qmk-keychron-q3-colemak-dh/drivers/haptic/solenoid.c

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/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timer.h"
#include "solenoid.h"
#include "haptic.h"
#include "gpio.h"
#include "usb_device_state.h"
#include "util.h"
#include <stdlib.h>
uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
static pin_t solenoid_pads[] = SOLENOID_PINS;
#define NUMBER_OF_SOLENOIDS ARRAY_SIZE(solenoid_pads)
bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
#ifdef SOLENOID_PIN_ACTIVE_LOW
# define low true
# define high false
#else
# define low false
# define high true
#endif
static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
extern haptic_config_t haptic_config;
void solenoid_buzz_on(void) {
haptic_set_buzz(1);
}
void solenoid_buzz_off(void) {
haptic_set_buzz(0);
}
void solenoid_set_buzz(uint8_t buzz) {
haptic_set_buzz(buzz);
}
void solenoid_set_dwell(uint8_t dwell) {
solenoid_dwell = dwell;
}
/**
* @brief Stops a specific solenoid
*
* @param index select which solenoid to check/stop
*/
void solenoid_stop(uint8_t index) {
writePin(solenoid_pads[index], !solenoid_active_state[index]);
solenoid_on[index] = false;
solenoid_buzzing[index] = false;
}
/**
* @brief Fires off a specific solenoid
*
* @param index Selects which solenoid to fire
*/
void solenoid_fire(uint8_t index) {
if (!haptic_config.buzz && solenoid_on[index]) return;
if (haptic_config.buzz && solenoid_buzzing[index]) return;
solenoid_on[index] = true;
solenoid_buzzing[index] = true;
solenoid_start[index] = timer_read();
writePin(solenoid_pads[index], solenoid_active_state[index]);
}
/**
* @brief Handles selecting a non-active solenoid, and firing it.
*
*/
void solenoid_fire_handler(void) {
#ifndef SOLENOID_RANDOM_FIRE
if (NUMBER_OF_SOLENOIDS > 1) {
uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
if (!solenoid_on[i]) {
solenoid_fire(i);
}
} else {
solenoid_fire(0);
}
#else
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
if (!solenoid_on[i]) {
solenoid_fire(i);
break;
}
}
#endif
}
/**
* @brief Checks active solenoid to stop them, and to handle buzz mode
*
*/
void solenoid_check(void) {
uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
if (!solenoid_on[i]) continue;
elapsed[i] = timer_elapsed(solenoid_start[i]);
// Check if it's time to finish this solenoid click cycle
if (elapsed[i] > solenoid_dwell) {
solenoid_stop(i);
continue;
}
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// Check whether to buzz the solenoid on and off
if (haptic_config.buzz) {
if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
if (!solenoid_buzzing[i]) {
solenoid_buzzing[i] = true;
writePin(solenoid_pads[i], solenoid_active_state[i]);
}
} else {
if (solenoid_buzzing[i]) {
solenoid_buzzing[i] = false;
writePin(solenoid_pads[i], !solenoid_active_state[i]);
}
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}
}
}
}
/**
* @brief Initial configuration for solenoids
*
*/
void solenoid_setup(void) {
#ifdef SOLENOID_PINS_ACTIVE_STATE
bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
uint8_t bound_check = ARRAY_SIZE(state_temp);
#endif
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
#ifdef SOLENOID_PINS_ACTIVE_STATE
solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
#else
solenoid_active_state[i] = high;
#endif
writePin(solenoid_pads[i], !solenoid_active_state[i]);
setPinOutput(solenoid_pads[i]);
if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
solenoid_fire(i);
}
}
}
/**
* @brief stops solenoids prior to device reboot, to prevent them from being locked on
*
*/
void solenoid_shutdown(void) {
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
writePin(solenoid_pads[i], !solenoid_active_state[i]);
}
}