parent
9dafac3fbd
commit
51c8221cb7
68
keyboards/bongopad/config.h
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68
keyboards/bongopad/config.h
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@ -0,0 +1,68 @@
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x1234
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#define PRODUCT_ID 0x2949
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Ll3macorn
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#define PRODUCT BongoPad
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#define DESCRIPTION BongoPad
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#define VIAL_KEYBOARD_UID {0x08, 0xDB, 0x6F, 0x28, 0x40, 0xFD, 0x6F, 0x58}
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#define VIAL_UNLOCK_COMBO_ROWS { 0, 0 }
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#define VIAL_UNLOCK_COMBO_COLS { 0, 2 }
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#define NO_ACTION_TAPPING
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#define RGB_DI_PIN E6
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#define RGBLED_NUM 6
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#define VIAL_TAP_DANCE_ENTRIES 4
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#define DYNAMIC_KEYMAP_LAYER_COUNT 4
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 3
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
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#define MATRIX_COL_PINS { F4, F5, F6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define ENCODERS_PAD_A { B1 }
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#define ENCODERS_PAD_B { B3 }
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#define LAYER_STATE_8BIT
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#define NO_ACTION_ONESHOT
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/* number of backlight levels */
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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#endif
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3
keyboards/bongopad/kb.c
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3
keyboards/bongopad/kb.c
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "kb.h"
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20
keyboards/bongopad/kb.h
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20
keyboards/bongopad/kb.h
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@ -0,0 +1,20 @@
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef KB_H
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#define KB_H
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#include "quantum.h"
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#define LAYOUT( \
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K00, \
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K10, K11, K12, \
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K20, K21, K22, \
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K30, K31, K32 \
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) { \
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{ K00, KC_NO, KC_NO }, \
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{ K10, K11, K12 }, \
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{ K20, K21, K22 }, \
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{ K30, K31, K32 } \
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}
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#endif
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176
keyboards/bongopad/keymaps/default/keymap.c
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176
keyboards/bongopad/keymaps/default/keymap.c
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "kb.h"
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#include <stdio.h>
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enum layers {
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Layer1,
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Layer2,
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Layer3,
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Layer4
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[Layer1] = LAYOUT(
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KC__MUTE,
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KC_7, KC_8, KC_9,
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KC_4, KC_5, KC_6,
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KC_1, KC_2, KC_3),
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[Layer2] = LAYOUT(
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KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC),
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[Layer3] = LAYOUT(
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KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC),
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[Layer4] = LAYOUT(
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KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC)
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC__VOLUP);
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} else {
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tap_code(KC__VOLDOWN);
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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#ifdef OLED_ENABLE
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char wpm_str[32];
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// WPM-responsive animation stuff here
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#define IDLE_FRAMES 5
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#define IDLE_SPEED 0 // below this wpm value your animation will idle
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// #define PREP_FRAMES 1 // uncomment if >1
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#define TAP_FRAMES 2
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#define TAP_SPEED 0 // above this wpm value typing animation to triggere
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#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
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// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
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#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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uint8_t current_idle_frame = 0;
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// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
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uint8_t current_tap_frame = 0;
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// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
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static void render_anim(void) {
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static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
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0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
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},
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{
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0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
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0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
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},
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{
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0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 8, 4, 2, 2, 4, 24, 96,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
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0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60,194, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0,129,130,130,132, 8, 16, 32, 64,128, 0, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
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},
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{
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0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM prep[][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
};
|
||||
|
||||
//assumes 1 frame prep stage
|
||||
void animation_phase(void) {
|
||||
if(get_current_wpm() <=IDLE_SPEED){
|
||||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
||||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
|
||||
}
|
||||
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
|
||||
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
|
||||
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
|
||||
}
|
||||
if(get_current_wpm() >=TAP_SPEED){
|
||||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
|
||||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
|
||||
}
|
||||
}
|
||||
if(get_current_wpm() != 000) {
|
||||
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
anim_sleep = timer_read32();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
oled_off();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void oled_task_user(void) {
|
||||
render_anim();
|
||||
oled_set_cursor(0,0);
|
||||
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
|
||||
oled_write(wpm_str, false);
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
|
||||
#endif
|
176
keyboards/bongopad/keymaps/vial/keymap.c
Normal file
176
keyboards/bongopad/keymaps/vial/keymap.c
Normal file
@ -0,0 +1,176 @@
|
||||
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
#include "kb.h"
|
||||
#include <stdio.h>
|
||||
|
||||
enum layers {
|
||||
Layer1,
|
||||
Layer2,
|
||||
Layer3,
|
||||
Layer4
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[Layer1] = LAYOUT(
|
||||
KC__MUTE,
|
||||
KC_7, KC_8, KC_9,
|
||||
KC_4, KC_5, KC_6,
|
||||
KC_1, KC_2, KC_3),
|
||||
|
||||
[Layer2] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer3] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer4] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC)
|
||||
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (clockwise) {
|
||||
tap_code(KC__VOLUP);
|
||||
} else {
|
||||
tap_code(KC__VOLDOWN);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ENCODER_ENABLE
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
|
||||
char wpm_str[32];
|
||||
|
||||
// WPM-responsive animation stuff here
|
||||
#define IDLE_FRAMES 5
|
||||
#define IDLE_SPEED 0 // below this wpm value your animation will idle
|
||||
|
||||
// #define PREP_FRAMES 1 // uncomment if >1
|
||||
|
||||
#define TAP_FRAMES 2
|
||||
#define TAP_SPEED 0 // above this wpm value typing animation to triggere
|
||||
|
||||
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
|
||||
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
|
||||
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
|
||||
|
||||
uint32_t anim_timer = 0;
|
||||
uint32_t anim_sleep = 0;
|
||||
uint8_t current_idle_frame = 0;
|
||||
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
|
||||
uint8_t current_tap_frame = 0;
|
||||
|
||||
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
|
||||
static void render_anim(void) {
|
||||
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 8, 4, 2, 2, 4, 24, 96,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60,194, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0,129,130,130,132, 8, 16, 32, 64,128, 0, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM prep[][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
};
|
||||
|
||||
//assumes 1 frame prep stage
|
||||
void animation_phase(void) {
|
||||
if(get_current_wpm() <=IDLE_SPEED){
|
||||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
||||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
|
||||
}
|
||||
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
|
||||
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
|
||||
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
|
||||
}
|
||||
if(get_current_wpm() >=TAP_SPEED){
|
||||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
|
||||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
|
||||
}
|
||||
}
|
||||
if(get_current_wpm() != 000) {
|
||||
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
anim_sleep = timer_read32();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
oled_off();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void oled_task_user(void) {
|
||||
render_anim();
|
||||
oled_set_cursor(0,0);
|
||||
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
|
||||
oled_write(wpm_str, false);
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
|
||||
#endif
|
6
keyboards/bongopad/keymaps/vial/rules.mk
Normal file
6
keyboards/bongopad/keymaps/vial/rules.mk
Normal file
@ -0,0 +1,6 @@
|
||||
VIA_ENABLE = yes
|
||||
VIAL_ENABLE = yes
|
||||
VIAL_ENCODERS_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
||||
COMBO_ENABLE = no
|
||||
QMK_SETTINGS = no
|
38
keyboards/bongopad/keymaps/vial/vial.json
Normal file
38
keyboards/bongopad/keymaps/vial/vial.json
Normal file
@ -0,0 +1,38 @@
|
||||
{
|
||||
"name": "6x6",
|
||||
"vendorId": "0xFEED",
|
||||
"productId": "0x2949",
|
||||
"lighting": "qmk_rgblight",
|
||||
"matrix": {
|
||||
"rows": 4,
|
||||
"cols": 3
|
||||
},
|
||||
"layouts": {
|
||||
"keymap":
|
||||
[
|
||||
[
|
||||
"0,0",
|
||||
"0,0\n\n\n\n\n\n\n\n\ne",
|
||||
"0,1\n\n\n\n\n\n\n\n\ne"
|
||||
],
|
||||
[
|
||||
{
|
||||
"y": 0.25
|
||||
},
|
||||
"1,0",
|
||||
"1,1",
|
||||
"1,2"
|
||||
],
|
||||
[
|
||||
"2,0",
|
||||
"2,1",
|
||||
"2,2"
|
||||
],
|
||||
[
|
||||
"3,0",
|
||||
"3,1",
|
||||
"3,2"
|
||||
]
|
||||
]
|
||||
}
|
||||
}
|
60
keyboards/bongopad/rules.mk
Normal file
60
keyboards/bongopad/rules.mk
Normal file
@ -0,0 +1,60 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no
|
||||
ENCODER_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306
|
||||
WPM_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
Loading…
Reference in New Issue
Block a user