Make arm_atsam led matrix circular animation circular rather than obloid
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@ -218,6 +218,7 @@ void disp_calc_extents(void)
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disp.width = disp.right - disp.left;
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disp.height = disp.top - disp.bottom;
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disp.max_distance = sqrtf(powf(disp.width, 2) + powf(disp.height, 2));
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}
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void disp_pixel_setup(void)
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@ -267,6 +268,7 @@ void led_matrix_run(void)
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float go;
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float bo;
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float po;
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uint8_t led_this_run = 0;
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led_setup_t *f = (led_setup_t*)led_setups[led_animation_id];
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@ -330,7 +332,7 @@ void led_matrix_run(void)
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{
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if (led_animation_circular) {
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po = sqrtf((powf(fabsf(50 - led_cur->py), 2) + powf(fabsf(50 - led_cur->px), 2)));
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po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
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}
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else {
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if (led_animation_orientation)
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@ -83,6 +83,7 @@ typedef struct led_disp_s {
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float bottom;
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float width;
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float height;
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float max_distance;
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} led_disp_t;
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uint8_t led_matrix_init(void);
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