer backlight * launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout * Revert "launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout" This reverts commit f71c5e7ac3cecbbb1a1f8934db1f329407fef041. * Fix building bootloader * Workaround for upstream orientation * Custom USB IDs for USB hubs, disable USB hub feature controller * Set USB mux orientation in a loop for one second * Set mux orientation 100 times with 10 ms delay * Update Jeremy's keymap * Update Levi's Launch keymap * Update flashing instructions and rewrite layout design instructions * Update README.md * Add a system76_ec command to disable input events For testing purposes. * Enable system76/launch_1 keyboard to work with QMK Firmware 0.15.3 - Migrate system76/launch_1 from 0.7.103: - Explicitly enable used RGB matrix effects - Initialize flags field of `rgb_config_t` union/struct - Account for header and source file location changes - Update AVR platform makefile with Atmel DFU bootloader option - Update ATmega32U4 bootloader to latest from Microchip - Format C sources with ClangFormat - Format Markdown text with Prettier * Remove System76 pre-release or test keyboards and keymaps * Add licensing and replace guards in headers for system76/launch_1 * Remove options impact for system76/launch_1 * Revert AVR platform changes for `atmel-dfu` bootloader * Update system76/launch_1 README * Add system76/launch_1 information JSON file * Replace `util/delay.h` timing abstractions in system76/launch_1 * Use I2C QMK abstractions in system76/launch_1 * Fully revert AVR platform changes for `atmel-dfu` bootloader * Move `layouts.sh` into `keyboards/system76` * Implement GitHub PR suggestions for system76/launch_1 * Make additional system76/launch_1 updates * Implement minor system76/launch_1 change requests * Add custom version of Bootmagic Lite and document fuse values for system76/launch_1 * Remove the RESET HID command from system76/launch_1 * Reorder `process_record_user` in system76/launch_1 * Add `post_rules.mk` to system76/launch_1 * Fix overlapping key in sytem76/launch_1
2022-01-11 02:39:10 +01:00
/*
* Copyright (C) 2021 System76
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
// USB device descriptor parameter
#define VENDOR_ID 0x3384
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER System76
#define PRODUCT Launch Configurable Keyboard (launch_1)
// Key matrix size
#define MATRIX_ROWS 6
#define MATRIX_COLS 14
/*
* Key matrix pins
* ROWS: AVR pins used for rows, top to bottom
* COLS: AVR pins used for columns, left to right
*/
#define MATRIX_ROW_PINS { F0, F1, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D7, C7, C6, B6, B5, B4, D6, D4, E6, D5, D3, D2, B7, B0 }
#define UNUSED_PINS
/*
* Diode Direction
* COL2ROW = COL => Anode (+), ROW => Cathode (-)
* ROW2COL = ROW => Anode (+), COL => Cathode (-)
*/
#define DIODE_DIRECTION COL2ROW
// Set 0 if debouncing isn't needed
#define DEBOUNCE 5
#ifdef RGB_MATRIX_ENABLE
# define RGB_DI_PIN E2
# define DRIVER_LED_TOTAL 84
# define RGB_MATRIX_KEYPRESSES // Reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // Reacts to keyreleases (instead of keypresses)
// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables framebuffer effects
# define RGB_DISABLE_TIMEOUT 0 // Number of milliseconds to wait until RGB automatically turns off
# define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: Number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // Turns off effects when suspended
// Limit brightness to support USB-A at 0.5 A
// TODO: Do this dynamically based on power source
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 176 // Limits maximum brightness of LEDs to 176 out of 255. If not defined, maximum brightness is set to 255
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Sets the default mode, if none has been set
# define RGB_MATRIX_STARTUP_HUE 142 // Sets the default hue value, if none has been set
# define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
# define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
# define RGB_MATRIX_DISABLE_KEYCODES // Disables control of rgb matrix by keycodes (must use code functions to control the feature)
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
#endif // RGB_MATRIX_ENABLE
// Mechanical locking support; use KC_LCAP, KC_LNUM, or KC_LSCR instead in keymap
#define LOCKING_SUPPORT_ENABLE
// Locking resynchronize hack
#define LOCKING_RESYNC_ENABLE
// I2C {
#define F_SCL 100000UL // Run I2C bus at 100 kHz
#define I2C_START_RETRY_COUNT 20
#define I2C_TIMEOUT 100 // milliseconds
// } I2C
// EEPROM {
#define EEPROM_SIZE 1024
// TODO: Refactor with new user EEPROM code (coming soon)
#define EEPROM_MAGIC 0x76EC
#define EEPROM_MAGIC_ADDR 64
// Bump this every time we change what we store
// This will automatically reset the EEPROM with defaults
// and avoid loading invalid data from the EEPROM
#define EEPROM_VERSION 0x02
#define EEPROM_VERSION_ADDR (EEPROM_MAGIC_ADDR + 2)
// } EEPROM
// Dynamic keymap {
#define DYNAMIC_KEYMAP_LAYER_COUNT 4
#define DYNAMIC_KEYMAP_MACRO_COUNT 0
// Dynamic keymap starts after EEPROM version
#define DYNAMIC_KEYMAP_EEPROM_ADDR (EEPROM_VERSION_ADDR + 1)
// Dynamic macro starts after dynamic keymaps, it is disabled
#define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR (DYNAMIC_KEYMAP_EEPROM_ADDR + (DYNAMIC_KEYMAP_LAYER_COUNT * MATRIX_ROWS * MATRIX_COLS * 2))
#define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE 0
// } Dynamic keymap
// System76 EC {
#define SYSTEM76_EC_EEPROM_ADDR (DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR + DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE)
#define SYSTEM76_EC_EEPROM_SIZE (EEPROM_SIZE - SYSTEM76_EC_EEPROM_ADDR)
// } System76 EC