rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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@ -3,10 +3,11 @@
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#include "rgb_matrix_types.h"
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extern rgb_counters_t g_rgb_counters;
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extern led_config_t g_led_config;
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extern rgb_config_t rgb_matrix_config;
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static void raindrops_set_color(int i, effect_params_t* params) {
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if (!HAS_ANY_FLAGS(g_rgb_leds[i].flags, params->flags)) return;
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if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
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HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
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// Take the shortest path between hues
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