Keymap: Some tweaks to Maxr1998's Contra layout (#4144)
* Make some keys more accessible, prevent mistypings * Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
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@ -20,13 +20,17 @@
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enum contra_layers {
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_QWERTZ,
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_FUNC,
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_NUMROW
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_NUMROW,
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_NUMROW_L3,
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_GAMING
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};
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#define KC_I3 LM(_NUMROW, MOD_LALT)
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#define KC_NR MO(_NUMROW)
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#define NR_L3 SAFE_RANGE
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#define FUN MO(_FUNC)
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#define G_1 TO(_GAMING)
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#define G_0 TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -52,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | Ü | | Ö | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Lock | Ä | ß | | | | | RGBS | RGBB | RGBS | | |
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* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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@ -61,14 +65,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_FUNC] = {
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{_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
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{KC_LOCK, DE_AE, DE_SS, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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{KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
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},
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/* Numrow layer (special characters with Shift and ISO_L3_Shift)
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* ,-----------------------------------------------------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß |
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | #' | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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@ -78,25 +82,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------------------------------'
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*/
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[_NUMROW] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
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{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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},
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[_NUMROW_L3] = {
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{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______},
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{_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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},
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Space| | | | | | | | Reset| | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = {
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{KC_SPC, _______, _______, _______, _______, _______, _______, _______, G_0, _______, _______, _______}
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (keycode == NR_L3) {
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switch(keycode) {
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case KC_BSPC:
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if (record->event.pressed) {
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if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
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register_code(DE_SS);
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return false;
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}
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} else {
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unregister_code(DE_SS);
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}
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return true;
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case NR_L3:
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if (record->event.pressed) {
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register_code(DE_ALGR);
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layer_on(_NUMROW);
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layer_on(_NUMROW_L3);
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} else {
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layer_off(_NUMROW);
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layer_off(_NUMROW_L3);
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unregister_code(DE_ALGR);
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}
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return false;
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}
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default:
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return true;
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}
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}
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void led_set_user(uint8_t usb_led) {
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