[deadcyclo layout] Added lotsof new emojis and some new unicode keys
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@ -15,7 +15,22 @@ enum custom_keycodes {
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RGB_SLD,
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SHRUG,
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YAY,
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HUG
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HUG,
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SMILE,
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SMILE2,
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HMM1,
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HMM2,
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BEAR1,
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BEAR2,
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FUU,
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EGGY1,
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EGGY2,
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FACE1,
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FACE2,
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UHU,
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SMRK1,
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SMRK2,
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LOVE
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};
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// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
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@ -153,13 +168,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | VER | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | Shrug| yay | hug | | | | | | ■ | λ | → | ➙ | ▻ | |
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* | | shrug| yay | hug | smile|smile2| | | | ■ | λ | → | ➙ | ▻ | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | |------| |------| | | | | | |
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* | | hmm1 | hmm2 | bear1| bear2| fuu |------| |------| ☺ | ☻ | ☹ | ♡ | ♥ | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | | | | |
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* | | eggy1| eggy2| face1| face2| uhu | | | | ❤ | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | | | | |
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* | | smrk1| smrk2| love | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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@ -172,18 +187,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Unicode
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[NAVG] = KEYMAP(
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KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, SHRUG, YAY, HUG, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, SHRUG, YAY, HUG, SMILE, SMILE2, KC_TRNS,
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KC_TRNS, HMM1, HMM2, BEAR1, BEAR2, FUU,
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KC_TRNS, EGGY1, EGGY2, FACE1, FACE2, UHU, KC_TRNS,
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KC_TRNS, SMRK1, SMRK2, LOVE, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
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UC(0x263a), UC(0x263b), UC(0x2639), UC(0x2661), UC(0x2665), KC_TRNS,
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KC_TRNS, UC(0x2764), KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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@ -288,6 +303,157 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case SMILE:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0298); unicode_input_finish();
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unicode_input_start(); register_hex(0x203f); unicode_input_finish();
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unicode_input_start(); register_hex(0x0298); unicode_input_finish();
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}
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return false;
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break;
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case SMILE2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x0298); unicode_input_finish();
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unicode_input_start(); register_hex(0x203f); unicode_input_finish();
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unicode_input_start(); register_hex(0x0298); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case HMM1:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
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}
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return false;
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break;
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case HMM2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x0ca0); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case BEAR1:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0295); unicode_input_finish();
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unicode_input_start(); register_hex(0x2022); unicode_input_finish();
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unicode_input_start(); register_hex(0x1d25); unicode_input_finish();
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unicode_input_start(); register_hex(0x2022); unicode_input_finish();
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unicode_input_start(); register_hex(0x0294); unicode_input_finish();
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}
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return false;
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break;
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case BEAR2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x1d54); unicode_input_finish();
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unicode_input_start(); register_hex(0x1d25); unicode_input_finish();
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unicode_input_start(); register_hex(0x1d54); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case FUU:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x256d); unicode_input_finish();
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unicode_input_start(); register_hex(0x2229); unicode_input_finish();
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unicode_input_start(); register_hex(0x256e); unicode_input_finish();
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x002d); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x002d); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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unicode_input_start(); register_hex(0x256d); unicode_input_finish();
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unicode_input_start(); register_hex(0x2229); unicode_input_finish();
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unicode_input_start(); register_hex(0x256e); unicode_input_finish();
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}
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return false;
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break;
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case EGGY1:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x256f); unicode_input_finish();
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unicode_input_start(); register_hex(0x00b0); unicode_input_finish();
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unicode_input_start(); register_hex(0x25a1); unicode_input_finish();
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unicode_input_start(); register_hex(0x00b0); unicode_input_finish();
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unicode_input_start(); register_hex(0xff09); unicode_input_finish();
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unicode_input_start(); register_hex(0x256f); unicode_input_finish();
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}
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return false;
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break;
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case EGGY2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x30ce); unicode_input_finish();
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x0020); unicode_input_finish();
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unicode_input_start(); register_hex(0x309c); unicode_input_finish();
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unicode_input_start(); register_hex(0x002d); unicode_input_finish();
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unicode_input_start(); register_hex(0x309c); unicode_input_finish();
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unicode_input_start(); register_hex(0x30ce); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case FACE1:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x002d); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x002d); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case FACE2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x2022); unicode_input_finish();
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unicode_input_start(); register_hex(0x005f); unicode_input_finish();
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unicode_input_start(); register_hex(0x2022); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case UHU:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x2299); unicode_input_finish();
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unicode_input_start(); register_hex(0xfe4f); unicode_input_finish();
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unicode_input_start(); register_hex(0x2299); unicode_input_finish();
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}
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return false;
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break;
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case SMRK1:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x005e); unicode_input_finish();
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unicode_input_start(); register_hex(0x032e); unicode_input_finish();
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unicode_input_start(); register_hex(0x005e); unicode_input_finish();
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}
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return false;
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break;
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case SMRK2:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x0028); unicode_input_finish();
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unicode_input_start(); register_hex(0x005e); unicode_input_finish();
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unicode_input_start(); register_hex(0x032e); unicode_input_finish();
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unicode_input_start(); register_hex(0x005e); unicode_input_finish();
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unicode_input_start(); register_hex(0x0029); unicode_input_finish();
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}
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return false;
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break;
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case LOVE:
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if (record->event.pressed) {
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unicode_input_start(); register_hex(0x2665); unicode_input_finish();
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unicode_input_start(); register_hex(0x203f); unicode_input_finish();
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unicode_input_start(); register_hex(0x2665); unicode_input_finish();
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}
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return false;
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break;
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}
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return true;
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}
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@ -57,6 +57,7 @@ The unicode layer provides keys for directly typing unicode (utf-8)
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- 10.01.2017 Added layer images to readme
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- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
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- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
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- 25.01.2017 Added lots of new emojis and some unicode keys
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# TODO
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