March merge additions pt2 (#433)

* fix: move more Vial keymaps to intended folders

* fix: builds

* fix: libra_mini

* fix: pull upstream changes for binepad/bn009

* fix: velocifire/sun20pro

* fix: ekow/akira

---------

Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
This commit is contained in:
Less/Rikki 2023-04-09 21:00:44 -04:00 committed by GitHub
parent 45fd373661
commit b5da2c9db9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
63 changed files with 200 additions and 880 deletions

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@ -1,28 +1,33 @@
{ {
"keyboard_name": "BN009",
"manufacturer": "Binepad", "manufacturer": "Binepad",
"url": "https://binepad.com", "keyboard_name": "BN009",
"maintainer": "binepad", "maintainer": "binepad",
"usb": { "features": {
"vid": "0x4249", "bootmagic": true,
"pid": "0x4295", "command": false,
"device_version": "0.0.1" "console": false,
"extrakey": true,
"mousekey": true,
"nkro": false
},
"url": "http://binepad.com",
"usb": {
"vid": "0x4249",
"pid": "0x4295"
}, },
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"layouts": { "layouts": {
"LAYOUT": { "LAYOUT_ortho_3x3": {
"layout": [ "layout": [
{"x":0, "y":0, "matrix": [0, 0]}, { "matrix": [0, 0], "x": 0, "y": 0, "label": "k00" },
{"x":1, "y":0, "matrix": [0, 1]}, { "matrix": [0, 1], "x": 1, "y": 0, "label": "k01" },
{"x":2, "y":0, "matrix": [0, 2]}, { "matrix": [0, 2], "x": 2, "y": 0, "label": "k02" },
{"x":0, "y":1, "matrix": [1, 0]}, { "matrix": [1, 0], "x": 0, "y": 1, "label": "k10" },
{"x":1, "y":1, "matrix": [1, 1]}, { "matrix": [1, 1], "x": 1, "y": 1, "label": "k11" },
{"x":2, "y":1, "matrix": [1, 2]}, { "matrix": [1, 2], "x": 2, "y": 1, "label": "k12" },
{"x":0, "y":2, "matrix": [2, 0]}, { "matrix": [2, 0], "x": 0, "y": 2, "label": "k20" },
{"x":1, "y":2, "matrix": [2, 1]}, { "matrix": [2, 1], "x": 1, "y": 2, "label": "k21" },
{"x":2, "y":2, "matrix": [2, 2]} { "matrix": [2, 2], "x": 2, "y": 2, "label": "k22" }
] ]
} }
} }
} }

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@ -1,8 +1,8 @@
{ {
"keyboard": "binepad/bn009", "keyboard": "binepad/bn009r2",
"version": 1, "version": 1,
"author": "binepad", "author": "binepad",
"notes": "This file is a keymap.json file for binepad/bn009", "notes": "This file is a keymap.json file for binepad/bn009r2",
"keymap": "default", "keymap": "default",
"layout": "LAYOUT_ortho_3x3", "layout": "LAYOUT_ortho_3x3",
"layers": [ "layers": [

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@ -1,11 +0,0 @@
// Copyright 2020 Binepad (@binepad)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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@ -1,13 +1,14 @@
{ {
"keyboard_name": "BN009 R1", "keyboard_name": "BN009 R1",
"bootloader": "atmel-dfu", "bootloader": "atmel-dfu",
"diode_direction": "COL2ROW", "diode_direction": "COL2ROW",
"matrix_pins": { "matrix_pins": {
"cols": ["D2", "D1", "D0"], "cols": ["D2", "D1", "D0"],
"rows": ["B6", "B5", "B4"] "rows": ["B6", "B5", "B4"]
}, },
"processor": "atmega32u4", "processor": "atmega32u4",
"usb": { "usb": {
"device_version": "0.0.1" "device_version": "0.0.1"
}
} }
}

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@ -3,6 +3,7 @@
#pragma once #pragma once
/* /*
* Wear Leveling EEPROM Emulation * Wear Leveling EEPROM Emulation
*/ */

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@ -1,3 +1,3 @@
# BINEPAD BN009 R2 # BINEPAD BN009 R2
* Hardware Supported: BN009 R2 *(ft. STM32F103)* * Hardware Supported: BN009 *(ft. STM32F103)*

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@ -1,5 +1 @@
# Copyright 2022 Binepad (@binpad) # This file is intentionally left blank
# SPDX-License-Identifier: GPL-2.0-or-later
EPROM_DRIVER = wear_leveling
WEAR_LEVELING_DRIVER = embedded_flash

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@ -2,7 +2,7 @@
![BINEPAD BN009](https://imgur.com/fu0iXD0h.jpg) ![BINEPAD BN009](https://imgur.com/fu0iXD0h.jpg)
*A 9% macropad.* A 9% macropad.
* Keyboard Maintainer: [binepad](https://github.com/binepad) * Keyboard Maintainer: [binepad](https://github.com/binepad)
* Hardware Supported: * Hardware Supported:

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@ -1,12 +1,3 @@
# Build Options # This file is mostly left blank
# change yes to no to disable
# DEFAULT_FOLDER = binepad/bn009/r2
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

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@ -1,12 +0,0 @@
// Copyright 2023 Binepad (@binepad)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/*
* Wear Leveling EEPROM Emulation
*/
#define WEAR_LEVELING_LOGICAL_SIZE 2048 // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM.
#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size.

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@ -1,42 +0,0 @@
{
"manufacturer": "Binepad",
"keyboard_name": "BN009 R2",
"maintainer": "binepad",
"bootloader": "stm32duino",
"diode_direction": "COL2ROW",
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": false
},
"matrix_pins": {
"cols": ["A1", "A2", "A6"],
"rows": ["B6", "B7", "B2"]
},
"processor": "STM32F103",
"url": "http://binepad.com",
"usb": {
"vid": "0x4249",
"pid": "0x4295",
"device_version": "2.0.0"
},
"community_layouts": ["ortho_3x3"],
"layouts": {
"LAYOUT_ortho_3x3": {
"layout": [
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1, "y": 0 },
{ "matrix": [0, 2], "x": 2, "y": 0 },
{ "matrix": [1, 0], "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1, "y": 1 },
{ "matrix": [1, 2], "x": 2, "y": 1 },
{ "matrix": [2, 0], "x": 0, "y": 2 },
{ "matrix": [2, 1], "x": 1, "y": 2 },
{ "matrix": [2, 2], "x": 2, "y": 2 }
]
}
}
}

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@ -1,15 +0,0 @@
{
"keyboard": "binepad/bn009r2",
"version": 1,
"author": "binepad",
"notes": "This file is a keymap.json file for binepad/bn009r2",
"keymap": "default",
"layout": "LAYOUT_ortho_3x3",
"layers": [
[
"KC_7", "KC_8", "KC_9",
"KC_4", "KC_5", "KC_6",
"KC_1", "KC_2", "KC_3"
]
]
}

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@ -1,35 +0,0 @@
{
"config": {
"features": {
"via": true
}
},
"keyboard": "binepad/bn009r2",
"version": 1,
"author": "binepad",
"notes": "This file is a keymap.json file for binepad/bn009r2",
"keymap": "via",
"layout": "LAYOUT_ortho_3x3",
"layers": [
[
"KC_7", "KC_8", "KC_9",
"KC_4", "KC_5", "KC_6",
"KC_1", "KC_2", "KC_3"
],
[
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO"
],
[
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO"
],
[
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO",
"KC_NO", "KC_NO", "KC_NO"
]
]
}

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@ -1,27 +0,0 @@
# BINEPAD BN009 R2
![BINEPAD BN009](https://imgur.com/fu0iXD0h.jpg)
*A 9% macropad*
* Keyboard Maintainer: [binepad](https://github.com/binepad)
* Hardware Supported: BN009 *(ft. STM32F103)*
* Hardware Availability: [binepad.com](https://www.binepad.com/bn009)
Make example for this keyboard (after setting up your build environment):
make binepad/bn009r2:default
Flashing example for this keyboard:
make binepad/bn009r2:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key) and plug in the keyboard
* **Physical reset button**: Briefly press the button under the small hole on the back of the macropad
* **Keycode in layout**: Press the key mapped to `QK_BOOT` or `RESET` if it is available

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# This file is intentionally left blank

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "bongopad.h"

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@ -1,20 +0,0 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef KB_H
#define KB_H
#include "quantum.h"
#define LAYOUT( \
K00, \
K10, K11, K12, \
K20, K21, K22, \
K30, K31, K32 \
) { \
{ K00, KC_NO, KC_NO }, \
{ K10, K11, K12 }, \
{ K20, K21, K22 }, \
{ K30, K31, K32 } \
}
#endif

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@ -1,68 +0,0 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x1234
#define PRODUCT_ID 0x2949
#define DEVICE_VER 0x0001
#define MANUFACTURER Ll3macorn
#define PRODUCT BongoPad
#define DESCRIPTION BongoPad
#define VIAL_KEYBOARD_UID {0x08, 0xDB, 0x6F, 0x28, 0x40, 0xFD, 0x6F, 0x58}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 0 }
#define VIAL_UNLOCK_COMBO_COLS { 0, 2 }
#define NO_ACTION_TAPPING
#define RGB_DI_PIN E6
#define RGBLED_NUM 6
#define VIAL_TAP_DANCE_ENTRIES 4
#define DYNAMIC_KEYMAP_LAYER_COUNT 4
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 3
/* key matrix pins */
#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define ENCODERS_PAD_A { B1 }
#define ENCODERS_PAD_B { B3 }
#define LAYER_STATE_8BIT
#define NO_ACTION_ONESHOT
/* number of backlight levels */
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#endif

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// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include <stdio.h>
enum layers {
Layer1,
Layer2,
Layer3,
Layer4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[Layer1] = LAYOUT(
KC__MUTE,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3),
[Layer2] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer3] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer4] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC)
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC__VOLUP);
} else {
tap_code(KC__VOLDOWN);
}
return true;
}
#endif // ENCODER_ENABLE
#ifdef OLED_ENABLE
char wpm_str[32];
// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 0 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
#define TAP_FRAMES 2
#define TAP_SPEED 0 // above this wpm value typing animation to triggere
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
}
};
static const char PROGMEM prep[][ANIM_SIZE] = {
{
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
}
};
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
};
//assumes 1 frame prep stage
void animation_phase(void) {
if(get_current_wpm() <=IDLE_SPEED){
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if(get_current_wpm() >=TAP_SPEED){
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
}
}
if(get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
bool oled_task_user(void) {
render_anim();
oled_set_cursor(0,0);
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
oled_write(wpm_str, false);
return false;
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
#endif

View File

@ -1,184 +0,0 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include <stdio.h>
enum layers {
Layer1,
Layer2,
Layer3,
Layer4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[Layer1] = LAYOUT(
KC__MUTE,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3),
[Layer2] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer3] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer4] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC)
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC__VOLUP);
} else {
tap_code(KC__VOLDOWN);
}
return true;
}
#endif // ENCODER_ENABLE
#ifdef OLED_ENABLE
char wpm_str[32];
// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 0 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
#define TAP_FRAMES 2
#define TAP_SPEED 0 // above this wpm value typing animation to triggere
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
}
};
static const char PROGMEM prep[][ANIM_SIZE] = {
{
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0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
}
};
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
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0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
{
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0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
},
};
//assumes 1 frame prep stage
void animation_phase(void) {
if(get_current_wpm() <=IDLE_SPEED){
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if(get_current_wpm() >=TAP_SPEED){
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
}
}
if(get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
bool oled_task_user(void) {
render_anim();
oled_set_cursor(0,0);
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
oled_write(wpm_str, false);
return false;
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
#endif
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};

View File

@ -1,60 +0,0 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
ENCODER_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
WPM_ENABLE = yes
RGBLIGHT_ENABLE = yes

View File

@ -1,16 +0,0 @@
/* Copyright 2022 eugenepy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "akira.h"

View File

@ -24,6 +24,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS \ #define MATRIX_COL_PINS \
{ B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B5, B6, B7, B8, B9 } { B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B5, B6, B7, B8, B9 }
// Reset to QMK default for STM32042x6. Vial default is currently 8 pages.
#define FEE_PAGE_COUNT 2
/* /*
* Keyboard Matrix Assignments * Keyboard Matrix Assignments
* *

View File

@ -1,8 +1,8 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */ /* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once #pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 1 #define DYNAMIC_KEYMAP_LAYER_COUNT 1
#define VIAL_KEYBOARD_UID {0xD6, 0xF4, 0x6F, 0x56, 0x82, 0xE8, 0x06, 0x7B} #define VIAL_KEYBOARD_UID {0xD6, 0xF4, 0x6F, 0x56, 0x82, 0xE8, 0x06, 0x7B}
#define FEE_PAGE_COUNT 2
#define VIAL_UNLOCK_COMBO_ROWS { 0, 0} #define VIAL_UNLOCK_COMBO_ROWS { 0, 0}
#define VIAL_UNLOCK_COMBO_COLS { 0, 1 } #define VIAL_UNLOCK_COMBO_COLS { 0, 1 }

View File

@ -4,9 +4,4 @@
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

View File

@ -20,23 +20,24 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
// place overrides here
#define VIAL_KEYBOARD_UID {0xE4, 0x99, 0x35, 0x98, 0xBC, 0xC5, 0xA0, 0x11} #define VIAL_KEYBOARD_UID {0xE4, 0x99, 0x35, 0x98, 0xBC, 0xC5, 0xA0, 0x11}
#define VIAL_UNLOCK_COMBO_ROWS {4, 9} #define VIAL_UNLOCK_COMBO_ROWS {4, 9}
#define VIAL_UNLOCK_COMBO_COLS {4, 4} #define VIAL_UNLOCK_COMBO_COLS {4, 4}
// If you need more program area, try select and reduce rgblight modes to use.
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS) #if defined(LED_ANIMATIONS)
#define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING #undef RGBLIGHT_EFFECT_RGB_TEST
#undef RGBLIGHT_EFFECT_ALTERNATING
#undef RGBLIGHT_EFFECT_TWINKLE
#endif
// none of the other builds have enough room for anything else
#if !defined(KEYBOARD_helix_rev2)
#undef RGBLIGHT_EFFECT_RAINBOW_MOOD
#undef RGBLIGHT_EFFECT_RAINBOW_SWIRL
#undef RGBLIGHT_EFFECT_SNAKE
#undef RGBLIGHT_EFFECT_KNIGHT
#undef RGBLIGHT_EFFECT_CHRISTMAS
#endif #endif

View File

@ -1,20 +1,21 @@
VIA_ENABLE = yes VIA_ENABLE = yes
VIAL_ENABLE = yes VIAL_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
MOUSEKEY_ENABLE = no MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes EXTRAKEY_ENABLE = yes
WPM_ENABLE = yes
TAP_DANCE_ENABLE = yes
COMBO_ENABLE = no COMBO_ENABLE = no
GRAVE_ESC_ENABLE = no GRAVE_ESC_ENABLE = no
MAGIC_ENABLE = no MAGIC_ENABLE = no
BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no COMMAND_ENABLE = no
CONSOLE_ENABLE = no CONSOLE_ENABLE = no
QMK_SETTINGS = yes
LTO_ENABLE = yes LTO_ENABLE = yes
KEY_OVERRIDE_ENABLE = no KEY_OVERRIDE_ENABLE = no
ifneq ($(strip $(KEYBOARD)), helix/rev2)
TAP_DANCE_ENABLE = no
endif
ifeq ($(strip $(KEYBOARD)), helix/rev2/qmk_conf)
QMK_SETTINGS = no
endif

View File

@ -1,7 +1,7 @@
{ {
"name": "Helix rev2 5rows", "name": "Helix rev2 5rows",
"vendorId": "0x3265", "vendorId": "0x3265",
"productId": "0x0003", "productId": "0x0002",
"lighting": "qmk_rgblight", "lighting": "qmk_rgblight",
"matrix": { "matrix": {
"rows": 10, "rows": 10,
@ -113,4 +113,4 @@
] ]
] ]
} }
} }

View File

@ -24,6 +24,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define VIAL_KEYBOARD_UID {0xBC, 0x99, 0xF2, 0x61, 0x45, 0x7C, 0xC8, 0xB9} #define VIAL_KEYBOARD_UID {0xBC, 0x99, 0xF2, 0x61, 0x45, 0x7C, 0xC8, 0xB9}
#define VIAL_UNLOCK_COMBO_ROWS {0,9} #define VIAL_UNLOCK_COMBO_ROWS {0,9}
#define VIAL_UNLOCK_COMBO_COLS {0,5} #define VIAL_UNLOCK_COMBO_COLS {0,5}
#define NO_PRINT

View File

@ -6,3 +6,6 @@ TAP_DANCE_ENABLE = no
COMBO_ENABLE = no COMBO_ENABLE = no
KEY_OVERRIDE_ENABLE = no KEY_OVERRIDE_ENABLE = no
DYNAMIC_MACRO_ENABLE = yes DYNAMIC_MACRO_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no

View File

@ -1,12 +1,11 @@
{ {
"name": "Iris", "name": "Iris Rev. X",
"matrix": { "matrix": {
"rows": 10, "rows": 10,
"cols": 6 "cols": 6
}, },
"lighting":"qmk_backlight_rgblight", "lighting":"qmk_backlight_rgblight",
"vendorId":"0x494b", "vendorId":"0xCB10",
"productId":"0x0001",
"layouts": { "layouts": {
"keymap": [ "keymap": [
[{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"], [{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"],

View File

@ -20,8 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define USE_I2C // #define USE_I2C
#define EE_HANDS #define EE_HANDS
#define VIAL_KEYBOARD_UID {0xA1, 0x64, 0x55, 0x7E, 0x15, 0xFB, 0x6F, 0x0A}
// Added by Brian C. Arnold to support Vial. // Added by Brian C. Arnold to support Vial.
#define VIAL_KEYBOARD_UID {0xBC, 0x99, 0xF2, 0x61, 0x45, 0x7C, 0xC8, 0xB9}
#define VIAL_UNLOCK_COMBO_ROWS {0,9} #define VIAL_UNLOCK_COMBO_ROWS {0,9}
#define VIAL_UNLOCK_COMBO_COLS {0,5} #define VIAL_UNLOCK_COMBO_COLS {0,5}

View File

@ -1,12 +1,12 @@
{ {
"name": "Iris", "name": "Iris Rev. 2",
"matrix": { "matrix": {
"rows": 10, "rows": 10,
"cols": 6 "cols": 6
}, },
"lighting":"qmk_backlight_rgblight", "lighting":"qmk_backlight_rgblight",
"vendorId":"0x494b", "vendorId":"0xCB10",
"productId":"0x0001", "productId":"0x2256",
"layouts": { "layouts": {
"keymap": [ "keymap": [
[{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"], [{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"],

View File

@ -2,3 +2,8 @@ VIA_ENABLE = yes
VIAL_ENABLE = yes VIAL_ENABLE = yes
LTO_ENABLE = yes LTO_ENABLE = yes
ENCODER_MAP_ENABLE = yes ENCODER_MAP_ENABLE = yes
ifeq ($(strip $(KEYBOARD)), keycapsss/plaid_pad/rev3)
KEY_OVERRIDE_ENABLE = no
MAGIC_ENABLE = no
endif

View File

@ -5,3 +5,7 @@
#define VIAL_KEYBOARD_UID {0x26, 0x13, 0xCE, 0x01, 0xC6, 0x8A, 0x8E, 0x6C} #define VIAL_KEYBOARD_UID {0x26, 0x13, 0xCE, 0x01, 0xC6, 0x8A, 0x8E, 0x6C}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 2 } #define VIAL_UNLOCK_COMBO_ROWS { 0, 2 }
#define VIAL_UNLOCK_COMBO_COLS { 0, 10 } #define VIAL_UNLOCK_COMBO_COLS { 0, 10 }
#if defined(KEYBOARD_lazydesigners_dimple_staggered_rev3)
# define LAYOUT LAYOUT_all
#endif

View File

@ -2,3 +2,7 @@ VIA_ENABLE = yes
VIAL_ENABLE = yes VIAL_ENABLE = yes
LTO_ENABLE = yes LTO_ENABLE = yes
KEY_OVERRIDE_ENABLE = no KEY_OVERRIDE_ENABLE = no
ifeq ($(strip $(KEYBOARD)), lazydesigners/dimple/staggered/rev1)
QMK_SETTINGS = no
endif

View File

@ -15,7 +15,4 @@
// Max 32 // Max 32
#define JOYSTICK_BUTTON_COUNT 0 #define JOYSTICK_BUTTON_COUNT 0
// Max 6: X, Y, Z, Rx, Ry, Rz // Max 6: X, Y, Z, Rx, Ry, Rz
#define JOYSTICK_AXES_COUNT 2 #define JOYSTICK_AXIS_COUNT 2
/* Use 1000hz polling */
#define USB_POLLING_INTERVAL_MS 1

View File

@ -86,7 +86,7 @@ void matrix_scan_user(void) {
} }
// Joystick config // Joystick config
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
[0] = JOYSTICK_AXIS_VIRTUAL, [0] = JOYSTICK_AXIS_VIRTUAL,
[1] = JOYSTICK_AXIS_VIRTUAL [1] = JOYSTICK_AXIS_VIRTUAL
}; };

View File

@ -0,0 +1,12 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#define VIAL_KEYBOARD_UID {0x08, 0xDB, 0x6F, 0x28, 0x40, 0xFD, 0x6F, 0x58}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 0 }
#define VIAL_UNLOCK_COMBO_COLS { 0, 2 }
#define VIAL_TAP_DANCE_ENTRIES 4
#ifndef LAYOUT
#define LAYOUT LAYOUT_default
#endif

View File

@ -0,0 +1,46 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include <stdio.h>
enum layers {
Layer1,
Layer2,
Layer3,
Layer4
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[Layer1] = LAYOUT(
KC_MUTE,
KC_7, KC_8, KC_9,
KC_4, KC_5, KC_6,
KC_1, KC_2, KC_3),
[Layer2] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer3] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC),
[Layer4] = LAYOUT(
KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC,
KC_SPC, KC_SPC, KC_SPC)
};
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
[1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
[3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
};

View File

@ -2,8 +2,6 @@
#pragma once #pragma once
#include "config_common.h"
#define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40} #define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40}
#define VIAL_UNLOCK_COMBO_ROWS { 0, 4 } #define VIAL_UNLOCK_COMBO_ROWS { 0, 4 }
@ -34,8 +32,6 @@
# define BACKLIGHT_LEVELS 3 # define BACKLIGHT_LEVELS 3
#endif #endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#undef LOCKING_SUPPORT_ENABLE #undef LOCKING_SUPPORT_ENABLE
@ -43,27 +39,13 @@
/* Locking resynchronize hack */ /* Locking resynchronize hack */
#undef LOCKING_RESYNC_ENABLE #undef LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DI_PIN C7 #define RGB_DI_PIN C7
#ifdef RGB_DI_PIN
# define RGBLED_NUM 25
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
// RGB Matrix // RGB Matrix
# ifdef RGB_MATRIX_ENABLE # ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT RGBLED_NUM # define RGB_MATRIX_LED_COUNT 25
// RGB Matrix Animation modes. Explicitly enabled // RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see: // For full list of effects, see:
@ -113,5 +95,4 @@
// # define ENABLE_RGB_MATRIX_MULTISPLASH // # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# endif
#endif #endif

View File

@ -2,89 +2,41 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( LAYOUT(
KC_MUTE, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, TG(1), KC_PSLS, KC_PAST, KC_PMNS, KC_MUTE,
KC_P7, KC_P8, KC_P9, KC_7, KC_8, KC_9,
KC_P4, KC_P5, KC_P6, KC_PPLS, KC_4, KC_5, KC_6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_1, KC_2, KC_3,
KC_INS, KC_PDOT, KC_PENT), KC_0, KC_DOT, KC_PENT),
LAYOUT( LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_UP, KC_PGUP,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_NO, KC_RGHT, _______,
KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_DOWN, KC_PGDN,
KC_TRNS, KC_TRNS, KC_TRNS), KC_INS, KC_DEL, _______),
LAYOUT( LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS), _______, _______, _______),
LAYOUT( LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______,
KC_TRNS, KC_TRNS, KC_TRNS), _______, _______, _______),
}; };
void matrix_init_user(void) { #if defined(ENCODER_MAP_ENABLE)
} const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
void matrix_scan_user(void) { [1] = { ENCODER_CCW_CW(_______, _______) },
} [2] = { ENCODER_CCW_CW(_______, _______) },
[3] = { ENCODER_CCW_CW(_______, _______) },
void encoder_update_user(uint8_t index, bool clockwise) { };
if (index == 0) { /* First encoder */ #endif
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
}
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

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@ -0,0 +1 @@
ENCODER_MAP_ENABLE = yes

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@ -1,24 +1,11 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
VIA_ENABLE = yes VIA_ENABLE = yes
VIAL_ENABLE = yes VIAL_ENABLE = yes
ENCODER_ENABLE = yes
ENCODER_MAP_ENABLE = yes ENCODER_MAP_ENABLE = yes
LTO_ENABLE = yes LTO_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
VIALRGB_ENABLE = yes VIALRGB_ENABLE = yes
COMBO_ENABLE = no COMBO_ENABLE = no
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
EXTRAKEY_ENABLE = yes # Audio control and System control
MUSIC_ENABLE = no
QMK_SETTINGS = no QMK_SETTINGS = no
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes

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@ -1 +1,10 @@
DEFAULT_FOLDER = velocifire/sun20pro # MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
ENCODER_ENABLE = yes
EXTRAKEY_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812