backlight breathing overhaul (#2187)
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
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Jack Humbert
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@ -127,7 +127,7 @@ https://github.com/tekezo/Karabiner/issues/403
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## Esc and <code>`</code> on a Single Key
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See the [Grave Escape](feature_grave_escape.md) feature.
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See the [Grave Escape](feature_grave_esc.md) feature.
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## Arrow on Right Modifier Keys with Dual-Role
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This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
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