Keyboard: add newgame (#4466)
* Add files via upload * Add files via upload * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/newgame40.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add readme (newgame40) * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keymap.c * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add files via upload * remove community/ortho_4x10
This commit is contained in:
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75
keyboards/newgame40/config.h
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75
keyboards/newgame40/config.h
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/*
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Copyright 2018 Go Takigawa <gotakigawa@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER GoTakigawa
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#define PRODUCT NEWGAME40
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#define DESCRIPTION 4x10key keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 10
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/* pin-out */
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#define MATRIX_ROW_PINS { F7, B1, B3, B2 }
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#define MATRIX_COL_PINS { D3, D2, D1, D0, D4, C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* ws2812 RGB LED */
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#define RGB_DI_PIN F6
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 25 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#ifndef IOS_DEVICE_ENABLE
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 130
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#endif
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#define RGBLIGHT_VAL_STEP 17
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#else
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 90
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#else
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#define RGBLIGHT_LIMIT_VAL 45
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#endif
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#define RGBLIGHT_VAL_STEP 4
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#endif
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define TAPPING_TERM 200
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13
keyboards/newgame40/info.json
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13
keyboards/newgame40/info.json
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{
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"keyboard_name": "NEWGAME40",
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"url": "",
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"maintainer": "qmk",
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"width": 10,
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"height": 4,
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"layouts": {
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"LAYOUT_ortho_4x10": {
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"key_count": 40,
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}]
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}
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}
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}
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keyboards/newgame40/keymaps/default/config.h
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5
keyboards/newgame40/keymaps/default/config.h
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#pragma once
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// place overrides here
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keyboards/newgame40/keymaps/default/keymap.c
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keyboards/newgame40/keymaps/default/keymap.c
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/* Copyright 2018 GoTakigawa
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum layers {
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_QWERTY,
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_COLEMAK,
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_DVORAK,
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_EUCALYN,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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EUCALYN,
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ADJUST,
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};
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// Fillers to make layering more clear
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,---------------------------------------------------------------------.
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* | Q | W | E | R | T | Y | U | I | O | P |
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* |------+------+------+------+------+------|------+------+------+------|
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* | A | S | D | F | G | H | J | K | L | - |
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* |------+------+------+------+------+------+-------------+------+------|
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* | Z | X | C | V | B | N | M | , | . | / |
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* |-------------+------+------+------+------+------+------+------+------'
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* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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* `---------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x10( \
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_MINS, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
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KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
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),
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/* Colemak
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* ,---------------------------------------------------------------------.
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* | Q | W | F | P | G | J | L | U | Y | - |
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* |------+------+------+------+------+------|------+------+------+------|
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* | A | R | S | T | D | H | N | E | I | O |
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* |------+------+------+------+------+------+-------------+------+------|
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* | Z | X | C | V | B | K | M | , | . | / |
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* |-------------+------+------+------+------+------+------+------+------'
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* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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* `---------------------------------------------------------------------'
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*/
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[_COLEMAK] = LAYOUT_ortho_4x10( \
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KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_MINS, \
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KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
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KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
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),
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/* Dvorak
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* ,---------------------------------------------------------------------.
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* | " | , | . | P | Y | F | G | C | R | L |
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* |------+------+------+------+------+------|------+------+------+------|
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* | A | O | E | U | I | D | H | T | N | S |
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* |------+------+------+------+------+------+-------------+------+------|
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* | ; | Q | J | K | X | B | M | W | V | Z |
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* |-------------+------+------+------+------+------+------+------+------'
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* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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* `---------------------------------------------------------------------'
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*/
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[_DVORAK] = LAYOUT_ortho_4x10( \
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KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, \
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KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, \
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KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, \
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KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
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),
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/* Lower
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* ,---------------------------------------------------------------------.
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* | Esc | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------|
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* | | | | | | | | | | |
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* |------+------+------+------+------+------+-------------+------+------|
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* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 |
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* |-------------+------+------+------+------+------+------+------+------'
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* | F1 | F2 | | F3 | F4 | F5 | F6 | | F7 | F8 |
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* `---------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x10( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \
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KC_F1, KC_F2, _______, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_F7, KC_F8 \
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),
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/* Raise
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* ,---------------------------------------------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------+------|------+------+------+------|
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* | ! | " | # | $ | % | & | ' | ( | ) | _ |
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* |------+------+------+------+------+------+-------------+------+------|
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* | = | ¥ | { | } | * | ~ | | | < | > | ? |
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* |-------------+------+------+------+------+------+------+------+------'
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* | F1 | Alt | | [ | ] | ; | : | | \ | / |
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* `---------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x10( \
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
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KC_EXLM, KC_DQT, KC_HASH, KC_DLR, KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_UNDS, \
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KC_EQL, KC_JYEN, KC_LCBR, KC_RCBR, KC_ASTR, KC_TILD, KC_PIPE, KC_LABK, KC_RABK, KC_QUES, \
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KC_F1, KC_LALT, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_COLN, _______, KC_BSLS, KC_SLSH \
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),
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/* EUCALYN
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* ,---------------------------------------------------------------------.
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* | Q | W | , | . | ; | M | R | D | Y | P |
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* |------+------+------+------+------+------|------+------+------+------|
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* | A | O | E | I | U | G | T | K | S | N |
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* |------+------+------+------+------+------+-------------+------+------|
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* | Z | X | C | V | F | B | H | J | L | / |
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* `-------------+------+------+------+------+------+------+-------------'
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* |Shift | GUI |Lower | Ctrl |Space | Bksp |Enter |Raise | Left |Right |
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* `---------------------------------------------------------------------'
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*/
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[_EUCALYN] = LAYOUT_ortho_4x10( \
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KC_Q, KC_W, KC_COMM, KC_DOT, KC_SCLN, KC_M, KC_R, KC_D, KC_Y, KC_P, \
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KC_A, KC_O, KC_E, KC_I, KC_U, KC_G, KC_T, KC_K, KC_S, KC_N, \
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KC_Z, KC_X, KC_C, KC_V, KC_F, KC_B, KC_H, KC_J, KC_L, KC_SLSH, \
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KC_LSFT, KC_LGUI, LT(_LOWER,KC_LANG2), KC_LCTL, KC_SPC, KC_BSPC, KC_ENT, LT(_RAISE,KC_LANG1), KC_LEFT, KC_RGHT\
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),
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/* Adjust (Lower + Raise)
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* ,---------------------------------------------------------------------.
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* | |RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| |
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* |------+------+------+------+------+------.------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm|AGswap| |BL TOG|BL STP|
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* |------+------+------+------+------+------+------+------+------+------|
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* |Qwerty|Colemk|Dvorak|Eucalyn| | | | | | |
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* |------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | |
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* `---------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x10( \
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_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, \
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QWERTY, COLEMAK, DVORAK, EUCALYN, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case EUCALYN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_EUCALYN);
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}
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return false;
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break;
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}
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return true;
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}
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5
keyboards/newgame40/newgame40.c
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5
keyboards/newgame40/newgame40.c
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#include "newgame40.h"
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void matrix_init_kb(void) {
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matrix_init_user();
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}
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19
keyboards/newgame40/newgame40.h
Normal file
19
keyboards/newgame40/newgame40.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef NEWGAME40_H
|
||||
#define NEWGAME40_H
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT_ortho_4x10( \
|
||||
k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
|
||||
k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
|
||||
k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
|
||||
k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
|
||||
) \
|
||||
{ \
|
||||
{k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
|
||||
{k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
|
||||
{k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
|
||||
{k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
|
||||
}
|
||||
|
||||
#endif
|
17
keyboards/newgame40/readme.md
Normal file
17
keyboards/newgame40/readme.md
Normal file
@ -0,0 +1,17 @@
|
||||
# NEWGAME40
|
||||
|
||||
![NEWGAME40](https://i.imgur.com/HtujXda.jpg)
|
||||
|
||||
40% (4x10) ortholinear keyboard.
|
||||
|
||||
Keyboard Maintainer:
|
||||
[GoTakigawa](https://github.com/GoTakigawa)
|
||||
[@Go_Drums](https://twitter.com/Go_Drums)
|
||||
Hardware Supported: The NEWGAME40 PCBs, ProMicro supported
|
||||
Hardware Availability: Group buy soon
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make newgame40:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
74
keyboards/newgame40/rules.mk
Normal file
74
keyboards/newgame40/rules.mk
Normal file
@ -0,0 +1,74 @@
|
||||
# MCU name
|
||||
#MCU = at90usb1287
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = yes # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
|
||||
IOS_DEVICE_ENABLE = no # connect to IOS Device
|
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE )), yes)
|
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
endif
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
LAYOUTS = ortho_4x10
|
10
layouts/default/ortho_4x10/default_ortho_4x10/keymap.c
Normal file
10
layouts/default/ortho_4x10/default_ortho_4x10/keymap.c
Normal file
@ -0,0 +1,10 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_ortho_4x10(
|
||||
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
|
||||
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
|
||||
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J,
|
||||
KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J
|
||||
)
|
||||
};
|
4
layouts/default/ortho_4x10/layout.json
Normal file
4
layouts/default/ortho_4x10/layout.json
Normal file
@ -0,0 +1,4 @@
|
||||
["","","","","","","","","",""],
|
||||
["","","","","","","","","",""],
|
||||
["","","","","","","","","",""],
|
||||
["","","","","","","","","",""]
|
3
layouts/default/ortho_4x10/readme.md
Normal file
3
layouts/default/ortho_4x10/readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# ortho_4x10
|
||||
|
||||
LAYOUT_ortho_4x10
|
Loading…
Reference in New Issue
Block a user