JD40 refactor and readme update (#4710)
* JD40: default keymap refactor - Removed redundant action_layer.h include - Refactored to use LAYOUT macro (from LAYOUT_kc) - Refactored to use QMK-native keycodes - Removed superseded TMK code blocks * JD40: readme cleanup Fixed and updated the links in the readme file
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@ -1,5 +1,4 @@
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#define _BL 0
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#define _AL 1
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@ -7,189 +6,48 @@
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#define _UL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT_kc(
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F12, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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TAB, A, S, D, F, G, H, J, K, L, ENT,
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LSFT, Z, X, C, V, B, N, M, COMM, UP, DOT,
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LCTL, LGUI, LALT, FN0, SPC, SPC, FN0, LEFT, DOWN, RIGHT),
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[_BL] = LAYOUT(
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KC_F12, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_DOT,
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KC_LCTL, KC_LGUI, KC_LALT, MO(_AL), KC_SPC, KC_SPC, MO(_AL), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_AL] = LAYOUT_kc(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, DEL,
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CAPS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, SCLN, PGUP, QUOT,
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TRNS, TRNS, TRNS, TRNS, FN3, FN3, TRNS, HOME, PGDN, END),
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[_AL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, KC_PGUP, KC_QUOT,
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_______, _______, _______, _______, TG(_UL), TG(_UL), _______, KC_HOME, KC_PGDN, KC_END
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),
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[_FL] = LAYOUT_kc(
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
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[_FL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_UL] = LAYOUT_kc(
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, FN4, FN5, FN11, FN10, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
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[_UL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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enum function_id
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{
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RGBLED_TOGGLE,
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RGBLED_STEP_MODE,
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RGBLED_INCREASE_HUE,
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RGBLED_DECREASE_HUE,
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RGBLED_INCREASE_SAT,
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RGBLED_DECREASE_SAT,
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RGBLED_INCREASE_VAL,
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RGBLED_DECREASE_VAL,
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SHIFT_ESC,
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // Momentary Fn overlay
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[1] = ACTION_LAYER_TOGGLE(2), // Toggle Arrow Layer overlay
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[2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer
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[3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay
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[4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow
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[5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode
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[6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
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[7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
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[8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
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[9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
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[10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
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[11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL),
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[12] = ACTION_FUNCTION(SHIFT_ESC),
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch (id)
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{
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case 0:
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if (record->event.pressed)
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{
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register_code(KC_RSFT);
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}
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else
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{
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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void matrix_scan_user(void)
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{
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void matrix_scan_user(void) {
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// Layer LED indicators
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// ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
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uint32_t layer = layer_state;
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if (layer & (1 << 1))
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{
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if (layer & (1 << 1)) {
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//gh60_wasd_leds_on();
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}
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else
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{
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} else {
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//gh60_wasd_leds_off();
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}
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if (layer & (1 << 2))
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{
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if (layer & (1 << 2)) {
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//gh60_esc_led_on();
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}
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else
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{
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} else {
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//gh60_esc_led_off();
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}
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};
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#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch (id)
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{
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case RGBLED_TOGGLE:
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//led operations
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if (record->event.pressed)
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{
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rgblight_toggle();
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}
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break;
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case RGBLED_INCREASE_HUE:
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if (record->event.pressed)
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{
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rgblight_increase_hue();
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}
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break;
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case RGBLED_DECREASE_HUE:
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if (record->event.pressed)
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{
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rgblight_decrease_hue();
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}
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break;
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case RGBLED_INCREASE_SAT:
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if (record->event.pressed)
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{
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rgblight_increase_sat();
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}
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break;
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case RGBLED_DECREASE_SAT:
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if (record->event.pressed)
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{
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rgblight_decrease_sat();
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}
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break;
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case RGBLED_INCREASE_VAL:
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if (record->event.pressed)
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{
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rgblight_increase_val();
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}
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break;
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case RGBLED_DECREASE_VAL:
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if (record->event.pressed)
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{
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rgblight_decrease_val();
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}
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break;
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case RGBLED_STEP_MODE:
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if (record->event.pressed)
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{
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rgblight_step();
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}
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break;
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static uint8_t shift_esc_shift_mask;
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// Shift + ESC = ~
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods() & MODS_CTRL_MASK;
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if (record->event.pressed)
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{
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if (shift_esc_shift_mask)
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{
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add_key(KC_GRV);
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send_keyboard_report();
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}
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else
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{
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add_key(KC_ESC);
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send_keyboard_report();
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}
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}
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else
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{
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if (shift_esc_shift_mask)
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{
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del_key(KC_GRV);
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send_keyboard_report();
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}
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else
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{
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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};
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@ -5,10 +5,10 @@ A compact 40% keyboard.
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Keyboard Maintainer: QMK Community
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Hardware Supported: JD40 PCB
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Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://www.originativeco.com/products/jd40-pcb)
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Hardware Availability: [1upkeyboards](https://www.1upkeyboards.com/shop/controllers/jd40-mkii-1up-keyboards-logo-pcb/), [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452), [originative](https://www.originativeco.com/products/jd40-pcb)
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Make example for this keyboard (after setting up your build environment):
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make jd40:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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