Keymap introspection for combos. (#19670)

This commit is contained in:
Nick Brassel
2023-05-15 22:27:37 +10:00
committed by GitHub
parent 433dc60686
commit 5faa23d54c
226 changed files with 533 additions and 729 deletions

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@ -186,8 +186,6 @@ If you define these options you will enable the associated feature, which may in
* how long before oneshot times out
* `#define ONESHOT_TAP_TOGGLE 2`
* how many taps before oneshot toggle is triggered
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature. Or leave it undefined and programmatically set the count.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
* `#define COMBO_MUST_HOLD_MODS`

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@ -4,15 +4,12 @@ The Combo feature is a chording type solution for adding custom actions. It lets
To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using). It is also possible to not define this and instead set the variable `COMBO_LEN` yourself. There's a trick where we don't need to think about this variable at all. More on this later.
Then, in your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and its resulting action.
```c
const uint16_t PROGMEM test_combo1[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM test_combo2[] = {KC_C, KC_D, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[] = {
COMBO(test_combo1, KC_ESC),
COMBO(test_combo2, LCTL(KC_Z)), // keycodes with modifiers are possible too!
};
@ -33,7 +30,7 @@ It is possible to overlap combos. Before, with the example below both combos wou
```c
const uint16_t PROGMEM test_combo1[] = {LSFT_T(KC_A), LT(1, KC_B), COMBO_END};
const uint16_t PROGMEM test_combo2[] = {LSFT_T(KC_A), LT(1, KC_B), KC_C, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[] = {
COMBO(test_combo1, KC_ESC)
COMBO(test_combo2, KC_TAB)
};
@ -41,17 +38,15 @@ combo_t key_combos[COMBO_COUNT] = {
## Examples
A long list of combos can be defined in an `enum` list that ends with `COMBO_LENGTH` and you can leave `COMBO_COUNT` undefined:
A long list of combos can be defined in an `enum` list:
```c
enum combos {
AB_ESC,
JK_TAB,
QW_SFT,
SD_LAYER,
COMBO_LENGTH
SD_LAYER
};
uint16_t COMBO_LEN = COMBO_LENGTH; // remove the COMBO_COUNT define and use this instead!
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
@ -72,9 +67,7 @@ For a more complicated implementation, you can use the `process_combo_event` fun
enum combo_events {
EM_EMAIL,
BSPC_LSFT_CLEAR,
COMBO_LENGTH
};
uint16_t COMBO_LEN = COMBO_LENGTH; // remove the COMBO_COUNT define and use this instead!
const uint16_t PROGMEM email_combo[] = {KC_E, KC_M, COMBO_END};
const uint16_t PROGMEM clear_line_combo[] = {KC_BSPC, KC_LSFT, COMBO_END};
@ -259,18 +252,6 @@ bool combo_should_trigger(uint16_t combo_index, combo_t *combo, uint16_t keycode
}
```
### Variable Length Combos
If you leave `COMBO_COUNT` undefined in `config.h`, it allows you to programmatically declare the size of the Combo data structure and avoid updating `COMBO_COUNT`. Instead a variable called `COMBO_LEN` has to be set. It can be set with something similar to the following in `keymap.c`: `uint16_t COMBO_LEN = ARRAY_SIZE(key_combos);` or by adding `COMBO_LENGTH` as the *last* entry in the combo enum and then `uint16_t COMBO_LEN = COMBO_LENGTH;` as such:
```c
enum myCombos {
...,
COMBO_LENGTH
};
uint16_t COMBO_LEN = COMBO_LENGTH;
```
Regardless of the method used to declare `COMBO_LEN`, this also requires to convert the `combo_t key_combos[COMBO_COUNT] = {...};` line to `combo_t key_combos[] = {...};`.
### Combo timer
Normally, the timer is started on the first key press and then reset on every subsequent key press within the `COMBO_TERM`.
@ -300,10 +281,8 @@ Here's an example where a combo resolves to two modifiers, and on key releases t
```c
enum combos {
AB_MODS,
COMBO_LENGTH
AB_MODS
};
uint16_t COMBO_LEN = COMBO_LENGTH;
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
@ -415,6 +394,4 @@ SUBS(TH_THE, "the", KC_T, KC_H) // SUBS uses SEND_STRING to output the give
...
```
Now, you can update only one place to add or alter combos. You don't even need to remember to update the `COMBO_COUNT` or the `COMBO_LEN` variables at all. Everything is taken care of. Magic!
For small to huge ready made dictionaries of combos, you can check out http://combos.gboards.ca/.

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@ -176,8 +176,6 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* ワンショットがタイムアウトするまでの時間
* `#define ONESHOT_TAP_TOGGLE 2`
* ワンショットトグルが引き起こされるまでのタップ数
* `#define COMBO_COUNT 2`
* [コンボ](ja/feature_combo.md)機能で使っているコンボの数にこれを設定します。
* `#define COMBO_TERM 200`
* コンボキーが検出されるまでの時間。定義されていない場合は、デフォルトは `TAPPING_TERM` です。
* `#define TAP_CODE_DELAY 100`

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@ -18,7 +18,7 @@
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
combo_t key_combos[] = {COMBO(test_combo, KC_ESC)};
```
これは、A と B のキーを押した場合に、"Escape" を送信します。
@ -38,7 +38,7 @@ enum combos {
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
@ -55,7 +55,7 @@ enum combo_events {
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_X, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
combo_t key_combos[] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[XV_PASTE] = COMBO_ACTION(paste_combo),
};