qmk-keychron-q3-colemak-dh/keyboards/mechwild/waka60/waka60.h

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/* Copyright 2021 Kyle McCreery
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k50, k51, k52, k53, k54, k55, \
k10, k11, k12, k13, k14, k15, k60, k61, k62, k63, k64, k65, \
k20, k21, k22, k23, k24, k25, k70, k71, k72, k73, k74, k75, \
k30, k31, k32, k33, k34, k35, k36, k80, k81, k82, k83, k84, k85, \
k40, k41, k42, k43, k44, k45, k46, k90, k91, k92, k93, k94, k95 \
) { \
{ k00, k01, k02, k03, k04, k05, ___}, \
{ k10, k11, k12, k13, k14, k15, ___}, \
{ k20, k21, k22, k23, k24, k25, ___}, \
{ k30, k31, k32, k33, k34, k35, k36}, \
{ k40, k41, k42, k43, k44, k45, k46}, \
{ k50, k51, k52, k53, k54, k55, ___}, \
{ k60, k61, k62, k63, k64, k65, ___}, \
{ k70, k71, k72, k73, k74, k75, ___}, \
{ k80, k81, k82, k83, k84, k85, ___}, \
{ k90, k91, k92, k93, k94, k95, ___} \
}