2020 February 29 Breaking Changes Update (#8064)
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@ -2,30 +2,44 @@
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#include "timer.h"
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static systime_t last_systime = 0;
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static systime_t overflow = 0;
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static uint32_t current_time_ms = 0;
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static uint32_t reset_point = 0;
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#if CH_CFG_ST_RESOLUTION < 32
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static uint32_t last_systime = 0;
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static uint32_t overflow = 0;
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#endif
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void timer_init(void) { timer_clear(); }
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void timer_clear(void) {
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last_systime = chVTGetSystemTime();
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overflow = 0;
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current_time_ms = 0;
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reset_point = (uint32_t)chVTGetSystemTime();
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#if CH_CFG_ST_RESOLUTION < 32
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last_systime = reset_point;
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overflow = 0;
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#endif
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}
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uint16_t timer_read(void) { return (uint16_t)timer_read32(); }
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uint32_t timer_read32(void) {
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// Note: We assume that the timer update is called at least once betweeen every wrap around of the system time
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systime_t current_systime = chVTGetSystemTime();
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systime_t elapsed = current_systime - last_systime + overflow;
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uint32_t elapsed_ms = ST2MS(elapsed);
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current_time_ms += elapsed_ms;
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overflow = elapsed - MS2ST(elapsed_ms);
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last_systime = current_systime;
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uint32_t systime = (uint32_t)chVTGetSystemTime();
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return current_time_ms;
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#if CH_CFG_ST_RESOLUTION < 32
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// If/when we need to support 64-bit chips, this may need to be modified to match the native bit-ness of the MCU.
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// At this point, the only SysTick resolution allowed other than 32 is 16 bit.
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// In the 16-bit case, at:
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// - CH_CFG_ST_FREQUENCY = 100000, overflow will occur every ~0.65 seconds
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// - CH_CFG_ST_FREQUENCY = 10000, overflow will occur every ~6.5 seconds
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// - CH_CFG_ST_FREQUENCY = 1000, overflow will occur every ~65 seconds
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// With this implementation, as long as we ensure a timer read happens at least once during the overflow period, timing should be accurate.
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if (systime < last_systime) {
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overflow += ((uint32_t)1) << CH_CFG_ST_RESOLUTION;
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}
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last_systime = systime;
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return (uint32_t)TIME_I2MS(systime - reset_point + overflow);
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#else
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return (uint32_t)TIME_I2MS(systime - reset_point);
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#endif
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}
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uint16_t timer_elapsed(uint16_t last) { return TIMER_DIFF_16(timer_read(), last); }
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