Rgb matrix/enable modes explicitly (#13758)
* Change animations to require explicet activation * Add support for legacy config * Make default for now * Add LED Matrix support * change LED Matrix docs
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@ -1,11 +1,11 @@
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
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# endif
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@ -17,11 +17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
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# endif
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