Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
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@ -1,12 +1,10 @@
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#pragma once
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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extern led_config_t g_led_config;
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extern rgb_config_t rgb_matrix_config;
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extern last_hit_t g_last_hit_tracker;
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bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
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bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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@ -31,5 +29,6 @@ bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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