Fix broken Lighting Layers when RGBLIGHT_MAX_LAYERS > 16 (#11406)

* fix incorrect bit math when RGBLIGHT_MAX_LAYERS > 16

* with 1UL cast is not needed

* ...but just casting works and is even more efficient

* cformat
This commit is contained in:
Joshua Diamond 2021-01-02 16:42:48 -05:00 committed by GitHub
parent c07543133a
commit b3de903a3d
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@ -628,7 +628,7 @@ void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) { rgblight_set
#ifdef RGBLIGHT_LAYERS #ifdef RGBLIGHT_LAYERS
void rgblight_set_layer_state(uint8_t layer, bool enabled) { void rgblight_set_layer_state(uint8_t layer, bool enabled) {
rgblight_layer_mask_t mask = 1 << layer; rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer;
if (enabled) { if (enabled) {
rgblight_status.enabled_layer_mask |= mask; rgblight_status.enabled_layer_mask |= mask;
} else { } else {
@ -649,7 +649,7 @@ void rgblight_set_layer_state(uint8_t layer, bool enabled) {
} }
bool rgblight_get_layer_state(uint8_t layer) { bool rgblight_get_layer_state(uint8_t layer) {
rgblight_layer_mask_t mask = 1 << layer; rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer;
return (rgblight_status.enabled_layer_mask & mask) != 0; return (rgblight_status.enabled_layer_mask & mask) != 0;
} }
@ -689,7 +689,7 @@ static uint16_t _blink_timer;
void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) { void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
rgblight_set_layer_state(layer, true); rgblight_set_layer_state(layer, true);
_blinked_layer_mask |= 1 << layer; _blinked_layer_mask |= (rgblight_layer_mask_t)1 << layer;
_blink_timer = timer_read(); _blink_timer = timer_read();
_blink_duration = duration_ms; _blink_duration = duration_ms;
} }
@ -697,7 +697,7 @@ void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) {
void rgblight_unblink_layers(void) { void rgblight_unblink_layers(void) {
if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) { if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) {
for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) { for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) {
if ((_blinked_layer_mask & 1 << layer) != 0) { if ((_blinked_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) {
rgblight_set_layer_state(layer, false); rgblight_set_layer_state(layer, false);
} }
} }