Add VIA support to Noxary 220 and Update Noxary 280 for readability (#9348)

* Update noxary 220 readme.md

* Update Noxary 280 readme.md 

add heading and spelling

* Update spelling of Noxary 280 keymap copyright

* Update Noxary 280 config.h

change product ID and product name, remove commented code

* Change  MCU name and disable Mousekey

* Update Noxary 220 config.h

Change vendor ID, Product ID, Product name and desc, remove commented code

* Update 220.h

change LAYOUT_ortho_6x4 to LAYOUT, change copyrght to Rozakiin

* Change LED indicator function

update copyright to Rozakiin

* Add via keymap

* Update  Noxary 220 default keymap for readability and numpad codes

* Update all Noxary 220 readme.md to conform to QMK templates

* Update Noxary 280 readme.md to conform to QMK template

* Disable console and command, and enable link time optimisation for VIA

* Update Noxary 280 keymaps for better readability

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/220.h

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/rules.mk

* Update keyboards/noxary/280/keymaps/default/keymap.c

* Update keyboards/noxary/280/keymaps/via/rules.mk

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/280/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/default/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/220/keymaps/via/keymap.c

* Update keyboards/noxary/280/config.h

* Update keyboards/noxary/220/rules.mk

* Update keyboards/noxary/220/config.h

* Update keyboards/noxary/280/readme.md

Change layout links to ones with background removed
This commit is contained in:
Rozakiin 2020-06-18 21:14:09 +01:00 committed by GitHub
parent 016b4be751
commit 7be65f2cd0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 459 additions and 321 deletions

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@ -1,4 +1,4 @@
/* Copyright 2019 MechMerlin /* Copyright 2020 Rozakiin
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -26,37 +26,9 @@ void matrix_init_kb(void) {
matrix_init_user(); matrix_init_user();
} }
bool led_update_kb(led_t led_state) {
/* if(led_update_user(led_state)) {
writePin(C6, led_state.num_lock);
void matrix_scan_kb(void) { }
// put your looping keyboard code here return true;
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(C6);
} else {
writePinHigh(C6);
}
led_set_user(usb_led);
} }

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@ -1,4 +1,4 @@
/* Copyright 2019 MechMerlin /* Copyright 2019 Rozakiin
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

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@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED #define VENDOR_ID 0x4E58 //"NX"
#define PRODUCT_ID 0x6060 #define PRODUCT_ID 0x00DC //220
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Noxary #define MANUFACTURER Noxary
#define PRODUCT 220 #define PRODUCT 220
#define DESCRIPTION A custom numpad #define DESCRIPTION A custom numpad keyboard.
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 6 #define MATRIX_ROWS 6
@ -57,42 +57,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define BACKLIGHT_BREATHING #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3 #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */ /* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST //#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */ /* Locking resynchronize hack */

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@ -15,62 +15,109 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user // Each layer gets a name for readability, which is then used in the keymap matrix below.
enum custom_keycodes { // The underscores don't mean anything - you can have a layer called STUFF or any other name.
QMKBEST = SAFE_RANGE, // Layer names don't all need to be of the same length, obviously, and you can also skip them
QMKURL // entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
}; };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
LAYOUT_ortho_6x4( *
KC_ESC, BL_TOGG, BL_DEC, BL_INC, * EscBLTBL-BL+
KC_NLCK, KC_SLSH, KC_ASTR, KC_PEQL, *
KC_7, KC_8, KC_9, KC_PMNS, * NLK / * =
KC_4, KC_5, KC_6, KC_PPLS, *
KC_1, KC_2, KC_3, KC_PENT, * 7 8 9 -
KC_0, KC_0, KC_DEL, KC_PENT), *
* 4 5 6 +
LAYOUT_ortho_6x4( *
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, * 1 2 3 ENT
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, *
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, * 0 0 . ENT
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, *
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
}; };
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}

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@ -1 +1,3 @@
![Noxary 220 Layout Image](https://i.imgur.com/jVQ50lt.png)
# The default keymap for Noxary 220 # The default keymap for Noxary 220

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@ -0,0 +1,122 @@
/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
*
* EscBLTBL-BL+
*
* NLK / * =
*
* 7 8 9 -
*
* 4 5 6 +
*
* 1 2 3 ENT
*
* 0 0 . ENT
*
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DEC, BL_INC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};

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@ -0,0 +1,3 @@
![Noxary 220 Layout Image](https://i.imgur.com/GsswjSf.png)
# The VIA keymap for Noxary 220

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@ -0,0 +1,5 @@
VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
LTO_ENABLE = yes

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@ -1,6 +1,8 @@
# Noxary 220 # Noxary 220
A fully customizable numpad ![Noxary 220](https://i.imgur.com/8XCxJhP.png)
A fully customizable (4x6) numpad keyboard.
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin), [Rozakiin](https://github.com/rozakiin) Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin), [Rozakiin](https://github.com/rozakiin)
Hardware Supported: Noxary 220 PCB Hardware Supported: Noxary 220 PCB

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@ -1,5 +1,5 @@
# MCU name # MCU name
MCU = atmega32u4 MCU = atmega32u2
# Bootloader selection # Bootloader selection
# Teensy halfkay # Teensy halfkay
@ -14,7 +14,7 @@ BOOTLOADER = atmel-dfu
# Build Options # Build Options
# change yes to no to disable # change yes to no to disable
# #
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug CONSOLE_ENABLE = yes # Console for debug
@ -30,6 +30,5 @@ UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
LAYOUTS = ortho_6x4 LAYOUTS = ortho_6x4

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@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0x4E58 #define VENDOR_ID 0x4E58 //"NX"
#define PRODUCT_ID 0x0050 #define PRODUCT_ID 0x0118 //280
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Noxary #define MANUFACTURER Noxary
#define PRODUCT 280 #define PRODUCT 280
#define DESCRIPTION A custom TKL #define DESCRIPTION A custom TKL keyboard.
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 12 #define MATRIX_ROWS 12
@ -57,33 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define BACKLIGHT_BREATHING #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3 #define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5
@ -91,8 +64,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* define if matrix has ghost (lacks anti-ghosting diodes) */ /* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST //#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */ /* Locking resynchronize hack */

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@ -1,4 +1,4 @@
/* Copyright 2019 Rozakin /* Copyright 2020 Rozakiin
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -15,35 +15,34 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
};
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers. // entirely and just use numbers.
#define _BL 0 enum layer_names {
#define _FL1 1 _BL,
#define _FL2 2 _FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer(Default) - For ISO enter use ANSI enter /* Base Layer - For ISO enter use ANSI enter
* ,------------------------------------------------------------. ,--------------. *
* |Esc |f1| f2| f3| f4| | f5| f6| f7| f8| | f9|f10|f11| f12| |Prnt|ScLk|Paus| * ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12PRTSLKPSE
* |------------------------------------------------------------| |--------------| *
* | ~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| | Ins|Home|PgUp| *
* |------------------------------------------------------------| |--------------| * ` 1 2 3 4 5 6 7 8 9 0 - = \ BSPINSHMEPUP
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | | Del| End|PgDn| *
* |------------------------------------------------------------| `--------------' * TAB Q W E R T Y U I O P [ ] \ DELENDPDN
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent| *
* |------------------------------------------------------------| ,----. * CAPS A S D F G H J K L ; ' ENTER
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift|Mo(1)| | Up | *
* |------------------------------------------------------------| ,--------------. * SFT \ Z X C V B N M , . / Shift M1
* |Ctrl|Win |Alt | Space |Alt |Win |Mo(1) |Ctrl | |Left| Dn |Rght| *
* `------------------------------------------------------------' `--------------' * CTRLWin ALT SPC ALT WIN M(1)CTRL
*
*/ */
[_BL] = LAYOUT( [_BL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
@ -51,52 +50,78 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL1), KC_UP, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL1), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL1), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT), KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL1), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT
/* _FL1: Function Layer 1 - For ISO enter use ANSI enter ),
* ,------------------------------------------------------------. ,--------------. /* Function Layer 1 - For ISO enter use ANSI enter
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | |RST| | | | | | | | | | | | | | *
* |------------------------------------------------------------| `--------------' *
* | | | | | | | | | | | | | | | * RST
* |------------------------------------------------------------| ,----. *
* | | | | | | | | | |Bl-|Bl+| | Mute| | |Vol+| *
* |------------------------------------------------------------| ,--------------. *
* | | | | BL_Toggle | | | | | | |Vol-| | * BL-BL+ MUTE VL+
* `------------------------------------------------------------' `--------------' *
*/ * BL_TOGGLE VL-
[_FL1] = LAYOUT( *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, [_FL1] = LAYOUT(
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, _______, KC_VOLU, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, KC_VOLD, _______), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
/* _FL2: Function Layer 2 - For ISO enter use ANSI enter _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, _______, KC_VOLU,
* ,------------------------------------------------------------. ,--------------. _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, KC_VOLD, _______
* | | | | | | | | | | | | | | | | | | | | ),
* |------------------------------------------------------------| |--------------| /* Function Layer 2 - For ISO enter use ANSI enter
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| `--------------' *
* | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,----. *
* | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,--------------. *
* | | | | | | | | | | | | | *
* `------------------------------------------------------------' `--------------' *
*/ *
[_FL2] = LAYOUT( *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, [_FL2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Function Layer 3 - For ISO enter use ANSI enter
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FL3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
}; };

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@ -1 +1,3 @@
![Noxary 280 Layout Image](https://i.imgur.com/7Go0py2.png)
# The default keymap for Noxary 280 # The default keymap for Noxary 280

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@ -1,4 +1,4 @@
/* Copyright 2019 Rozakin /* Copyright 2020 Rozakiin
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -19,26 +19,30 @@
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers. // entirely and just use numbers.
#define _BL 0 enum layer_names {
#define _FL1 1 _BL,
#define _FL2 2 _FL1,
#define _FL3 3 _FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer(Default) - For ISO enter use ANSI enter /* Base Layer - For ISO enter use ANSI enter
* ,------------------------------------------------------------. ,--------------. *
* |Esc |f1| f2| f3| f4| | f5| f6| f7| f8| | f9|f10|f11| f12| |Prnt|ScLk|Paus| * ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12PRTSLKPSE
* |------------------------------------------------------------| |--------------| *
* | ~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| | Ins|Home|PgUp| *
* |------------------------------------------------------------| |--------------| * ` 1 2 3 4 5 6 7 8 9 0 - = \ BSPINSHMEPUP
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | | Del| End|PgDn| *
* |------------------------------------------------------------| `--------------' * TAB Q W E R T Y U I O P [ ] \ DELENDPDN
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent| *
* |------------------------------------------------------------| ,----. * CAPS A S D F G H J K L ; ' ENTER
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift|Mo(1)| | Up | *
* |------------------------------------------------------------| ,--------------. * SFT \ Z X C V B N M , . / Shift M1
* |Ctrl|Win |Alt | Space |Alt |Win |Mo(1) |Ctrl | |Left| Dn |Rght| *
* `------------------------------------------------------------' `--------------' * CTRLWin ALT SPC ALT WIN M(1)CTRL
*
*/ */
[_BL] = LAYOUT( [_BL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
@ -46,73 +50,78 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL1), KC_UP, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL1), KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL1), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT), KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL1), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT
/* _FL1: Function Layer 1 - For ISO enter use ANSI enter ),
* ,------------------------------------------------------------. ,--------------. /* Function Layer 1 - For ISO enter use ANSI enter
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | |RST| | | | | | | | | | | | | | *
* |------------------------------------------------------------| `--------------' *
* | | | | | | | | | | | | | | | * RST
* |------------------------------------------------------------| ,----. *
* | | | | | | | | | |Bl-|Bl+| | Mute| | |Vol+| *
* |------------------------------------------------------------| ,--------------. *
* | | | | BL_Toggle | | | | | | |Vol-| | * BL-BL+ MUTE VL+
* `------------------------------------------------------------' `--------------' *
*/ * BL_TOGGLE VL-
[_FL1] = LAYOUT( *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, [_FL1] = LAYOUT(
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, _______, KC_VOLU, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, KC_VOLD, _______), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
/* _FL2: Function Layer 2 - For ISO enter use ANSI enter _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, _______, KC_VOLU,
* ,------------------------------------------------------------. ,--------------. _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, KC_VOLD, _______
* | | | | | | | | | | | | | | | | | | | | ),
* |------------------------------------------------------------| |--------------| /* Function Layer 2 - For ISO enter use ANSI enter
* | | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| |--------------| *
* | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| `--------------' *
* | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,----. *
* | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,--------------. *
* | | | | | | | | | | | | | *
* `------------------------------------------------------------' `--------------' *
*/ *
[_FL2] = LAYOUT( *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, [_FL2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
/* _FL3: Function Layer 3 - For ISO enter use ANSI enter _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
* ,------------------------------------------------------------. ,--------------. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
* | | | | | | | | | | | | | | | | | | | | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
* |------------------------------------------------------------| |--------------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
* | | | | | | | | | | | | | | | | | | | | ),
* |------------------------------------------------------------| |--------------| /* Function Layer 3 - For ISO enter use ANSI enter
* | | | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| `--------------' *
* | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,----. *
* | | | | | | | | | | | | | | | | | *
* |------------------------------------------------------------| ,--------------. *
* | | | | | | | | | | | | | *
* `------------------------------------------------------------' `--------------' *
*/ *
[_FL3] = LAYOUT( *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, *
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_FL3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
}; };

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@ -1 +1,3 @@
![Noxary 280 Layout Image](https://i.imgur.com/7Go0py2.png)
# The VIA keymap for Noxary 280 # The VIA keymap for Noxary 280

View File

@ -1,2 +1,5 @@
VIA_ENABLE = yes VIA_ENABLE = yes
MOUSEKEY_ENABLE = no MOUSEKEY_ENABLE = no
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
LTO_ENABLE = yes

View File

@ -1,9 +1,13 @@
Noxary 280 # Noxary 280
![Noxary 280 WKL](https://i.imgur.com/CuQz0qWl.png)
![Noxary 280 WK](https://i.imgur.com/iAQYzsql.png)
A fully customizable TKL keyboard. A fully customizable TKL keyboard.
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin), [Rozakin](https://github.com/rozakiin) Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin), [Rozakiin](https://github.com/rozakiin)
Hardware Supported: 280 PCB Hardware Supported: Noxary 280 PCB
Hardware Availability: [Geekhack Group Buy](https://geekhack.org/index.php?topic=95660.0) Hardware Availability: [Geekhack Group Buy](https://geekhack.org/index.php?topic=95660.0)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):