qmk-keychron-q3-colemak-dh/keyboards/ckeys/obelus/keymaps/default/keymap.c

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYERS
* ,-----------------------.
* | | | |RESET|
* |-----+-----+-----+-----|
* |MUSIC| | | |
* |-----+-----+-----+-----|
* |NUMPD| NAV |GAMES| |
* |-----+-----+-----+-----|
* | | | | |
* `---------------------- '
*/
[0] = LAYOUT_ortho_4x4( /* LAYER SELECT */
_______, _______, _______, RESET,
TO(4), _______, _______, _______,
TO(1), TO(2), TO(3), _______,
_______, _______, _______, _______
),
/* NUMPAD
* ,-----------------------.
* | 7 | 8 | 9 | * |
* |-----+-----+-----+-----|
* | 4 | 5 | 6 | - |
* |-----+-----+-----+-----|
* | 1 | 2 | 3 | + |
* |-----+-----+-----+-----|
* | 0 | . | / | = |
* `---------------------- '
*/
[1] = LAYOUT_ortho_4x4( /* NUMPAD */
KC_P7, KC_P8, KC_P9, KC_PAST,
KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_P0, KC_PDOT, KC_PSLS, LT(5, KC_PENT)
),
/* NUMPAD SUPPLEMENT
* ,-----------------------.
* |NUMLK| | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* `---------------------- '
*/
[5] = LAYOUT_ortho_4x4( /* NUMPAD SUPPLEMENT */
KC_NLCK, _______, _______, TO(0),
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* NAV
* ,-----------------------.
* | INS |PGUP | TAB |PRSCR|
* |-----+-----+-----+-----|
* | DEL |PGDN |VOLD |VOLU |
* |-----+-----+-----+-----|
* |HOME | UP | END | |
* |-----+-----+-----+-----|
* |LEFT |DOWN |RIGHT|ENTER|
* `---------------------- '
*/
[2] = LAYOUT_ortho_4x4( /* NAV CLUSTER */
KC_INS, KC_PGUP, KC_TAB, KC_PSCR,
KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU,
KC_HOME, KC_UP, KC_END, TO(0),
KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT
),
/* GAMING
* ,-----------------------.
* | ESC | 1 | 2 | 3 |
* |-----+-----+-----+-----|
* | TAB | Q | W | E |
* |-----+-----+-----+-----|
* |SHIFT| A | S | D |
* |-----+-----+-----+-----|
* |CTRL | C | R |SPACE|
* `---------------------- '
*/
[3] = LAYOUT_ortho_4x4( /* GAMING */
LT(4, KC_ESC), KC_1, KC_2, KC_3,
KC_TAB, KC_Q, KC_W, KC_E,
KC_LSFT, KC_A, KC_S, KC_D,
KC_LCTL, KC_C, KC_R, KC_SPC
),
/* MUSIC
* ,-----------------------.
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* | | | | |
* |-----+-----+-----+-----|
* |TOGGL|MODE | | |
* `---------------------- '
*/
[4] = LAYOUT_ortho_4x4( /* NUMPAD SUPPLEMENT */
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
MU_TOG, MU_MOD, XXXXXXX, TO(0)
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}