implement rgb matrix for momokai keyboards (#19904)
Co-authored-by: jack <0x6a73@protonmail.com>
This commit is contained in:
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commit
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@ -38,84 +38,61 @@
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//TODO: implement RGB Matrix
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 4
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 4
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_SOLID_COLOR
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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/*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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// #ifdef RGB_DI_PIN
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// #define DRIVER_LED_TOTAL 5
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
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// #endif
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// #ifdef RGB_MATRIX_ENABLE
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// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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// // RGB Matrix Animation modes. Explicitly enabled
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// // For full list of effects, see:
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// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// #define ENABLE_RGB_MATRIX_SOLID_COLOR
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// // #define ENABLE_RGB_MATRIX_BAND_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// // #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #endif
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -8,7 +8,8 @@ CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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LTO_ENABLE = yes
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@ -16,16 +16,16 @@
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#include "tap_duo.h"
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// #ifdef RGB_MATRIX_ENABLE
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// led_config_t g_led_config = { {
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// // Key Matrix to LED Index
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// { 0, 1, 2, NO_LED, NO_LED, NO_LED}
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// }, {
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// // LED Index to Physical Position
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// { 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
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// }, {
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// // LED Index to Flag
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// 4,4,4,2,2
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// } };
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 0, 1, NO_LED, NO_LED, NO_LED}
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}, {
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// LED Index to Physical Position
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{ 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
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}, {
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// LED Index to Flag
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4,4,2,2
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} };
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// #endif
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#endif
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@ -25,81 +25,64 @@
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//TODO: implement RGB Matrix
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#define RGB_DI_PIN F0
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#define RGBLED_NUM 5
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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// #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 5
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_SOLID_COLOR
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// #ifdef RGB_DI_PIN
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// #define RGB_MATRIX_LED_COUNT 5
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
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// #endif
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// #ifdef RGB_MATRIX_ENABLE
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// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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// // RGB Matrix Animation modes. Explicitly enabled
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// // For full list of effects, see:
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// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// #define ENABLE_RGB_MATRIX_SOLID_COLOR
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// // #define ENABLE_RGB_MATRIX_BAND_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// // #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #endif
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -8,7 +8,8 @@ CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
|
||||
LTO_ENABLE = yes
|
||||
|
@ -16,16 +16,16 @@
|
||||
|
||||
#include "tap_trio.h"
|
||||
|
||||
// #ifdef RGB_MATRIX_ENABLE
|
||||
// led_config_t g_led_config = { {
|
||||
// // Key Matrix to LED Index
|
||||
// { 0, 1, 2, NO_LED, NO_LED, NO_LED}
|
||||
// }, {
|
||||
// // LED Index to Physical Position
|
||||
// { 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
|
||||
// }, {
|
||||
// // LED Index to Flag
|
||||
// 4,4,4,2,2
|
||||
// } };
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
led_config_t g_led_config = { {
|
||||
// Key Matrix to LED Index
|
||||
{ 0, 1, 2, NO_LED, NO_LED, NO_LED}
|
||||
}, {
|
||||
// LED Index to Physical Position
|
||||
{ 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
|
||||
}, {
|
||||
// LED Index to Flag
|
||||
4,4,4,2,2
|
||||
} };
|
||||
|
||||
// #endif
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user