Add tap toggle feature to action.
This commit is contained in:
162
common/action.c
162
common/action.c
@ -19,6 +19,8 @@ uint8_t current_layer = 0;
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/* tap term(ms) */
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#define TAP_TERM 200
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/* number of tap which fires toggle feature */
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#define TAP_TOGGLE 5
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/* This counts up when tap occurs */
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uint8_t tap_count = 0;
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@ -59,10 +61,11 @@ static bool waiting_buffer_enq(keyrecord_t record)
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waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE;
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return true;
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}
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/*
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static keyrecord_t waiting_buffer_deq(void)
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{
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if (waiting_buffer_head == waiting_buffer_tail) {
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return (keyrecord_t){};
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return (keyrecord_t){}; // ???
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}
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uint8_t last_tail = waiting_buffer_tail;
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waiting_buffer_tail = waiting_buffer_tail + 1 % WAITING_BUFFER_SIZE;
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@ -72,6 +75,7 @@ static bool waiting_buffer_is_empty(void)
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{
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return (waiting_buffer_head == waiting_buffer_tail);
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}
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*/
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static void waiting_buffer_clear(void)
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{
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waiting_buffer_head = 0;
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@ -93,9 +97,7 @@ static bool waiting_buffer_has_anykey_pressed(void)
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}
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return false;
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}
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static void waiting_buffer_process(void)
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{
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}
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/* Oneshot modifier
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*
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@ -270,6 +272,7 @@ void action_exec(keyevent_t event)
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if (!IS_NOEVENT(record.event)) debug("processed.\n");
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} else {
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if (!IS_NOEVENT(record.event)) debug("enqueued.\n");
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// enqueue
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if (!waiting_buffer_enq(record)) {
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// clear all in case of overflow.
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clear_keyboard();
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@ -278,7 +281,6 @@ void action_exec(keyevent_t event)
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}
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}
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// TODO: need to process every time?
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// process waiting_buffer
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for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) {
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if (process_tap(&waiting_buffer[waiting_buffer_tail])) {
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@ -292,7 +294,6 @@ void action_exec(keyevent_t event)
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static void process(keyrecord_t *record)
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{
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// TODO: use record
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keyevent_t event = record->event;
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uint8_t tap_count = record->tap_count;
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@ -450,9 +451,20 @@ static void process(keyrecord_t *record)
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}
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break;
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case 0xF0:
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// TODO: tap toggle
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// tap toggle
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if (event.pressed) {
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if (tap_count < TAP_TOGGLE) {
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layer_switch(action.layer.opt);
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}
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} else {
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if (tap_count >= TAP_TOGGLE) {
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debug("LAYER_PRESSED: tap toggle.\n");
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layer_switch(action.layer.opt);
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}
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}
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break;
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case 0xFF:
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// change default layer
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if (event.pressed) {
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default_layer = action.layer.opt;
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layer_switch(default_layer);
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@ -461,30 +473,15 @@ static void process(keyrecord_t *record)
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default:
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// with tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key)) {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_PRESSED: No tap: layer_switch\n");
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layer_switch(action.layer.opt);
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}
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} else {
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// TODO: while other key tapping
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debug("LAYER_PRESSED: No tap: layer_switch\n");
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layer_switch(action.layer.opt);
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}
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/*
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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} else {
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debug("LAYER_PRESSED: No tap: layer_switch\n");
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layer_switch(action.layer.opt);
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}
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*/
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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@ -502,16 +499,43 @@ static void process(keyrecord_t *record)
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}
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break;
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case 0xF0:
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// Ignored. LAYER_RELEASED with tap toggle is invalid action.
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// tap toggle
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if (event.pressed) {
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if (tap_count >= TAP_TOGGLE) {
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debug("LAYER_RELEASED: tap toggle.\n");
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layer_switch(action.layer.opt);
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}
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} else {
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if (tap_count < TAP_TOGGLE) {
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layer_switch(action.layer.opt);
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}
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}
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break;
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case 0xFF:
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// change default layer
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if (!event.pressed) {
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default_layer = action.layer.opt;
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layer_switch(default_layer);
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}
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break;
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default:
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// Ignored. LAYER_RELEASED with tap key is invalid action.
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// with tap key
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if (event.pressed) {
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if (tap_count > 0) {
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debug("LAYER_RELEASED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_RELEASED: No tap: NO ACTION\n");
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}
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} else {
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if (tap_count > 0) {
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debug("LAYER_RELEASED: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_RELEASED: No tap: layer_switch\n");
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layer_switch(action.layer.opt);
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}
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}
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break;
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}
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break;
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@ -525,7 +549,21 @@ static void process(keyrecord_t *record)
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}
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break;
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case 0xF0:
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// TODO: tap toggle
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// tap toggle
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if (event.pressed) {
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if (tap_count < TAP_TOGGLE) {
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debug("LAYER_BIT: tap toggle(press).\n");
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layer_switch(current_layer | action.layer.opt);
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}
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} else {
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if (tap_count < TAP_TOGGLE) {
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debug("LAYER_BIT: tap toggle(release).\n");
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layer_switch(current_layer & ~action.layer.opt);
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} else {
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debug("LAYER_BIT: tap toggle.\n");
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layer_switch(current_layer | action.layer.opt);
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}
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}
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break;
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case 0xFF:
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// change default layer
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@ -558,6 +596,7 @@ static void process(keyrecord_t *record)
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}
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break;
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}
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break;
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case ACT_LAYER_EXT:
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switch (action.layer.opt) {
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case 0x00:
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@ -569,16 +608,43 @@ static void process(keyrecord_t *record)
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}
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break;
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case 0xF0:
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// TODO: tap toggle
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// tap toggle
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if (event.pressed) {
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if (tap_count < TAP_TOGGLE) {
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layer_switch(default_layer);
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}
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} else {
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if (tap_count >= TAP_TOGGLE) {
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debug("LAYER_EXT_PRESSED: tap toggle.\n");
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layer_switch(default_layer);
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}
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}
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break;
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case 0xFF:
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// change default layer
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if (event.pressed) {
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default_layer = current_layer;
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layer_switch(default_layer);
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}
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break;
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default:
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// TODO: tap key
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// with tap key
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if (event.pressed) {
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if (tap_count > 0) {
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debug("LAYER_EXT_PRESSED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_EXT_PRESSED: No tap: layer_switch\n");
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layer_switch(default_layer);
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}
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} else {
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if (tap_count > 0) {
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debug("LAYER_EXT_PRESSED: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_EXT_PRESSED: No tap: NO ACTION\n");
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}
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}
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break;
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}
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break;
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@ -590,17 +656,43 @@ static void process(keyrecord_t *record)
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layer_switch(default_layer);
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}
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break;
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case 0xF0:
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// tap toggle
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if (event.pressed) {
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if (tap_count >= TAP_TOGGLE) {
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debug("LAYER_EXT_RELEASED: tap toggle.\n");
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layer_switch(default_layer);
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}
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} else {
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if (tap_count < TAP_TOGGLE) {
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layer_switch(default_layer);
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}
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}
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break;
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case 0xFF:
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// change default layer
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if (!event.pressed) {
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default_layer = current_layer;
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layer_switch(default_layer);
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}
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break;
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case 0xF0:
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default:
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// Ignore tap.
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if (!event.pressed) {
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layer_switch(default_layer);
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// with tap key
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if (event.pressed) {
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if (tap_count > 0) {
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debug("LAYER_EXT_RELEASED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_EXT_RELEASED: No tap: NO ACTION\n");
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}
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} else {
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if (tap_count > 0) {
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debug("LAYER_EXT_RELEASED: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_EXT_RELEASED: No tap: layer_switch\n");
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layer_switch(default_layer);
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}
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}
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break;
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}
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