Clean up remaining RGB_DISABLE_WHEN_USB_SUSPENDED defines (#13689)

This commit is contained in:
Drashna Jaelre
2021-07-24 12:17:04 -07:00
committed by GitHub
parent ab42945c9a
commit 0b95ac2e4b
20 changed files with 63 additions and 124 deletions

View File

@ -262,7 +262,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
@ -350,30 +350,3 @@ void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
LED_MATRIX_INDICATOR_SET_VALUE(index, value);
}
```
## Suspended State :id=suspended-state
To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
Additionally add this to your `<keyboard>.c`:
```c
void suspend_power_down_kb(void) {
led_matrix_set_suspend_state(true);
suspend_power_down_user();
}
void suspend_wakeup_init_kb(void) {
led_matrix_set_suspend_state(false);
suspend_wakeup_init_user();
}
```
or add this to your `keymap.c`:
```c
void suspend_power_down_user(void) {
led_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
led_matrix_set_suspend_state(false);
}
```