Big overhaul to Drashna keymaps and userspace (#3097)
* Optimize secrets code * Orthodox tweaks * rules.mk features * Minor cleanup * Revert mod bits * Force Hold breaks One Shot Tap Toggle * Cleanup * Moke keymaps more consistent * minor ergodox tweak * More OSM for the Orthodox * Cleanup of userspace * Toggle Secrets * Add hidden process record for super secret macros * Make sure secret macros always compiles * finish up making them super secret * Add ColinTA's rgb twinkle as WIP * Optimize RGB Twinkling for typing Also, tweak RGB indicators. AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre * Make console logging more configurable * Indicator travisty * Clean up userspace rgb code * Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue * Eff it... rgblight_sethsv_at runs at every matrix scan * RGB Twinkle cleanup * Update Iris code for new board * Move RGB Indicator and RGB Twinkle into userspace * Move RGB Indicator code to rgb_stuff.c * Major cleanup of RGB Code in userspace * Additional cleanup of RGB code in userspace * Use noeeprom functions to save my boards! * Enable RGB Sleep on all boards now * Add old iris board * tapping tweak * Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr * Add code to fix default layer after eeprom reset
This commit is contained in:
committed by
Jack Humbert
parent
8eaf23ae81
commit
3d1349b280
@ -17,120 +17,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "drashna.h"
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#include "version.h"
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familiar enough to know which is better or why...
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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#include "eeprom.h"
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#include "tap_dances.h"
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#include "rgb_stuff.h"
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float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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static uint16_t copy_paste_timer;
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userspace_config_t userspace_config;
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// Helper Functions
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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clear_keyboard();
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tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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wait_ms(50);
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tap(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
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#ifdef RGBLIGHT_ENABLE
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void rgblight_sethsv_default_helper(uint8_t index) {
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uint8_t default_layer = eeconfig_read_default_layer();
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if (default_layer & (1UL << _COLEMAK)) {
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rgblight_sethsv_at(300, 255, 255, index);
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rgblight_sethsv_at(300, 255, 255, index);
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}
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else if (default_layer & (1UL << _DVORAK)) {
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rgblight_sethsv_at(120, 255, 255, index);
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rgblight_sethsv_at(120, 255, 255, index);
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}
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else if (default_layer & (1UL << _WORKMAN)) {
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rgblight_sethsv_at(43, 255, 255, index);
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rgblight_sethsv_at(43, 255, 255, index);
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}
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else {
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rgblight_sethsv_at(180, 255, 255, index);
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rgblight_sethsv_at(180, 255, 255, index);
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}
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}
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#endif // RGBLIGHT_ENABLE
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// ========================================= TAP DANCE =========================================
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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// has the correct number of seconds elapsed (as defined by diablo_times)
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bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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} else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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tap(KC_1); break;
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case 1:
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tap(KC_2); break;
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case 2:
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tap(KC_3); break;
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case 3:
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tap(KC_4); break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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#endif // TAP_DANCE_ENABLE
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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@ -147,6 +64,11 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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@ -159,9 +81,12 @@ void led_set_keymap(uint8_t usb_led) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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uint8_t default_layer = eeconfig_read_default_layer();
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userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
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#ifdef AUDIO_CLICKY
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clicky_enable = userspace_config.clicky_enable;
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#endif
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#ifdef BOOTLOADER_CATERINA
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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@ -170,39 +95,15 @@ void matrix_init_user(void) {
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PORTB &= ~(1<<0);
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#endif
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if (userspace_config.rgb_layer_change) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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#endif // RGBLIGHT_ENABLE
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if (default_layer & (1UL << _COLEMAK)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_magenta();
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#endif // RGBLIGHT_ENABLE
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} else if (default_layer & (1UL << _DVORAK)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_green();
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#endif // RGBLIGHT_ENABLE
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} else if (default_layer & (1UL << _WORKMAN)) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_goldenrod();
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#endif // RGBLIGHT_ENABLE
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} else {
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#ifdef RGBLIGHT_ENABLE
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rgblight_sethsv_teal();
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#endif // RGBLIGHT_ENABLE
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}
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}
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#ifdef AUDIO_CLICKY
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clicky_enable = userspace_config.clicky_enable;
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#endif
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#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(UC_WINC);
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#endif //UNICODE_ENABLE
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matrix_init_rgb();
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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@ -211,24 +112,14 @@ void matrix_scan_user(void) {
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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matrix_scan_rgb();
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#endif // RGBLIGHT_ENABLE
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matrix_scan_keymap();
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}
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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clear_keyboard();
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tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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wait_ms(50);
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tap(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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@ -236,10 +127,9 @@ bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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#ifdef CONSOLE_ENABLE
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#ifdef KEYLOGGER_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif //CONSOLE_ENABLE
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#endif //KEYLOGGER_ENABLE
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switch (keycode) {
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case KC_QWERTY:
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@ -287,8 +177,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case KC_RESET: // Custom RESET code that sets RGBLights to RED
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if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(1);
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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reset_keyboard();
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@ -300,6 +190,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case EPRM: // Resets EEPROM
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if (record->event.pressed) {
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eeconfig_init();
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default_layer_set(1UL<<eeconfig_read_default_layer());
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layer_state_set(layer_state);
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}
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return false;
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break;
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@ -310,24 +202,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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break;
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string_P(secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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/* Code has been depreciated
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string(decoy_secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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*/
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// These are a serious of gaming macros.
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
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#ifdef MACROS_ENABLED
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
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#ifdef RGBLIGHT_ENABLE
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userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
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#endif //RGBLIGHT_ENABLE
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return false; break;
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case KC_SALT:
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@ -353,40 +245,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return send_game_macro("OMG!!! C9!!!", record, false);
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case KC_GGEZ:
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return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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#endif // MACROS_ENABLED
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
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#ifdef TAP_DANCE_ENABLE
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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}
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#endif // TAP_DANCE_ENABLE#endif
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return false; break;
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#endif // TAP_DANCE_ENABLE
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case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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userspace_config.rgb_layer_change ^= 1;
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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if (userspace_config.rgb_layer_change) {
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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}
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}
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#endif // RGBLIGHT_ENABLE
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return false; break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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userspace_config.rgb_layer_change = false;
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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}
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return true; break;
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#endif // RGBLIGHT_ENABLE
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case KC_CCCV: // One key copy/paste
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@ -443,7 +314,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#endif // UNICODE_ENABLE
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}
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return process_record_keymap(keycode, record);
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return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
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}
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@ -452,111 +323,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user(uint32_t state) {
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uint8_t default_layer = eeconfig_read_default_layer();
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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switch (biton32(state)) {
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case _MACROS:
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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rgblight_sethsv_orange();
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userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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}
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state = layer_state_set_rgb(state);
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#endif // RGBLIGHT_ENABLE
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break;
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case _MEDIA:
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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rgblight_sethsv_chartreuse();
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rgblight_mode(22);
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _GAMEPAD:
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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rgblight_sethsv_orange();
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rgblight_mode(17);
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}
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#endif // RGBLIGHT_ENABLE
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break;
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case _DIABLO:
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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rgblight_sethsv_red();
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rgblight_mode(5);
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}
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#endif // RGBLIGHT_ENABLE
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||||
break;
|
||||
case _RAISE:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) {
|
||||
rgblight_sethsv_yellow();
|
||||
rgblight_mode(5);
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
break;
|
||||
case _LOWER:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) {
|
||||
rgblight_sethsv_orange();
|
||||
rgblight_mode(5);
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
break;
|
||||
case _ADJUST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) {
|
||||
rgblight_sethsv_red();
|
||||
rgblight_mode(23);
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_sethsv_magenta(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_sethsv_green(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_sethsv_goldenrod(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
}
|
||||
else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_sethsv_teal(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
}
|
||||
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_mode(2); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
} else { // otherwise, stay solid
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (userspace_config.rgb_layer_change) { rgblight_mode(1); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user