Add layer stack
This commit is contained in:
259
common/action.c
259
common/action.c
@ -163,6 +163,85 @@ static void oneshot_toggle(void)
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}
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/*
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* Layer stack
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*/
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#define LAYER_STACK_SIZE 8
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typedef struct {
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uint8_t layer:4;
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uint8_t next:3;
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bool used;
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} layer_item_t;
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static uint8_t top_layer = 0;
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// [0] is sentinel and not used. [0] is null item.
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static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
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static bool layer_push(uint8_t layer)
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{
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for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
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if (!layer_stack[i].used) {
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layer_stack[i] = (layer_item_t){ .layer = layer,
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.next = top_layer,
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.used = true };
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top_layer = i;
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return true;
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}
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}
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return false;
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}
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static bool layer_pop(void)
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{
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if (layer_stack[top_layer].used) {
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uint8_t popped = top_layer;
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top_layer = layer_stack[popped].next;
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layer_stack[popped] = (layer_item_t){};
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return true;
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}
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return false;
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}
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static bool layer_remove(uint8_t layer)
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{
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if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
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layer_pop();
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debug("layer_remove: top_layer\n");
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return true;
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}
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for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
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debug("layer_remove: ["); debug_dec(i); debug("]");
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debug_dec(layer_stack[i].layer); debug("\n");
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uint8_t removed = layer_stack[i].next;
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if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
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layer_stack[i].next = layer_stack[removed].next;
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layer_stack[removed] = (layer_item_t){};
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debug("layer_remove: removed.\n");
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return true;
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}
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}
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return false;
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}
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static bool layer_remove_then_push(uint8_t layer)
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{
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layer_remove(layer);
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return layer_push(layer);
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}
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static bool layer_remove_or_push(uint8_t layer)
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{
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return (layer_remove(layer)) || layer_push(layer);
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}
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static void debug_layer_stack(void)
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{
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debug("layer_stack: ");
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layer_item_t item = layer_stack[top_layer];
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while (item.used) {
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debug_dec(item.layer);
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debug("["); debug_dec(item.next); debug("]");
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item = layer_stack[item.next];
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}
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debug("\n");
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}
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void action_exec(keyevent_t event)
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{
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@ -209,13 +288,26 @@ void action_exec(keyevent_t event)
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static action_t get_action(key_t key)
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{
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action_t action = action_for_key(current_layer, key);
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action_t action;
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/* Transparently use default layer */
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/* layer stack */
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for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
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action = action_for_key(i.layer, key);
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if (action.code != ACTION_TRANSPARENT) {
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debug_layer_stack();
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debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
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return action;
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}
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debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
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}
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/* current layer */
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action = action_for_key(current_layer, key);
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/* default layer */
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if (action.code == ACTION_TRANSPARENT) {
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// TODO: layer stacking
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action = action_for_key(default_layer, key);
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debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
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action = action_for_key(default_layer, key);
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}
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return action;
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}
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@ -287,7 +379,7 @@ static void process_action(keyrecord_t *record)
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} else {
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if (tap_count == 0) {
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debug("MODS_TAP: Oneshot: cancel/del_mods\n");
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// cancel oneshot by holding.
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// cancel oneshot on hold
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oneshot_cancel();
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del_mods(mods);
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}
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@ -390,22 +482,8 @@ static void process_action(keyrecord_t *record)
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layer_switch(action.layer.val);
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}
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break;
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case LAYER_DEFAULT: /* default layer */
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switch (action.layer.val) {
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case DEFAULT_ON_BOTH:
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layer_switch(default_layer);
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break;
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case DEFAULT_ON_PRESS:
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if (event.pressed) {
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layer_switch(default_layer);
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}
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break;
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case DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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layer_switch(default_layer);
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}
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break;
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}
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case LAYER_ON_BOTH:
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layer_switch(action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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@ -419,29 +497,39 @@ static void process_action(keyrecord_t *record)
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}
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}
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break;
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case LAYER_CHANGE_DEFAULT: /* change default layer */
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = action.layer.val;
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layer_switch(default_layer);
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}
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break;
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default: /* switch layer on hold and key on tap*/
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = action.layer.val;
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layer_switch(default_layer);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = action.layer.val;
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layer_switch(default_layer);
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break;
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default:
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/* tap key */
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if (event.pressed) {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_PRESSED: No tap: layer_switch\n");
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layer_switch(action.layer.val);
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}
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_SET: No tap: layer_set(on press)\n");
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layer_switch(action.layer.val);
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}
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} else {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: unregister_code\n");
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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//debug("LAYER_PRESSED: No tap: NO ACTION\n");
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// NOTE: This is needed by legacy keymap support
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debug("LAYER_PRESSED: No tap: return to default layer\n");
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debug("LAYER_SET: No tap: return to default layer(on release)\n");
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layer_switch(default_layer);
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}
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}
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@ -452,9 +540,9 @@ static void process_action(keyrecord_t *record)
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch(current_layer | action.layer.val);
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} else {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch(current_layer & ~action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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@ -467,6 +555,9 @@ static void process_action(keyrecord_t *record)
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layer_switch(current_layer ^ action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch(current_layer ^ action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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@ -480,24 +571,30 @@ static void process_action(keyrecord_t *record)
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}
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}
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break;
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case 0xFF:
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// change default layer
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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} else {
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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break;
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default:
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// with tap key
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_BIT: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
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debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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layer_switch(current_layer ^ action.layer.val);
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}
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} else {
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@ -505,13 +602,79 @@ static void process_action(keyrecord_t *record)
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debug("LAYER_BIT: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
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debug("LAYER_BIT: No tap: layer_bit(on release)\n");
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layer_switch(current_layer ^ action.layer.val);
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}
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}
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break;
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}
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break;
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case ACT_LAYER_STACK:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_remove_then_push(action.layer.val);
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debug_layer_stack();
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} else {
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layer_remove(action.layer.val);
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debug_layer_stack();
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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break;
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case LAYER_ON_BOTH:
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(press).\n");
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(release).\n");
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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}
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break;
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default:
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on press)\n");
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on release)\n");
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layer_remove_or_push(action.layer.val);
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debug_layer_stack();
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}
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}
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break;
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}
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break;
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/* Extentions */
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case ACT_MACRO:
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@ -839,7 +1002,10 @@ bool is_tap_key(key_t key)
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case LAYER_MOMENTARY:
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case LAYER_ON_PRESS:
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case LAYER_ON_RELEASE:
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case LAYER_DEFAULT:
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case LAYER_ON_BOTH:
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case LAYER_SET_DEFAULT_ON_PRESS:
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case LAYER_SET_DEFAULT_ON_RELEASE:
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case LAYER_SET_DEFAULT_ON_BOTH:
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return false;
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case LAYER_TAP_TOGGLE:
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default: /* tap key */
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@ -876,8 +1042,9 @@ static void debug_action(action_t action)
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case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
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case ACT_USAGE: debug("ACT_USAGE"); break;
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case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
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case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
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case ACT_MACRO: debug("ACT_MACRO"); break;
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case ACT_COMMAND: debug("ACT_COMMAND"); break;
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case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
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