add 2 new layers and add 3 more tap dance setups (#771)
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@ -2,6 +2,8 @@
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#pragma once
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#pragma once
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#define DYNAMIC_KEYMAP_LAYER_COUNT 6
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#define VIAL_TAP_DANCE_ENTRIES 10
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#define VIAL_KEYBOARD_UID {0x47, 0x97, 0x7E, 0x32, 0xC9, 0xAC, 0x13, 0xF3}
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#define VIAL_KEYBOARD_UID {0x47, 0x97, 0x7E, 0x32, 0xC9, 0xAC, 0x13, 0xF3}
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#define VIAL_UNLOCK_COMBO_ROWS { 2, 3, 0, 0, 0 }
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#define VIAL_UNLOCK_COMBO_ROWS { 2, 3, 0, 0, 0 }
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@ -40,4 +40,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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),
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[4] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[5] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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};
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