rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct * Converting last keyboard & updating effects to take advantage of the new structure * New struct should not be const * Updated docs * Changing define ___ for no led to NO_LED * Missed converting some keymap usages of the old struct layout
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@ -2,6 +2,7 @@
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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extern led_config_t g_led_config;
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extern rgb_config_t rgb_matrix_config;
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extern last_hit_t g_last_hit_tracker;
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