Userspace kuchosauronad0 (#6541)

* initial commit

* Update layout. Tweak rules.mk

* initial userspace configuration for kuchosauronad0

* modified userspace for kuchosauronad0

* added OSL_UNI

* clean up

* clean up

* style

* style

* added more unicode

* fixed representation

* fixed representation

* added comments

* added comments, restructure

* accidently one line

* restructure

* restructure

* added git_lazy(void)

* fixed indenting and added missing symbols

* fixed indent

* fixed indent

* update

* change tapping_term to 150

* added UNICODEMAP_ENABLE block

* replace register with tap_code where possible

* formatting

* rearrange sequences

* clean up

* clean up

* added unicode layer

* disabled tap dance

* add files for encoder

* removed unnecessary include

* removed unnecessary stuff
This commit is contained in:
kuchosauronad0 2019-08-17 08:19:35 -07:00 committed by MechMerlin
parent c178bbf2e5
commit 683605a9dc
23 changed files with 1795 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key combination for magic key command */
#undef IS_COMMAND
#define IS_COMMAND() ( \
get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT)) \
)
//#ifdef RGBLIGHT_ENABLE
//#define RGB_DI_PIN D3
//#define RGBLED_NUM 16 // Number of LEDs
//#define RGBLED_SPLIT { 8, 8 }
//
//#define RGBLIGHT_HUE_STEP 12
//#define RGBLIGHT_SAT_STEP 12
//#define RGBLIGHT_VAL_STEP 12
//#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
//#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
//#endif // RGBLIGHT_ENABLE

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/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "kuchosauronad0.h"
#ifdef INDICATOR_LIGHTS
extern userspace_config_t userspace_config;
uint8_t last_mod;
uint8_t last_led;
uint8_t last_osm;
#endif
#define LAYOUT_collide39_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
MT(MOD_LALT,KC_TAB), K01, K02, K03, K04, K05, LT(RAISE,KC_PGUP), K06, K07, K08, K09, K0A, KC_BSPC, \
SFT_T(KC_ESC), K11, K12, K13, K14, K15, LT(LOWER,KC_PGDN), K16, K17, K18, K19, K1A, SFT_T(KC_ENT), \
MT(MOD_LCTL,KC_DEL), K21, K22, K23, K24, K25, KC_SPACE, K26, K27, K28, K29, K2A, KC_LEAD \
)
#define LAYOUT_collide39_base_wrapper(...) LAYOUT_collide39_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_collide39_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_COLEMAK] = LAYOUT_collide39_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DVORAK] = LAYOUT_collide39_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
#ifdef UNICODEMAP_ENABLE
[_UNICODE] = LAYOUT_collide39_base_wrapper(
_______________UNICODE_L1__________________, _______________UNICODE_R1__________________,
_______________UNICODE_L2__________________, _______________UNICODE_R2__________________,
_______________UNICODE_L3__________________, _______________UNICODE_R3__________________
),
#endif
[_WORKMAN] = LAYOUT_collide39_base_wrapper(
_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
),
[_NORMAN] = LAYOUT_collide39_base_wrapper(
_________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
_________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
_________________NORMAN_L3_________________, _________________NORMAN_R3_________________
),
[_MALTRON] = LAYOUT_collide39_base_wrapper(
_________________MALTRON_L1________________, _________________MALTRON_R1________________,
_________________MALTRON_L2________________, _________________MALTRON_R2________________,
_________________MALTRON_L3________________, _________________MALTRON_R3________________
),
[_EUCALYN] = LAYOUT_collide39_base_wrapper(
_________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
_________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
_________________EUCALYN_L3________________, _________________EUCALYN_R3________________
),
[_CARPLAX] = LAYOUT_collide39_base_wrapper(
_____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
_____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
_____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
),
[_MODS] = LAYOUT_wrapper(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_LOWER] = LAYOUT_wrapper(\
KC_TILD, _________________LOWER_L1__________________, _______, _________________LOWER_R1__________________, KC_BSPC,
KC_F11, _________________LOWER_L2__________________, _______, _________________LOWER_R2__________________, KC_PIPE,
KC_F12, _________________LOWER_L3__________________, _______, _________________LOWER_R3__________________, _______
),
[_RAISE] = LAYOUT_wrapper(\
KC_GRV, _________________RAISE_L1__________________, _______, _________________RAISE_R1__________________, KC_BSPC,
_______, _________________RAISE_L2__________________, _______, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _________________RAISE_R3__________________, _______
),
[_ADJUST] = LAYOUT_wrapper(\
KC_MAKE, _________________ADJUST_L1_________________, _______, _________________ADJUST_R1_________________, KC_RESET,
VRSN, _________________ADJUST_L2_________________, _______, _________________ADJUST_R2_________________, EEP_RST,
TG_MODS, _________________ADJUST_L3_________________, _______, _________________ADJUST_R3_________________, KC_MPLY
)
};
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}

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# Personal keymap for the collide39

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BOOTLOADER = caterina
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
LEADER_ENABLE = yes # default is yes
TAP_DANCE_ENABLE = no #(+1254)
UNICODE_ENABLE = no #(+1134)
UNICODEMAP_ENABLE = yes
RGBLIGHT_ENABLE = no
AUDIO_ENABLE = no
NKRO_ENABLE = yes
INDICATOR_LIGHTS = no
MACROS_ENABLED = no
RGBLIGHT_TWINKLE = no
RGBLIGHT_STARTUP_ANIMATION = no
NO_SECRETS = yes

3
users/kuchosauronad0/.gitignore vendored Normal file
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secrets.c
secrets.h
kuchosauronad0_song_list.h

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#pragma once
#ifdef AUDIO_ENABLE
#define AUDIO_CLICKY
#define STARTUP_SONG SONG(RICK_ROLL)
#define GOODBYE_SONG SONG(SONIC_RING)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND), \
SONG(OVERWATCH_THEME) \
}
#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
// #ifdef RGBLIGHT_ENABLE
// #define NO_MUSIC_MODE
// #endif //RGBLIGHT_ENABLE/
// #ifndef __arm__
// #undef NOTE_REST
// #define NOTE_REST 1.00f
// #endif // !__arm__
#define UNICODE_SONG_OSX SONG(RICK_ROLL)
#define UNICODE_SONG_LNX SONG(RICK_ROLL)
#define UNICODE_SONG_WIN SONG(RICK_ROLL)
#define UNICODE_SONG_BSD SONG(RICK_ROLL)
#define UNICODE_SONG_WINC SONG(RICK_ROLL)
#endif // !AUDIO_ENABLE
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_SLEEP
#undef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#endif // !RGBLIGHT_ENABLE
#ifndef ONESHOT_TAP_TOGGLE
#define ONESHOT_TAP_TOGGLE 2
#endif // !ONESHOT_TAP_TOGGLE
#ifndef ONESHOT_TIMEOUT
#define ONESHOT_TIMEOUT 3000
#endif// !ONESHOT_TIMEOUT
#ifndef QMK_KEYS_PER_SCAN
#define QMK_KEYS_PER_SCAN 4
#endif // !QMK_KEYS_PER_SCAN
// this makes it possible to do rolling combos (zx) with keys that
// convert to other keys on hold (z becomes ctrl when you hold it,
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#undef PERMISSIVE_HOLD
//#define TAPPING_FORCE_HOLD
//#define RETRO_TAPPING
#define FORCE_NKRO
#ifndef TAPPING_TOGGLE
#define TAPPING_TOGGLE 1
#endif
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#endif // !TAPPING_TERM
#if defined(KEYBOARD_ergodox_ez)
#define TAPPING_TERM 185
#elif defined(KEYBOARD_crkbd)
#define TAPPING_TERM 200
#else
#define TAPPING_TERM 150
#endif
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define TAP_CODE_DELAY 5
// Enable Leader key
#if defined(LEADER_ENABLE)
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 250
#endif // !LEADER_ENABLE
#define MACRO_TIMER 5

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#include "encoder.h"
void encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_1);
} else {
tap_code(KC_0);
}
}

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#pragma once
#include "quantum.h"
void encoder_update_user(uint8_t index, bool clockwise);

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/*
Copyright 2019 Andre Poley <andre.poley@mailbox.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "kuchosauronad0.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define KUCHOSAURONAD0_UNICODE_MODE UC_WINC
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define KUCHOSAURONAD0_UNICODE_MODE 2
#endif
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
#endif
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void){ }
void keyboard_post_init_user(void){
#ifdef RGBLIGHT_ENABLE
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
// uint16_t timer_start = timer_read();
// rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
// while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
#endif //RGB_MATRIX_ENABLE
shutdown_keymap();
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
__attribute__ ((weak))
void matrix_scan_user(void){
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
uint32_t default_layer_state_set_keymap (uint32_t state) {
return state;
}
// Runs state check and changes underglow color and animation
uint32_t default_layer_state_set_user(uint32_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE
state = default_layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(KUCHOSAURONAD0_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, KUCHOSAURONAD0_UNICODE_MODE);
#endif
}
// TMUX stuff
void tmux_prefix(void) {
register_code(KC_LCTL);
tap_code(KC_B);
unregister_code(KC_LCTL);
}
void tmux_pane_last(void) {
tmux_prefix();
tap_code(KC_SCLN);
}
void tmux_pane_switch_repeat(void) {
tmux_pane_last();
tap_code(KC_UP);
tap_code(KC_ENT);
tmux_pane_last();
}
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */

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#ifndef USERSPACE
#define USERSPACE
//#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
#define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
#define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
#define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
#define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
#define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#include "rgb_stuff.h"
#endif
#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
#include "unicode.h"
#endif //!UNICODE_ENABLE
// Keycode aliases
#define TM_X LCTL(KC_B) // Tmux control sequence
// Unix QoL macros
#define MC_BOL LCTL(KC_A) // jump to beginning of line
#define MC_EOL LCTL(KC_E) // jump to end of line
#define MC_NW LALT(KC_F) // next word
#define MC_PW LALT(KC_B) // previous word
#define MC_DW LCTL(KC_W) // delete word
// Define layer names
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
_NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX,
_UNICODE,
_MODS, /* layer 8 now 9*/
_GAMEPAD,
_DIABLO,
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tmux_prefix(void);
void tmux_pane_zoom(void);
void tmux_pane_last(void);
void tmux_pane_switch_repeat(void);
void tmux_pane_switch(uint16_t keycode);
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
uint8_t unicode_mod :4;
bool swapped_numbers :1;
};
} userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
#endif // !USERSPACE
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */

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#include "leader.h"
LEADER_EXTERNS();
void matrix_scan_user(void){
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
// run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#ifdef RGBLIGHT_ENABLE
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
LEADER_DICTIONARY() {
leading = false;
leader_end();
// Q is for TMUX
// Z is for OS related things
// other single key sequences are mostly for terminals and vim
SEQ_ONE_KEY(KC_W) {
// Vim + Tmux Macro, when in command mode in vim: write to file, change to the other pane in the current session and repeat the last command
SEND_STRING(":w" SS_TAP(X_ENTER));
tmux_pane_switch_repeat();
}
SEQ_ONE_KEY(KC_T) {
// Send the Tmux Prefix
tmux_prefix();
}
SEQ_ONE_KEY(KC_A) {
// Send the Tmux Prefix and press 'right' arrow
tmux_prefix();
tap_code(KC_RIGHT);
}
SEQ_TWO_KEYS(KC_T, KC_T) {
// Send the Tmux Prefix to a nested session
tmux_prefix();
tmux_prefix();
}
SEQ_TWO_KEYS(KC_Q, KC_A) {
// Switch pane and repeat last action
tmux_pane_switch_repeat();
}
SEQ_TWO_KEYS(KC_Z, KC_P){
// Press windows key, send string 'plex' and press enter
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
SEND_STRING("plex");
tap_code(KC_ENTER);
}
SEQ_TWO_KEYS(KC_Z, KC_F) {
// Open a search
register_code(KC_LGUI);
register_code(KC_S);
unregister_code(KC_S);
unregister_code(KC_LGUI);
}
SEQ_TWO_KEYS(KC_Z, KC_Z) {
SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
}
SEQ_THREE_KEYS(KC_BSPC, KC_BSPC, KC_BSPC){
// Reset the keyboard
reset_keyboard();
}
}
matrix_scan_keymap();
}

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#pragma once
#include "kuchosauronad0.h"
#include "leader.h"
void matrix_scan_user(void);

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#include "kuchosauronad0.h"
uint16_t copy_paste_timer;
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Defines actions for my global custom keycodes. Defined in kuchosauronad0.h file
// Then runs the _keymap's record handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef KEYLOGGER_ENABLE
#if defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_keebio_iris_rev2)
xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.row, record->event.key.col, record->event.pressed);
#else
xprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY ... KC_UNICODE:
if (record->event.pressed) {
set_single_persistent_default_layer(keycode - KC_QWERTY);
}
break;
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
uint8_t temp_mod = get_mods();
uint8_t temp_osm = get_oneshot_mods();
clear_mods(); clear_oneshot_mods();
send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), TAP_CODE_DELAY);
#ifndef MAKE_BOOTLOADER
if ( ( temp_mod | temp_osm ) & MOD_MASK_SHIFT )
#endif
{
#if defined(__arm__)
send_string_with_delay_P(PSTR(":dfu-util"), TAP_CODE_DELAY);
#elif defined(BOOTLOADER_DFU)
send_string_with_delay_P(PSTR(":dfu"), TAP_CODE_DELAY);
#elif defined(BOOTLOADER_HALFKAY)
send_string_with_delay_P(PSTR(":teensy"), TAP_CODE_DELAY);
#elif defined(BOOTLOADER_CATERINA)
send_string_with_delay_P(PSTR(":avrdude"), TAP_CODE_DELAY);
#endif // bootloader options
}
if ( ( temp_mod | temp_osm ) & MOD_MASK_CTRL) { send_string_with_delay_P(PSTR(" -j8 --output-sync"), TAP_CODE_DELAY); }
send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), TAP_CODE_DELAY);
}
break;
// FLEDERMAUSLAND
case MC_QT1: // ""
if(record->event.pressed){
SEND_STRING("\"\"");
tap_code(KC_LEFT);
}
break;
case MC_QT2: // ''
if(record->event.pressed){
SEND_STRING("''");
tap_code(KC_LEFT);
}
break;
case MC_QT3: // `'
if(record->event.pressed){
SEND_STRING("`'");
tap_code(KC_LEFT);
}
break;
case MC_PAR: // Parenthesis
if(record->event.pressed){
SEND_STRING("()");
tap_code(KC_LEFT);
}
break;
case MC_CUR: // Curly bracket
if(record->event.pressed){
SEND_STRING("{}");
tap_code(KC_LEFT);
}
break;
case MC_SQR: // Square bracket
if(record->event.pressed){
SEND_STRING("[]");
tap_code(KC_LEFT);
}
break;
case MC_ABR: // Angle bracket
if(record->event.pressed){
SEND_STRING("<>");
tap_code(KC_LEFT);
}
break;
case MCT_NEW: // New Tmux Session
if(record->event.pressed){
tmux_prefix();
SEND_STRING(":neww");
tap_code(KC_ENT);
}
break;
case MCT_SH: // Tmux horizontal split
if(record->event.pressed){
tmux_prefix();
SEND_STRING("%");
}
break;
case MCT_SV: // Tmux vertical split
if(record->event.pressed){
tmux_prefix();
SEND_STRING("\"");
}
break;
case MCT_ZM: // Tmux zoom
if(record->event.pressed){
tmux_prefix();
tap_code(KC_Z);
}
break;
case MCT_SCR: // Tmux scroll mode
if(record->event.pressed){
tmux_prefix();
tap_code(KC_PGUP);
}
break;
case MCT_UP: // Tmux up
break;
case MCT_DW: // Tmux down
break;
case MCT_LFT: // Tmux left
break;
case MCT_RGT: // Tmux right
tmux_prefix();
tap_code(KC_RIGHT);
break;
case MCV_B: // Vim begin of line
if(record->event.pressed){
tap_code(KC_0);
}
break;
case MCV_E: // Vim end of line
if(record->event.pressed){
SEND_STRING(":vsplit");
tap_code(KC_ENT);
}
break;
case MCT_F: // Vim for loop
if(record->event.pressed){
SEND_STRING(":help");
tap_code(KC_ENT);
}
break;
case VRSN: // Prints firmware version
if (record->event.pressed) {
send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), TAP_CODE_DELAY);
}
break;
// These are a series of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#ifdef MACROS_ENABLED
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeconfig_update_user(userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
break;
case KC_SALT:
return send_game_macro("Salt, salt, salt...", record, false);
case KC_MORESALT:
return send_game_macro("Please sir, can I have some more salt?!", record, false);
case KC_SALTHARD:
return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
case KC_GOODGAME:
return send_game_macro("Good game, everyone!", record, false);
case KC_GLHF:
return send_game_macro("Good luck, have fun!!!", record, false);
case KC_SYMM:
return send_game_macro("Left click to win!", record, false);
case KC_JUSTGAME:
return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
case KC_TORB:
return send_game_macro("That was positively riveting!", record, false);
case KC_AIM:
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
case KC_C9:
return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
#endif // MACROS_ENABLED
case KC_CCCV: // One key copy/paste
if(record->event.pressed){
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
register_code(KC_LCTL);
tap_code(KC_C);
unregister_code(KC_LCTL);
} else { // Tap, paste
register_code(KC_LCTL);
tap_code(KC_V);
unregister_code(KC_LCTL);
}
}
break;
// Unicode
#ifdef UNICODE_ENABLE
case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
if (record->event.pressed) {
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
}
break;
case UC_TABL: // ┬┬ノ( º _ ºノ)
if (record->event.pressed) {
send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
}
break;
case UC_SHRG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
}
break;
case UC_DISA: // ಠ_ಠ
if (record->event.pressed) {
send_unicode_hex_string("0CA0 005F 0CA0");
}
break;
#endif //!Unicode
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_user_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE
process_record_secrets(keycode, record);
}

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#pragma once
#include "kuchosauronad0.h"
#if defined(KEYMAP_SAFE_RANGE)
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes{
VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
KC_QWERTY, // Sets default layer to QWERTY
KC_COLEMAK, // Sets default layer to COLEMAK
KC_DVORAK, // Sets default layer to DVORAK
KC_WORKMAN, // Sets default layer to WORKMAN
KC_NORMAN, // Sets default layer to NORMAN
KC_MALTRON, // Sets default layer to MALTRON
KC_EUCALYN, // Sets default layer to EUCALYN
KC_CARPLAX, // Sets default layer to CARPLAX
KC_UNICODE, // Sets default layer to UNICODE
KC_MAKE, // Run keyboard's customized make command
KC_RGB_T, // Toggles RGB Layer Indication mode
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV, // Hold to copy, tap to paste
KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
MC_QT1, // ""
MC_QT2, // ''
MC_QT3, // `'
MC_PAR, // Parenthesis
MC_CUR, // Curly bracket
MC_SQR, // Square bracket
MC_ABR, // Angle bracket
MCT_NEW, // New Tmux Session
MCT_SH, // Tmux horizontal split
MCT_SV, // Tmux vertical split
MCT_ZM, // Tmux zoom
MCT_SCR, // Tmux scroll mode
MCT_UP, // Tmux up
MCT_DW, // Tmux down
MCT_LFT, // Tmux left
MCT_RGT, // Tmux right
MCV_B, // Vim begin of line
MCV_E, // Vim end of line
MCT_F, // Vim for loop
MCG_A, // Git add
MCG_C, // Git commit
MCG_P, // Git push
MCG_R, // Git revert
MCG_L, // Git log
MCG_S, // Git status
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)
#define OS_UNI OSL(_UNICODE)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define KC_SEC6 KC_SECRET_6
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN
#define UNICODE KC_UNICODE
#define KC_RESET RESET
#define KC_RST KC_RESET
#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)

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# qmk userspace for kuchosauronad0
Thanks to drashna and everyone else in the qmk_firmware/users/ directory :)
# Overview
## Keyboard Layout Templates
This borrows from @jola5's "Not quite neo" code. This allows me to maintain blocks of keymaps in the userspace, so that I can modify the userspace, and this is reflected in all of the keyboards that use it, at once.
This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
Credit goes to @jola5 for first implementing this awesome idea.
## Custom Keycodes
Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
## Tap Dances
Set `TAP_DANCE_ENABLE = yes` in rules.mk. See file tap_dances.{c,h}
## Leader Key
Set `LEADER_ENABLE = yes` in rules.mk.
TODO: document tmux / vim / os
## Unicode
TODO: Set `idk` in `idc`
## Diablo Layer
Currently not in use.
# Secret Macros
Set `NO_SECRETS = yes` in rules.mk.
With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open `.git/info/exclude` and add `secrets.c` and `secrets.h` to that file, below the comments.
And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file to define the keycodes for the new macros.
### .git/info/exclude
```
# git ls-files --others --exclude-from=.git/info/exclude
# Lines that start with '#' are comments.
# For a project mostly in C, the following would be a good set of
# exclude patterns (uncomment them if you want to use them):
# *.[oa]
# *~
/users/kuchosauronad0/secrets.c
/users/kuchosauronad0/secrets.h
```
Then you can create these files:
### secrets.c
```c
#include "kuchosauronad0.h" // replace with your keymap's "h" file, or whatever file stores the keycodes
#if (__has_include("secrets.h") && !defined(NO_SECRETS))
#include "secrets.h"
#else
// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
// And I'm not familiar enough to know which is better or why...
static const char * const secret[] = {
"test1",
"test2",
"test3",
"test4",
"test5"
};
#endif
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
}
return false;
break;
}
return true;
}
```
### secrets.h
```c
static const char * const secrets[] = {
"secret1",
"secret2",
"secret3",
"secret4",
"secret5"
};
```
Replacing the strings with the codes that you need.
### name.c
In the `<name>.c` file, you will want to add this to the top:
```c
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
```
This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
```c
return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
}
```
### rules.mk
Here, you want your `/users/<name>/rules.mk` file to "detect" the existence of the `secrets.c` file, and only add it if the file exists. To do so, add this block:
```make
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
```
Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
```make
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
```
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.

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SRC += kuchosauronad0.c \
process_records.c
LINK_TIME_OPTIMIZATION_ENABLE = yes
#ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
# SRC += secrets.c
#endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += encoder.c
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += leader.c
endif
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
SRC += unicode.c
endif
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
ifdef CONSOLE_ENABLE
ifeq ($(strip $(KEYLOGGER_ENABLE)), yes)
OPT_DEFS += -DKEYLOGGER_ENABLE
endif
endif
ifeq ($(strip $(MAKE_BOOTLOADER)), yes)
OPT_DEFS += -DMAKE_BOOTLOADER
endif

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#include "tap_dances.h"
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING ("\(");
reset_tap_dance (state);
}
else if (state->count == 2) {
SEND_STRING("()" SS_TAP(X_LEFT));
//tap_code(KC_2);
//tap_code(KC_3);
//tap_code(KC_LEFT);
reset_tap_dance (state);
}
else if (state->count == 3) {
SEND_STRING("[]" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
else if (state->count == 4) {
SEND_STRING("{}" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
else if (state->count >= 5) {
SEND_STRING("<>" SS_TAP(X_LEFT));
reset_tap_dance (state);
}
}
void safe_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
// Reset the keyboard if you tap the key more than three times
reset_keyboard();
reset_tap_dance(state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_RESET] = ACTION_TAP_DANCE_FN(safe_reset),
[TD_NUM1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_4),
[TD_NUM2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_5),
[TD_NUM3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_6),
[TD_QT1] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, MC_QT1),
[TD_QT2] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_QUOT), MC_QT2),
[TD_QT3] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, MC_QT3),
[TD_TMX] = ACTION_TAP_DANCE_DOUBLE(KC_T, TM_X),
[TD_EOL] = ACTION_TAP_DANCE_DOUBLE(KC_E, MC_EOL), // end of line
[TD_BOL] = ACTION_TAP_DANCE_DOUBLE(KC_A, MC_BOL), // beginning of line
[TD_NW] = ACTION_TAP_DANCE_DOUBLE(KC_F, MC_NW), // next word
[TD_PW] = ACTION_TAP_DANCE_DOUBLE(KC_B, MC_PW), // pevious word
[TD_DW] = ACTION_TAP_DANCE_DOUBLE(KC_W, MC_DW), // pevious word
[TD_SPC] = ACTION_TAP_DANCE_FN(td_parenthesis), // \(, (), [], {}, <>
[TD_PAR] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, MC_PAR), // ()
[TD_SQR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, MC_SQR), // []
[TD_CUR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_LCBR), MC_CUR),// {}
[TD_ABR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_COMM), MC_ABR),//
};

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#pragma once
#include "kuchosauronad0.h"
#ifdef TAP_DANCE_ENABLE
enum {
TD_RESET = 0,
TD_SPC, // for special function td_parenthesis testing
TD_NUM1, // compact gaming numpad
TD_NUM2, //
TD_NUM3, //
TD_TMX, // tmux control sequence
TD_EOL, // end of line
TD_BOL, // beginning of line
TD_NW, // next word
TD_PW, // pevious word
TD_DW, // delete word
TD_QT1, // single double quote for '
TD_QT2, // single double quote for "
TD_QT3, // single double quote for `
TD_PAR, // single double parenthesis
TD_CUR, // single double curly braces
TD_SQR, // single double square brackets
TD_ABR // single double angle brackets
};
#endif // TAP_DANCE_ENABLE
void td_parenthesis (qk_tap_dance_state_t *state, void *user_data);

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#include "template.h"
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, then call the keymap's init function
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
// No global matrix scan code, so just run keymap's matix
// scan function
__attribute__ ((weak))
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here,
// And use "NEWPLACEHOLDER" for new safe range
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MAKE:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu"
#elif defined(BOOTLOADER_HALFKAY)
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#endif
SS_TAP(X_ENTER));
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
}
return process_record_keymap(keycode, record);
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
uint32_t layer_state_set_user (uint32_t state) {
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void)
{
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void)
{
suspend_wakeup_init_keymap();
#ifdef KEYBOARD_ergodox_ez
wait_ms(10);
#endif
}
__attribute__ ((weak))
void startup_keymap(void) {}
void startup_user (void) {
#ifdef RGBLIGHT_ENABLE
matrix_init_rgb();
#endif //RGBLIGHT_ENABLE
startup_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
shutdown_keymap();
}

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#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
// Define layer names
#define BASE 0
enum custom_keycodes {
VRSN = SAFE_RANGE, // can always be here
KC_MAKE,
KC_RESET,
NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
};
#endif

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#include "unicode.h"
//#ifdef UNICODEMAP_ENABLE
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x0203D,// ‽
[IRONY] = 0x02E2E,// ⸮
[DEGREE] = 0x000B0,// °
[THINK] = 0x1F914,// 🤔
[GRIN] = 0x1F600,// <20>
[MONOCL] = 0x1F9D0,// 🧐
[DRUG0] = 0x1F92A,// 🤪
[DRUG1] = 0x1F974,// 🥴
[CLOWN] = 0x1F921,// 🤡
[MNDBLWN] = 0x1F92F,// 🤯
[MONEY] = 0x1F911,// 🤑
[SHTUP] = 0x1F910,// 🤐
[PARTY] = 0x1F973,// 🥳
[SMRK] = 0x1F60F,// 😏
[WEARY] = 0x1F629,// 😩
[UNAMU] = 0x1F612,// 😒
[SPY] = 0x1F575,//🕵
[DAFUQ] = 0x1F47A,// 👺
[FIST0] = 0x1F91B,// 🤛
[FIST1] = 0x1F91C,// 🤜
[FIST2] = 0x270A, // ✊
[FIST3] = 0x1F44A,// 👊
[WIFIHAND] = 0x1F44B,// 👋
[OKOK] = 0x1F44C,// 👌
[EFFU] = 0x1F595,// 🖕
[SPOCK] = 0x1F596,// 🖖
[INUP] = 0x1F446,// 👆
[THDN] = 0x1F44E,// 👎
[THUP] = 0x1F44D,// 👍
[TUMBLER] = 0x1F943,// 🥃
[DRAGON0] = 0x1F409,// 🐉
[DRAGON1] = 0x1F432,// 🐲
[TIGER0] = 0x1F405,// 🐅
[TIGER1] = 0x1F42F,// 🐯
[COOL] = 0x1F192,// 🆒
[UCHART] = 0x1F4C8,// 📈
[DCHART] = 0x1F4C9,// 📉
[BCHART] = 0x1F4CA,// 📊
[NOPRCY] = 0x1F572,// 🕲
[PRCY] = 0x1F571,// 🕱
[BBB] = 0x1F171,// 🅱
[POO] = 0x1F4A9,// 💩
[HUNDR] = 0x1F4AF,// 💯
[EGGPL] = 0x1F346,// 🍆
[WATER] = 0x1F4A6,// 💦
[LIT] = 0x1F525,// 🔥
[SNEK] = 0x1F40D,// 🐍
[PENGUIN] = 0x1F427,// 🐧
[BOAR] = 0x1F417,// 🐗
[MONKEY] = 0x1F412,// 🐒
[CHICK] = 0x1F425,// 🐥
[DASH] = 0x1F4A8,// 💨
[DIZZY] = 0x1F4AB,// 💫
[KEEB] = 0x1F5AE,// 🖮
[HOLE] = 0x1F573,// 🕳
[SAUCER] = 0x1F6F8// 🛸
};
//#endif // UNICODEMAP_ENABLE

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#pragma once
#include "quantum.h"
void send_unicode_hex_string(const char* str);
/* use X(n) to call the */
#ifdef UNICODEMAP_ENABLE
enum unicode_name {
OKOK, //
BANG, // ‽
IRONY, // ⸮
DEGREE, // °
THINK, // 🤔
GRIN, // <20>
MONOCL, // 🧐
DRUG0, // 🤪
DRUG1, // 🥴
CLOWN, // 🤡
MNDBLWN, // 🤯
MONEY, // 🤑
SHTUP, // 🤐
PARTY, // 🥳
SMRK, // 😏
WEARY, // 😩
UNAMU, // 😒
SPY, // 🕵
DAFUQ, // 👺
FIST0, // 🤛
FIST1, // 🤜
FIST2, // ✊
FIST3, // 👊
WIFIHAND, // 👌
EFFU, // 🖕
SPOCK, // 🖖
INUP, // 👆
THDN, // 👎
THUP, // 👍
TUMBLER, // 🥃
DRAGON0, // 🐉
DRAGON1, // 🐅
TIGER0, // 🐅
TIGER1, // 🐯
COOL, // 🆒
UCHART, // 📈
DCHART, // 📉
BCHART, // 📊
NOPRCY, // 🕲
PRCY, // 🕱
BBB, // 🅱
POO, // 💩
HUNDR, // 💯
EGGPL, // 🍆
WATER, // 💦
LIT, // 🔥
SNEK, // 🐍
PENGUIN, // 🐧
BOAR, // 🐗
MONKEY, // 🐒
CHICK, // 🐥
DASH, // 💨
DIZZY, // 💫
KEEB, // 🖮
HOLE, // 🕳
SAUCER // 🛸
};
#endif

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#pragma once
#include "kuchosauronad0.h"
/*
Since our quirky block definitions are basically a list of comma separated
arguments, we need a wrapper in order for these definitions to be
expanded before being used as arguments to the LAYOUT_xxx macro.
*/
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
/*
Blocks for each of the four major keyboard layouts
Organized so we can quickly adapt and modify all of them
at once, rather than for each keyboard, one at a time.
And this allows for much cleaner blocks in the keymaps.
For instance Tap/Hold for Control on all of the layouts
NOTE: These are all the same length. If you do a search/replace
then you need to add/remove underscores to keep the
lengths consistent.
*/
#ifdef TAP_DANCE_ENABLE
#define _________________QWERTY_L1_________________ KC_Q, KC_DW, KC_EOL, KC_R, KC_TMX
#define _________________QWERTY_L2_________________ KC_BOL, KC_S, KC_D, KC_NW, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_PW
#else
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#endif
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
#define _________________DVORAK_L3_________________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________MALTRON_L1________________ KC_Q, KC_P, KC_Y, KC_C, KC_B
#define _________________MALTRON_L2________________ KC_A, KC_N, KC_I, KC_S, KC_F
#define _________________MALTRON_L3________________ KC_SCLN, KC_SLSH, KC_J, KC_G, KC_COMM
#define _________________MALTRON_R1________________ KC_V, KC_M, KC_U, KC_Z, KC_L
#define _________________MALTRON_R2________________ KC_D, KC_T, KC_D, KC_O, KC_R
#define _________________MALTRON_R3________________ KC_DOT, KC_W, KC_K, KC_MINS, KC_X
#define _________________EUCALYN_L1________________ KC_SLSH, KC_COMM, KC_DOT, KC_F, KC_Q
#define _________________EUCALYN_L2________________ KC_A, KC_O, KC_E, KC_I, KC_U
#define _________________EUCALYN_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_W
#define _________________EUCALYN_R1________________ KC_M, KC_R, KC_D, KC_Y, KC_P
#define _________________EUCALYN_R2________________ KC_G, KC_T, KC_K, KC_S, KC_N
#define _________________EUCALYN_R3________________ KC_B, KC_H, KC_J, KC_L, KC_SCLN
#define _____________CARPLAX_QFMLWY_L1_____________ KC_Q, KC_F, KC_M, KC_L, KC_W
#define _____________CARPLAX_QFMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QFMLWY_L3_____________ KC_Z, KC_V, KC_G, KC_C, KC_X
#define _____________CARPLAX_QFMLWY_R1_____________ KC_Y, KC_U, KC_O, KC_B, KC_J
#define _____________CARPLAX_QFMLWY_R2_____________ KC_I, KC_A, KC_E, KC_H, KC_SCLN
#define _____________CARPLAX_QFMLWY_R3_____________ KC_P, KC_K, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWB_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWB_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWB_L3_____________ KC_Z, KC_X, KC_C, KC_F, KC_J
#define _____________CARPLAX_QGMLWB_R1_____________ KC_B, KC_Y, KC_U, KC_V, KC_SCLN
#define _____________CARPLAX_QGMLWB_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
#define _____________CARPLAX_QGMLWB_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#define _____________CARPLAX_QGMLWY_L1_____________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define _____________CARPLAX_QGMLWY_L2_____________ KC_D, KC_S, KC_T, KC_N, KC_R
#define _____________CARPLAX_QGMLWY_L3_____________ KC_Z, KC_X, KC_C, KC_V, KC_J
#define _____________CARPLAX_QGMLWY_R1_____________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
#define _____________CARPLAX_QGMLWY_R2_____________ KC_I, KC_A, KC_E, KC_O, KC_H
#define _____________CARPLAX_QGMLWY_R3_____________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
#ifdef UNICODE_ENABLE
#define _______________UNICODE_L1__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L2__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_L3__________________ UC_DISA,UC_DISA, UC_DISA, UC_DISA, UC_DISA
#define _______________UNICODE_R1__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R2__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#define _______________UNICODE_R3__________________ UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG, UC_SHRG
#endif
#ifdef UNICODEMAP_ENABLE
#define _______________UNICODE_L1__________________ X(SMRK), X(THINK), X(CLOWN), X(HUNDR), X(BANG)
#define _______________UNICODE_L2__________________ X(GRIN), X(MONKEY), X(OKOK), X(EGGPL), X(LIT)
#define _______________UNICODE_L3__________________ X(WEARY), X(UNAMU), X(EFFU), X(MONOCL), X(IRONY)
#define _______________UNICODE_R1__________________ X(DRUG0), X(THUP), X(INUP), X(DIZZY), X(COOL)
#define _______________UNICODE_R2__________________ X(FIST0), X(FIST2),X(FIST3),X(FIST1), X(OKOK)
#define _______________UNICODE_R3__________________ X(MNDBLWN), X(THDN), X(SPOCK),X(HOLE), X(DASH)
#endif
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ___________________BLANK___________________ _______, _______, _______, _______, _______
#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _________________LOWER_L2__________________ ___________________BLANK___________________
#define _________________LOWER_L3__________________ ___________________BLANK___________________
#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________LOWER_R2__________________ OS_UNI, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
#define _________________LOWER_R3__________________ TM_X, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
#define _________________RAISE_L2__________________ ___________________BLANK___________________
#define _________________RAISE_L3__________________ ___________________BLANK___________________
#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
#define _________________RAISE_R2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define _________________ADJUST_L1_________________ ___________________BLANK___________________
#define _________________ADJUST_L2_________________ _________________FUNC_LEFT_________________
#define _________________ADJUST_L3_________________ AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5
#define _________________ADJUST_R2_________________ _________________FUNC_RIGHT________________
#define _________________ADJUST_R3_________________ KC_MUTE, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT
/*
#define _________________RGB_L1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_L2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_L3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_R3____________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
*/
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et
*/