Merge remote-tracking branch 'qmk/master' into merge-2023-03-12

This commit is contained in:
Ilya Zhuravlev
2023-03-18 17:51:58 -06:00
19466 changed files with 296791 additions and 222541 deletions

View File

@ -18,8 +18,8 @@
static uint16_t active_td;
static uint16_t last_tap_time;
void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
if (state->count == 2) {
register_code16(pair->kc2);
@ -27,14 +27,14 @@ void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data)
}
}
void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
register_code16(pair->kc1);
}
void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) {
tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data;
if (state->count == 1) {
wait_ms(TAP_CODE_DELAY);
@ -44,8 +44,8 @@ void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data) {
}
}
void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 2) {
layer_move(pair->layer);
@ -53,8 +53,8 @@ void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_
}
}
void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
register_code16(pair->kc);
@ -63,8 +63,8 @@ void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_dat
}
}
void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) {
tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data;
if (state->count == 1) {
wait_ms(TAP_CODE_DELAY);
@ -72,13 +72,13 @@ void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data)
}
}
static inline void _process_tap_dance_action_fn(qk_tap_dance_state_t *state, void *user_data, qk_tap_dance_user_fn_t fn) {
static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) {
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *action) {
static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action) {
action->state.count++;
action->state.weak_mods = get_mods();
action->state.weak_mods |= get_weak_mods();
@ -88,17 +88,17 @@ static inline void process_tap_dance_action_on_each_tap(qk_tap_dance_action_t *a
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
}
static inline void process_tap_dance_action_on_reset(qk_tap_dance_action_t *action) {
static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
del_weak_mods(action->state.weak_mods);
#ifndef NO_ACTION_ONESHOT
del_mods(action->state.oneshot_mods);
#endif
send_keyboard_report();
action->state = (const qk_tap_dance_state_t){0};
action->state = (const tap_dance_state_t){0};
}
void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action) {
if (!action->state.finished) {
action->state.finished = true;
add_weak_mods(action->state.weak_mods);
@ -115,12 +115,12 @@ void process_tap_dance_action_on_dance_finished(qk_tap_dance_action_t *action) {
}
}
void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
qk_tap_dance_action_t *action;
bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
tap_dance_action_t *action;
if (!record->event.pressed) return;
if (!record->event.pressed) return false;
if (!active_td || keycode == active_td) return;
if (!active_td || keycode == active_td) return false;
action = &tap_dance_actions[TD_INDEX(active_td)];
action->state.interrupted = true;
@ -130,10 +130,16 @@ void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
// Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with
// modifiers), but these weak mods should not affect the keypress which interrupted the tap dance.
clear_weak_mods();
// Signal that a tap dance has been finished due to being interrupted,
// therefore the keymap lookup for the currently processed event needs to
// be repeated with the current layer state that might have been updated by
// the finished tap dance.
return true;
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
qk_tap_dance_action_t *action;
tap_dance_action_t *action;
switch (keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
@ -156,8 +162,8 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
return true;
}
void tap_dance_task() {
qk_tap_dance_action_t *action;
void tap_dance_task(void) {
tap_dance_action_t *action;
if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return;
@ -167,7 +173,7 @@ void tap_dance_task() {
}
}
void reset_tap_dance(qk_tap_dance_state_t *state) {
void reset_tap_dance(tap_dance_state_t *state) {
active_td = 0;
process_tap_dance_action_on_reset((qk_tap_dance_action_t *)state);
process_tap_dance_action_on_reset((tap_dance_action_t *)state);
}