Clean up remaining RGB_DISABLE_WHEN_USB_SUSPENDED defines (#13689)
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@ -262,7 +262,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
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#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
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#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
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#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
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#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
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@ -350,30 +350,3 @@ void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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LED_MATRIX_INDICATOR_SET_VALUE(index, value);
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}
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```
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## Suspended State :id=suspended-state
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To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
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Additionally add this to your `<keyboard>.c`:
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```c
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void suspend_power_down_kb(void) {
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led_matrix_set_suspend_state(true);
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suspend_power_down_user();
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}
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void suspend_wakeup_init_kb(void) {
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led_matrix_set_suspend_state(false);
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suspend_wakeup_init_user();
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}
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```
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or add this to your `keymap.c`:
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```c
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void suspend_power_down_user(void) {
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led_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_user(void) {
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led_matrix_set_suspend_state(false);
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}
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```
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