Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2021-11-29 16:28:24 +00:00
commit 04d9c53c6e
9 changed files with 306 additions and 0 deletions

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "bongopad.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
// rest fo the code
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
return true;
}
#endif
#ifdef OLED_ENABLE
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
// WPM-responsive animation stuff here
# define IDLE_FRAMES 5
# define IDLE_SPEED 0 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
# define TAP_FRAMES 2
# define TAP_SPEED 0 // above this wpm value typing animation to triggere
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
# define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{
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static const char PROGMEM prep[][ANIM_SIZE] = {{
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}};
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
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},
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 48, 48, 0, 0, 1, 225, 26, 6, 9, 49, 53, 1, 138, 124, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64, 160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 170, 170, 255, 255, 195, 191, 127, 3, 127, 191, 195, 255, 255, 170, 170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 122, 122, 121, 121, 121, 121, 57, 49, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 7, 31, 7, 31, 7, 28, 7, 31, 7, 31, 7, 2, 2, 0, 0, 0, 0,
},
};
// assumes 1 frame prep stage
void animation_phase(void) {
if (get_current_wpm() <= IDLE_SPEED) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
}
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if (get_current_wpm() >= TAP_SPEED) {
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
}
}
if (get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
render_anim();
oled_set_cursor(0, 0);
oled_write(get_u8_str(get_current_wpm(), '0'), false);
return true;
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
#endif

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define LAYOUT_default( \
K00, \
K10, K11, K12, \
K20, K21, K22, \
K30, K31, K32 \
) { \
{ K00, KC_NO, KC_NO }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 }, \
{ K30, K31, K32 } \
}

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x3728
#define PRODUCT_ID 0x2949
#define DEVICE_VER 0x0001
#define MANUFACTURER Ll3macorn
#define PRODUCT BongoPad
/* bootmagic */
#define BOOTMAGIC_LITE_ROW 1
#define BOOTMAGIC_LITE_COLUMN 0
/* rgb underglow */
#define RGB_DI_PIN E6
#define RGBLED_NUM 6
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 3
/* key matrix pins */
#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* encoders */
#define ENCODERS_PAD_A { B1 }
#define ENCODERS_PAD_B { B3 }
/* misc */
#define LAYER_STATE_8BIT
#define NO_ACTION_TAPPING

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layers {
Layer1,
Layer2,
Layer3,
Layer4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[Layer1] = LAYOUT_default(
KC__MUTE,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3),
[Layer2] = LAYOUT_default(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer3] = LAYOUT_default(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer4] = LAYOUT_default(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC)
};
// clang-format on

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LTO_ENABLE = yes
COMBO_ENABLE = no

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# BongoPad
* Keyboard Maintainer: [Ll3macorn](https://github.com/Ll3macorn)
* Hardware Supported: Pro micro
Make example for this keyboard (after setting up your build environment):
make ll3macorn/bongopad:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
WPM_ENABLE = yes

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// Copyright 2021 Minna Pallari (@pallarim)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "keymap_finnish.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, FI_PLUS, FI_ACUT, MO(1), KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FI_ARNG, FI_DIAE, KC_NO,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, FI_ODIA, FI_ADIA, FI_QUOT, KC_ENT,
KC_LSFT, FI_LABK, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, FI_MINS,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function Layer
LAYOUT_all(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_F14,
KC_NO, KC_WH_U, KC_UP, KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO, KC_INS, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL,
KC_NO, KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO, KC_NO, KC_NO, KC_HOME, KC_PGUP, KC_NO, KC_ENT,
KC_LSFT, KC_NO, KC_NO, KC_APP, BL_STEP,KC_NO, KC_NO, KC_VOLD,KC_VOLU,KC_MUTE, KC_END, KC_PGDN, KC_RSFT, KC_PGUP, KC_INS,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, MO(1), KC_HOME, KC_PGDOWN,KC_END),
};

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# Finnish/Swedish iso Keymap for XIUDI's XD60 PCB
FI/SV iso Keymap for XD60.
## Keymap
### Base Layer
![Base layer](https://i.imgur.com/TrChS0N.png)
### Function Layer
![Default Keymap layer 2](https://img.alicdn.com/imgextra/i1/1713761720/TB2K0gTalPxQeBjy1XcXXXHzVXa_!!1713761720.png)
## Build
To build the default keymap, simply run:
make xiudi/xd60/rev2:finnish # XD60 rev2
make xiudi/xd60/rev3:finnish # XD60 rev3