Normalise Unicode keycodes (#18898)

* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
This commit is contained in:
Ryan
2022-11-01 08:15:12 +11:00
committed by GitHub
parent 743524df32
commit 5974d989fe
132 changed files with 303 additions and 292 deletions

View File

@ -142,7 +142,7 @@ void matrix_init_user (void) {
// Correct unicode
#ifdef UNICODE_ENABLE
set_unicode_input_mode(UC_LNX);
set_unicode_input_mode(UNICODE_MODE_LINUX);
#endif
// Make beginning layer DVORAK
@ -272,7 +272,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
stop_all_notes();
PLAY_SONG(tone_linux);
#endif
set_unicode_input_mode(UC_LNX);
set_unicode_input_mode(UNICODE_MODE_LINUX);
}
return false;
break;
@ -282,7 +282,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
stop_all_notes();
PLAY_SONG(tone_windows);
#endif
set_unicode_input_mode(UC_WIN);
set_unicode_input_mode(UNICODE_MODE_WINDOWS);
}
return false;
break;