diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h
new file mode 100644
index 0000000000..9d588ed8c0
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h
@@ -0,0 +1,19 @@
+/* Copyright 2022 Fearless Spiff
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+#define TAPPING_TERM 180
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c
new file mode 100644
index 0000000000..ada92103c3
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c
@@ -0,0 +1,293 @@
+/* Copyright 2021 Kyle McCreery
+ * Copyright 2021 Jonavin Eng
+ * Copyright 2022 Fearless Spiff
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#include QMK_KEYBOARD_H
+#include "keymap_german.h"
+
+// OLED setup for bongocat
+#define IDLE_FRAMES 5
+#define IDLE_SPEED 30
+#define TAP_FRAMES 2
+#define TAP_SPEED 40
+#define ANIM_FRAME_DURATION 200
+#define ANIM_SIZE 512
+
+#define LABEL_LENGTH 8
+
+#define KC_CAD LALT(LCTL(KC_DEL))
+#define KC_TEAMS_CAM C(S(KC_O))
+#define KC_TEAMS_MUTE C(S(KC_M))
+
+enum layers {
+ QWERT,
+ FN_1,
+ FN_2
+};
+
+enum custom_user_keycodes {
+ KC_ENC = SAFE_RANGE
+};
+
+static long int oled_timeout = 1800000; // 30 minutes
+bool gui_on = true;
+char wpm_str[10];
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+uint8_t current_idle_frame = 0;
+uint8_t current_tap_frame = 0;
+
+// Tap Dance declarations
+enum {
+ TD_TAB_ESC,
+};
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for Tab, twice for Esc
+ [TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
+};
+
+typedef struct {
+ char label_top[LABEL_LENGTH];
+ char label_mid[LABEL_LENGTH];
+ char label_bottom[LABEL_LENGTH];
+ uint16_t keycode;
+} encoder_key;
+
+static const encoder_key PROGMEM encoder_keys[] = {
+ // list of key codes that will be scrolled through by encoder and description
+ // Be aware that it only works when using one char less than defined. In this case 7 max. No idea why?
+ {"Teams", "Toggle", "Mic", KC_TEAMS_MUTE},
+ {"Teams", "Toggle", "Cam", KC_TEAMS_CAM},
+ {"Ctrl", "Alt", "Del", KC_CAD},
+ {"Caps", "Lock", "", KC_CAPSLOCK},
+ {"Pause", "", "", KC_PAUSE},
+ {"PrtScr", "", "", KC_PSCR},
+ {"Insert", "", "", KC_INS},
+ {"Play", "", "", KC_MEDIA_PLAY_PAUSE}
+};
+
+#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0])
+
+static uint8_t selected_encoder_key_id = 0;
+static encoder_key selected_encoder_key;
+
+static void set_selected_encoder_key(uint8_t idx) {
+ // make a copy from PROGMEM
+ memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_ENC:
+ if (record->event.pressed) {
+ tap_code16(selected_encoder_key.keycode);
+ }
+ break;
+ }
+ return true;
+}
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [QWERT] = LAYOUT_all(
+ KC_ENC,
+ TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
+ KC_LSFT, DE_LABK, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, LT(2,KC_SPC), LT(2,KC_SPC), LT(2,KC_SPC), KC_RALT, DE_MINS, KC_RCTL ),
+
+ [FN_1] = LAYOUT_all(
+ KC_MUTE,
+ KC_GESC, _______, _______, _______, DE_LCBR, DE_RCBR, _______, DE_UDIA, KC_UP, DE_ODIA, DE_QUES, KC_DEL,
+ _______, DE_ADIA, DE_SS, _______, DE_LPRN, DE_RPRN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______,
+ _______, DE_CIRC, DE_ACUT, _______, _______, DE_LBRC, DE_RBRC, KC_HOME, KC_END, DE_QUOT, DE_DQUO, DE_EQL,
+ _______, _______, _______, _______, _______, _______, DE_BSLS, DE_SLSH, DE_TILD ),
+
+ [FN_2] = LAYOUT_all(
+ _______,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_BSPC,
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______ )
+};
+
+#ifdef ENCODER_ENABLE
+ bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) {
+ selected_encoder_key_id ++;
+ set_selected_encoder_key(selected_encoder_key_id);
+ }
+ if (IS_LAYER_ON(FN_1)) {
+ tap_code16(KC_PGDOWN);
+ }
+ if (IS_LAYER_ON(FN_2)) {
+ tap_code(KC_VOLU);
+ }
+ } else {
+ if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) {
+ selected_encoder_key_id --;
+ set_selected_encoder_key(selected_encoder_key_id);
+ }
+ if (IS_LAYER_ON(FN_1)) {
+ tap_code16(KC_PGUP);
+ }
+ if (IS_LAYER_ON(FN_2)) {
+ tap_code(KC_VOLD);
+ }
+ }
+ return true;
+ }
+#endif
+
+#ifdef OLED_ENABLE
+ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ set_selected_encoder_key(selected_encoder_key_id);
+
+ return OLED_ROTATION_180; // flips the display 180 degrees
+ }
+
+ static void render_anim(void) {
+
+ // Idle animation
+ static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+ 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ },
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+ 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
+ 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ },
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,64,64,64,64,32,32,32,32,16,8,4,2,2,4,24,96,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,194,1,1,2,2,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,96,0,129,130,130,132,8,16,32,64,128,0,0,0,0,128,128,128,128,64,64,64,64,32,
+ 32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,25,6,0,0,0,0,0,0,0,24,24,24,27,3,0,64,160,34,36,20,18,18,18,11,8,8,8,8,5,5,9,9,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ },
+
+ {
+ 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,
+ 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,
+ 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ },
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,8,4,2,2,2,4,56,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,226,1,1,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,64,64,
+ 32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ }
+
+ };
+
+ // Prep animation
+ static const char PROGMEM prep[][ANIM_SIZE] = {
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,
+ 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ }
+
+ };
+
+ // Typing animation
+ static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159,
+ 95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,
+ 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ },
+
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
+ 32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ }
+
+ };
+
+ void animation_phase(void) {
+ if (get_current_wpm() <= IDLE_SPEED) {
+ current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
+ oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
+ }
+
+ if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
+ oled_write_raw_P(prep[0], ANIM_SIZE);
+ }
+
+ if (get_current_wpm() >= TAP_SPEED) {
+ current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
+ oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
+ }
+ }
+
+ if (get_current_wpm() != 000) {
+ oled_on();
+
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animation_phase();
+ }
+
+ anim_sleep = timer_read32();
+ } else {
+ if (timer_elapsed32(anim_sleep) > oled_timeout) {
+ oled_off();
+ } else {
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animation_phase();
+ }
+ }
+ }
+ }
+
+ bool oled_task_user(void) {
+
+ render_anim();
+
+ oled_set_cursor(0,0);
+ oled_write(selected_encoder_key.label_top, false);
+
+ oled_set_cursor(0,1);
+ oled_write(selected_encoder_key.label_mid, false);
+
+ oled_set_cursor(0,2);
+ oled_write(selected_encoder_key.label_bottom, false);
+
+ /* hide wpm display for now
+ oled_set_cursor(13,3);
+ oled_write_P(PSTR("WPM: "), false);
+ oled_write(get_u8_str(get_current_wpm(), ' '), false);
+ */
+
+ return true;
+ }
+
+ void suspend_power_down_user(void) {
+ oled_off();
+ }
+#endif
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md
new file mode 100644
index 0000000000..33240ffbcd
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md
@@ -0,0 +1,24 @@
+Fearless Spiff's Custom Mercutio Keymap
+ - "Programmer"-centric and German layout based keymap
+ - Based on Bongocat and Jonavin keymap
+
+Features
+ - Fancy Bongocat! Yay! (borrowed from bongocat obviously)
+ - Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin)
+ - Change encoder_keys in keymap.c to assign your desired key selection
+ - Additional encoder functionality
+ - While holding FN_1, page up and down
+ - While holding FN_2, volume up and down
+ - Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff)
+
+QWERT Layer
+![image](https://user-images.githubusercontent.com/1927259/148683284-04932e15-a34d-451e-b657-335780033f36.png)
+
+FN_1 Layer
+![image](https://user-images.githubusercontent.com/1927259/148683299-f2c80403-3f29-4ba8-9fc4-957729f30b05.png)
+
+FN_2 layer
+![image](https://user-images.githubusercontent.com/1927259/148683306-364bc59c-b41b-4092-b93b-d7b4fc58567b.png)
+
+
+
diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk
new file mode 100644
index 0000000000..16f26944e8
--- /dev/null
+++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk
@@ -0,0 +1,7 @@
+WPM_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+VIA_ENABLE = no
+MOUSEKEY_ENABLE = no
+EXTRAKEY_ENABLE = yes # Audio control and System control
+KEY_LOCK_ENABLE = no
+CONSOLE_ENABLE = no
diff --git a/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c
new file mode 100644
index 0000000000..68ffd797a7
--- /dev/null
+++ b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c
@@ -0,0 +1,23 @@
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐
+ * │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │
+ * ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
+ * │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │
+ * ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
+ * │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │
+ * └───┴───┴───┴───┴───┘ └───┴───┴───┴───┴───┘
+ * ┌───┐ ┌───┐
+ * │Bsp├───┐ ┌───┤Ent│
+ * └───┤Tab│ │Spc├───┘
+ * └───┘ └───┘
+ */
+ [0] = LAYOUT_split_3x5_2(
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
+ KC_BSPC, KC_TAB, KC_SPC, KC_ENT
+ )
+};
diff --git a/layouts/default/split_3x5_2/info.json b/layouts/default/split_3x5_2/info.json
new file mode 100644
index 0000000000..e253093544
--- /dev/null
+++ b/layouts/default/split_3x5_2/info.json
@@ -0,0 +1,52 @@
+{
+ "keyboard_name": "3x5+2 split layout",
+ "url": "",
+ "maintainer": "qmk",
+ "layouts": {
+ "LAYOUT_split_3x5_2": {
+ "layout": [
+ {"x":0, "y":0.25},
+ {"x":1, "y":0.125},
+ {"x":2, "y":0},
+ {"x":3, "y":0.125},
+ {"x":4, "y":0.25},
+
+ {"x":7, "y":0.25},
+ {"x":8, "y":0.125},
+ {"x":9, "y":0},
+ {"x":10, "y":0.125},
+ {"x":11, "y":0.25},
+
+ {"x":0, "y":1.25},
+ {"x":1, "y":1.125},
+ {"x":2, "y":1},
+ {"x":3, "y":1.125},
+ {"x":4, "y":1.25},
+
+ {"x":7, "y":1.25},
+ {"x":8, "y":1.125},
+ {"x":9, "y":1},
+ {"x":10, "y":1.125},
+ {"x":11, "y":1.25},
+
+ {"x":0, "y":2.25},
+ {"x":1, "y":2.125},
+ {"x":2, "y":2},
+ {"x":3, "y":2.125},
+ {"x":4, "y":2.25},
+
+ {"x":7, "y":2.25},
+ {"x":8, "y":2.125},
+ {"x":9, "y":2},
+ {"x":10, "y":2.125},
+ {"x":11, "y":2.25},
+
+ {"x":3.5, "y":3.25},
+ {"x":4.5, "y":3.5},
+
+ {"x":6.5, "y":3.5},
+ {"x":7.5, "y":3.25}
+ ]
+ }
+ }
+}
diff --git a/layouts/default/split_3x5_2/layout.json b/layouts/default/split_3x5_2/layout.json
new file mode 100644
index 0000000000..1b1c3d0001
--- /dev/null
+++ b/layouts/default/split_3x5_2/layout.json
@@ -0,0 +1,11 @@
+[{x:2,a:7},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.25,x:2},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.25,x:2},"",{x:6},""],
+[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""],
+[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""],
+[{y:-0.75,x:3.5},"",{x:3},""],
+[{y:-0.75,x:4.5},"",{x:1},""]
diff --git a/layouts/default/split_3x5_2/readme.md b/layouts/default/split_3x5_2/readme.md
new file mode 100644
index 0000000000..5ec829e478
--- /dev/null
+++ b/layouts/default/split_3x5_2/readme.md
@@ -0,0 +1,5 @@
+# split_3x5_2
+
+ LAYOUT_split_3x5_2
+
+Layout for split keyboards with 3x5 keys and two thumb keys per hand. Examples include the Architeuthis Dux, Ferris, and Cradio.