qmk-keychron-q3-colemak-dh/keyboards/rgbkb/mun2/rev1/rev1.h

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/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#include "mun2.h"
// clang-format off
/* Blank ascii map to reuse, with labeled possible encoder positions
E1 E4
E1 E4
| E2 E5
E2 E5
E3 E3 E3 E6 E6 E6
E0 E0 E1 E1 E2 E2 E3 E3 E4 E4 E5 E5
T0 T0 T1 T1
*/
#define LAYOUT( \
L10, L02, L03, L04, L05, L06, L07, R07, R06, R05, R04, R03, R02, R10, \
L11, L12, L13, L14, L15, L16, L17, R17, R16, R15, R14, R13, R12, R11, \
L21, L22, L23, L24, L25, L26, L27, R27, R26, R25, R24, R23, R22, R21, \
L31, L32, L33, L34, L35, L36, L37, R37, R36, R35, R34, R33, R32, R31, \
L30, L42, L43, L44, L45, L46, L47, R47, R46, R45, R44, R43, R42, R30, \
\
E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
) \
{ \
/* Left Half */ \
{ KC_NO, KC_NO, L02, L03, L04, L05, L06, L07,}, \
{ L10, L11, L12, L13, L14, L15, L16, L17,}, \
{ KC_NO, L21, L22, L23, L24, L25, L26, L27,}, \
{ L30, L31, L32, L33, L34, L35, L36, L37,}, \
{ KC_NO, KC_NO, L42, L43, L44, L45, L46, L47,}, \
{ E0L, E0R, E1L, E1R, E2L, E2R, KC_NO, KC_NO, }, \
{ LT0, LT1, LT2, LSL, LSR, KC_NO, KC_NO, KC_NO }, \
/* Right Half */ \
{ KC_NO, KC_NO, R02, R03, R04, R05, R06, R07,}, \
{ R10, R11, R12, R13, R14, R15, R16, R17,}, \
{ KC_NO, R21, R22, R23, R24, R25, R26, R27,}, \
{ R30, R31, R32, R33, R34, R35, R36, R37,}, \
{ KC_NO, KC_NO, R42, R43, R44, R45, R46, R47,}, \
{ E3L, E3R, E4L, E4R, E5L, E5R, KC_NO, KC_NO,}, \
{ RT0, RT1, RT2, RSL, RSR, KC_NO, KC_NO, KC_NO } \
}
// clang-format on
// weak functions overridable by the user
void render_layer_status(void);
void render_leds_status(void);
void render_touch_status(void);
void render_audio_status(void);
#ifdef RGB_MATRIX_ENABLE
// utility function to cycle active led zones
void rgb_matrix_increase_flags(void);
#endif