Update snowe's KC_RESET to use QK_BOOT (#18667)
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@ -42,7 +42,7 @@
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#define COLEMAK KC_COLEMAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define WORKMAN KC_WORKMAN
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#define KC_RESET RESET
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#define KC_RESET QK_BOOT
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#define KC_RST KC_RESET
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#define KC_RST KC_RESET
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#ifdef SWAP_HANDS_ENABLE
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#ifdef SWAP_HANDS_ENABLE
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@ -88,5 +88,5 @@ NOTE: These are all the same length. If you do a search/replace
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#define _________________ADJUST_L2_________________ MU_TOG , TG(_GAMING), AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L2_________________ MU_TOG , TG(_GAMING), AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
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#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
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#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
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#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
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#define _________________ADJUST_R2_________________ RESET, CG_TOGG, _______, _______, _______
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#define _________________ADJUST_R2_________________ KC_RESET,CG_TOGG, _______, _______, _______
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#define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY
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#define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY
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