Asymmetric encoders, encoder tests. (#16068)
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@ -31,11 +31,13 @@
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# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
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#endif
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
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extern volatile bool isLeftHand;
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static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
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static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
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#ifdef ENCODER_RESOLUTIONS
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static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
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static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
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#endif
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#ifndef ENCODER_DIRECTION_FLIP
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@ -47,18 +49,20 @@ static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
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#endif
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
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static uint8_t encoder_state[NUM_ENCODERS] = {0};
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static int8_t encoder_pulses[NUM_ENCODERS] = {0};
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// encoder counts
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static uint8_t thisCount;
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#ifdef SPLIT_KEYBOARD
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// right half encoders come over as second set of encoders
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static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
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// row offsets for each hand
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// encoder offsets for each hand
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static uint8_t thisHand, thatHand;
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#else
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static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
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// encoder counts for each hand
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static uint8_t thatCount;
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#endif
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static uint8_t encoder_value[NUM_ENCODERS] = {0};
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__attribute__((weak)) void encoder_wait_pullup_charge(void) {
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wait_us(100);
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}
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@ -72,36 +76,63 @@ __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) {
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}
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void encoder_init(void) {
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#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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if (!isLeftHand) {
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const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
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# endif
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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encoder_resolutions[i] = encoder_resolutions_right[i];
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# endif
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}
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#ifdef SPLIT_KEYBOARD
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thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
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thatHand = NUM_ENCODERS_LEFT - thisHand;
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thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
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thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
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#else // SPLIT_KEYBOARD
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thisCount = NUM_ENCODERS;
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#endif
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#ifdef ENCODER_TESTS
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// Annoying that we have to clear out values during initialisation here, but
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// because all the arrays are static locals, rerunning tests in the same
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// executable doesn't reset any of these. Kinda crappy having test-only code
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// here, but it's the simplest solution.
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memset(encoder_value, 0, sizeof(encoder_value));
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memset(encoder_state, 0, sizeof(encoder_state));
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memset(encoder_pulses, 0, sizeof(encoder_pulses));
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static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
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static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
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for (uint8_t i = 0; i < thisCount; i++) {
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encoders_pad_a[i] = encoders_pad_a_left[i];
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encoders_pad_b[i] = encoders_pad_b_left[i];
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}
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#endif
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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// Re-initialise the pads if it's the right-hand side
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if (!isLeftHand) {
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static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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for (uint8_t i = 0; i < thisCount; i++) {
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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}
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}
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#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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// Encoder resolutions is handled purely master-side, so concatenate the two arrays
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#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
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# else // defined(ENCODER_RESOLUTIONS_RIGHT)
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static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
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# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
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for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
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encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
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}
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#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
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for (uint8_t i = 0; i < thisCount; i++) {
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setPinInputHigh(encoders_pad_a[i]);
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setPinInputHigh(encoders_pad_b[i]);
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}
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encoder_wait_pullup_charge();
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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for (uint8_t i = 0; i < thisCount; i++) {
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encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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}
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#ifdef SPLIT_KEYBOARD
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thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
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thatHand = NUMBER_OF_ENCODERS - thisHand;
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#endif
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}
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static bool encoder_update(uint8_t index, uint8_t state) {
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@ -109,9 +140,9 @@ static bool encoder_update(uint8_t index, uint8_t state) {
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uint8_t i = index;
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#ifdef ENCODER_RESOLUTIONS
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uint8_t resolution = encoder_resolutions[i];
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const uint8_t resolution = encoder_resolutions[i];
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#else
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uint8_t resolution = ENCODER_RESOLUTION;
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const uint8_t resolution = ENCODER_RESOLUTION;
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#endif
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#ifdef SPLIT_KEYBOARD
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@ -139,10 +170,13 @@ static bool encoder_update(uint8_t index, uint8_t state) {
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bool encoder_read(void) {
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bool changed = false;
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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encoder_state[i] <<= 2;
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encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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changed |= encoder_update(i, encoder_state[i]);
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for (uint8_t i = 0; i < thisCount; i++) {
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uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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if ((encoder_state[i] & 0x3) != new_status) {
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encoder_state[i] <<= 2;
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encoder_state[i] |= new_status;
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changed |= encoder_update(i, encoder_state[i]);
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}
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}
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return changed;
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}
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@ -150,15 +184,15 @@ bool encoder_read(void) {
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#ifdef SPLIT_KEYBOARD
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void last_encoder_activity_trigger(void);
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void encoder_state_raw(uint8_t* slave_state) {
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memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS);
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void encoder_state_raw(uint8_t *slave_state) {
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memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount);
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}
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void encoder_update_raw(uint8_t* slave_state) {
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void encoder_update_raw(uint8_t *slave_state) {
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bool changed = false;
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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uint8_t index = i + thatHand;
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int8_t delta = slave_state[i] - encoder_value[index];
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for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side
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const uint8_t index = i + thatHand;
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int8_t delta = slave_state[i] - encoder_value[index];
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while (delta > 0) {
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delta--;
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encoder_value[index]++;
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