Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV` * `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*` * `UC_MAC` -> `UNICODE_MODE_MACOS` * `UC_LNX` -> `UNICODE_MODE_LINUX` * `UC_WIN` -> `UNICODE_MODE_WINDOWS` * `UC_BSD` -> `UNICODE_MODE_BSD` * `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE` * `UC_EMACS` -> `UNICODE_MODE_EMACS` * `UC__COUNT` -> `UNICODE_MODE_COUNT` * `UC_M_MA` -> `UC_MAC` * `UC_M_LN` -> `UC_LINX` * `UC_M_WI` -> `UC_WIN` * `UC_M_BS` -> `UC_BSD` * `UC_M_WC` -> `UC_WINC` * `UC_M_EM` -> `UC_EMAC` * Docs * Update quantum/unicode/unicode.h
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@ -142,7 +142,7 @@ void matrix_init_user (void) {
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// Correct unicode
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#ifdef UNICODE_ENABLE
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set_unicode_input_mode(UC_LNX);
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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#endif
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// Make beginning layer DVORAK
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@ -272,7 +272,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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stop_all_notes();
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PLAY_SONG(tone_linux);
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#endif
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set_unicode_input_mode(UC_LNX);
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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}
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return false;
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break;
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@ -282,7 +282,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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stop_all_notes();
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PLAY_SONG(tone_windows);
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#endif
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set_unicode_input_mode(UC_WIN);
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set_unicode_input_mode(UNICODE_MODE_WINDOWS);
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}
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return false;
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break;
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