On-each-release tap dance function (#20255)

Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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leep-frog 2023-07-27 00:04:35 -04:00 committed by GitHub
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6 changed files with 159 additions and 7 deletions

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@ -28,7 +28,7 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode). * `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets. * `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
* `ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(on_each_tap_fn, on_each_release_fn, on_dance_finished_fn, on_dance_reset_fn)`: This macro is identical to `ACTION_TAP_DANCE_FN_ADVANCED` with the addition of `on_each_release_fn` which is invoked every time the key for the tap dance is released. It is worth noting that `on_each_release_fn` will still be called even when the key is released after the dance finishes (e.g. if the key is released after being pressed and held for longer than the `TAPPING_TERM`).
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.

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@ -95,6 +95,10 @@ static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *acti
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
} }
static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) {
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release);
}
static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) { static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset); _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
del_weak_mods(action->state.weak_mods); del_weak_mods(action->state.weak_mods);
@ -158,8 +162,12 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
process_tap_dance_action_on_each_tap(action); process_tap_dance_action_on_each_tap(action);
active_td = action->state.finished ? 0 : keycode; active_td = action->state.finished ? 0 : keycode;
} else { } else {
process_tap_dance_action_on_each_release(action);
if (action->state.finished) { if (action->state.finished) {
process_tap_dance_action_on_reset(action); process_tap_dance_action_on_reset(action);
if (active_td == keycode) {
active_td = 0;
}
} }
} }

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@ -40,6 +40,7 @@ typedef struct {
tap_dance_user_fn_t on_each_tap; tap_dance_user_fn_t on_each_tap;
tap_dance_user_fn_t on_dance_finished; tap_dance_user_fn_t on_dance_finished;
tap_dance_user_fn_t on_reset; tap_dance_user_fn_t on_reset;
tap_dance_user_fn_t on_each_release;
} fn; } fn;
void *user_data; void *user_data;
} tap_dance_action_t; } tap_dance_action_t;
@ -56,19 +57,22 @@ typedef struct {
} tap_dance_dual_role_t; } tap_dance_dual_role_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \ #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), } { .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset, NULL}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \ #define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), } { .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset, NULL}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \ #define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), } { .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset, NULL}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
#define ACTION_TAP_DANCE_FN(user_fn) \ #define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, } { .fn = {NULL, user_fn, NULL, NULL}, .user_data = NULL, }
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \ #define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, } { .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, NULL}, .user_data = NULL, }
#define ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(user_fn_on_each_tap, user_fn_on_each_release, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, user_fn_on_each_release}, .user_data = NULL, }
#define TD(n) (QK_TAP_DANCE | TD_INDEX(n)) #define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
#define TD_INDEX(code) ((code)&0xFF) #define TD_INDEX(code) ((code)&0xFF)

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@ -187,13 +187,35 @@ void x_reset(tap_dance_state_t *state, void *user_data) {
xtap_state.state = TD_NONE; xtap_state.state = TD_NONE;
} }
static void release_press(tap_dance_state_t *state, void *user_data) {
tap_code16(KC_P);
}
static void release_unpress(tap_dance_state_t *state, void *user_data) {
tap_code16(KC_U);
}
static void release_unpress_mark_finished(tap_dance_state_t *state, void *user_data) {
tap_code16(KC_U);
state->finished = true;
}
static void release_finished(tap_dance_state_t *state, void *user_data) {
tap_code16(KC_F);
}
static void release_reset(tap_dance_state_t *state, void *user_data) {
tap_code16(KC_R);
}
tap_dance_action_t tap_dance_actions[] = { tap_dance_action_t tap_dance_actions[] = {
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS), [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
[CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg), [CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg),
[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset), [CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
[CT_CLN] = ACTION_TAP_DANCE_TAP_HOLD(KC_COLN, KC_SCLN), [CT_CLN] = ACTION_TAP_DANCE_TAP_HOLD(KC_COLN, KC_SCLN),
[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset) [X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
[TD_RELEASE] = ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(release_press, release_unpress, release_finished, release_reset),
[TD_RELEASE_AND_FINISH] = ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(release_press, release_unpress_mark_finished, release_finished, release_reset),
}; };
// clang-format on // clang-format on

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@ -26,6 +26,8 @@ enum {
CT_FLSH, CT_FLSH,
CT_CLN, CT_CLN,
X_CTL, X_CTL,
TD_RELEASE,
TD_RELEASE_AND_FINISH,
}; };
#ifdef __cplusplus #ifdef __cplusplus

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@ -316,3 +316,119 @@ TEST_F(TapDance, QuadFunction) {
EXPECT_EMPTY_REPORT(driver); EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop(); run_one_scan_loop();
} }
TEST_F(TapDance, DanceFnAdvancedWithRelease) {
TestDriver driver;
InSequence s;
auto key_rls = KeymapKey(0, 1, 0, TD(TD_RELEASE));
set_keymap({key_rls});
/* Single press and unpress */
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
EXPECT_REPORT(driver, (KC_F));
EXPECT_EMPTY_REPORT(driver);
EXPECT_REPORT(driver, (KC_R));
EXPECT_EMPTY_REPORT(driver);
idle_for(TAPPING_TERM);
run_one_scan_loop();
/* Double press and unpress */
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
EXPECT_REPORT(driver, (KC_F));
EXPECT_EMPTY_REPORT(driver);
EXPECT_REPORT(driver, (KC_R));
EXPECT_EMPTY_REPORT(driver);
idle_for(TAPPING_TERM);
run_one_scan_loop();
/* Unpress after tapping term has elapsed (key is registered as held) */
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
EXPECT_REPORT(driver, (KC_F));
EXPECT_EMPTY_REPORT(driver);
idle_for(TAPPING_TERM);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
EXPECT_REPORT(driver, (KC_R));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
}
TEST_F(TapDance, DanceFnAdvancedWithReleaseAndFinish) {
TestDriver driver;
InSequence s;
auto key_rls = KeymapKey(0, 1, 0, TD(TD_RELEASE_AND_FINISH));
set_keymap({key_rls});
/* Single press and unpress */
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
EXPECT_REPORT(driver, (KC_R));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
// Verify the finished and/or reset functions aren't called
// after the tapping term elapses
idle_for(TAPPING_TERM);
run_one_scan_loop();
/* Unpress after tapping term has elapsed (key is registered as held) */
key_rls.press();
EXPECT_REPORT(driver, (KC_P));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
EXPECT_REPORT(driver, (KC_F));
EXPECT_EMPTY_REPORT(driver);
idle_for(TAPPING_TERM);
run_one_scan_loop();
key_rls.release();
EXPECT_REPORT(driver, (KC_U));
EXPECT_EMPTY_REPORT(driver);
EXPECT_REPORT(driver, (KC_R));
EXPECT_EMPTY_REPORT(driver);
run_one_scan_loop();
}