[Keyboard] Add GTM Pad macropad (#7123)
* initial commit begin development of Grand Theft Macro Pad (2key2crawl clone) * Minor Changes Changes to readme.md Changes to config.h matrix pins Changes to gtm.h layout Changes to rules.mk * initial commit begin development of Grand Theft Macro Pad (2key2crawl clone) * Minor Changes Changes to readme.md Changes to config.h matrix pins Changes to gtm.h layout Changes to rules.mk * Update keyboards/sck/gtm/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/sck/gtm/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Changes to gtm.h Changes to layout to be correct for matrix_cols and matrix_col_pins * Minor Changes Removed rotary encoder index in keymaps per suggestion
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keyboards/sck/gtm/config.h
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keyboards/sck/gtm/config.h
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6090
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#define DEVICE_VER 0x0002
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#define MANUFACTURER SpaceCityKeyboards
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#define PRODUCT GTM Pad
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#define DESCRIPTION Grand Theft Macro Pad
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 6
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/* key matrix pins */
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#define MATRIX_ROW_PINS { C4, C5, D1 }
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#define MATRIX_COL_PINS { B4, B5, B6, B7, C7, D0 }
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#define UNUSED_PINS
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#define ENCODERS_PAD_A { D2 }
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#define ENCODERS_PAD_B { D3 }
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#define ENCODER_RESOLUTION 1
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN B0
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 4
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#endif
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1
keyboards/sck/gtm/gtm.c
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keyboards/sck/gtm/gtm.c
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#include "gtm.h"
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keyboards/sck/gtm/gtm.h
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keyboards/sck/gtm/gtm.h
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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K00, K01, K02, K03, K04, \
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K10, K11, K12, K13, K14, K25 \
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) { \
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{ K00, K01, K02, K03, K04, KC_NO }, \
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{ K10, K11, K12, K13, K14, KC_NO }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K25 }, \
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}
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keyboards/sck/gtm/keymaps/default/keymap.c
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keyboards/sck/gtm/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENTER),
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};
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void matrix_init_user(void) {
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debug_config.matrix = 1;
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debug_config.keyboard = 1;
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debug_config.enable = 1;
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}
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void encoder_update_user(int8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_PGUP);
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} else {
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tap_code(KC_PGDN);
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}
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}
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keyboards/sck/gtm/keymaps/tabs/keymap.c
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keyboards/sck/gtm/keymaps/tabs/keymap.c
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENTER),
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};
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void matrix_init_user(void) {
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debug_config.matrix = 1;
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debug_config.keyboard = 1;
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debug_config.enable = 1;
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}
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void encoder_update_user(int8_t index, bool clockwise) {
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if (clockwise) {
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tap_code16(C(KC_T));
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} else {
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tap_code16(C(KC_W));
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}
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}
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keyboards/sck/gtm/keymaps/vol/keymap.c
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keyboards/sck/gtm/keymaps/vol/keymap.c
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENTER),
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};
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void matrix_init_user(void) {
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debug_config.matrix = 1;
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debug_config.keyboard = 1;
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debug_config.enable = 1;
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}
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void encoder_update_user(int8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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keyboards/sck/gtm/readme.md
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keyboards/sck/gtm/readme.md
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# Grand Theft Macro Pad
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![Grand Theft Macropad](https://i.imgur.com/ON7m7RI.jpg)
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A 2x5 macropad/numpad with a rotary encoder, cloned from the 2Key2Crawl macropad that was exclusively available at Austin Keycrawl 2018 (12-01-2018).
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Keyboard Maintainer: jrfhoutx
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Keyboard Designer: [jrfhoutx](https://github.com/jrfhoutx)
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Hardware Supported: GTM Pad
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Hardware Availability: Coming Soon
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Make example for this keyboard (after setting up your build environment):
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make sck/gtm:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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keyboards/sck/gtm/rules.mk
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keyboards/sck/gtm/rules.mk
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# MCU name
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MCU = atmega32u2
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# ATmega32A bootloadHID
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# ATmega328P USBasp
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BOOTLOADER = atmel-dfu
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = no # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # [Crawlpad] Custom backlighting code is used, so this should not be enabled
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AUDIO_ENABLE = no # [Crawlpad] This can be enabled if a speaker is connected to the expansion port. Not compatible with RGBLIGHT below
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RGBLIGHT_ENABLE = yes # [Crawlpad] This can be enabled if a ws2812 strip is connected to the expansion port.
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ENCODER_ENABLE = yes # [2Key2crawl] Make the knobs turn
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