March merge additions pt2 (#433)
* fix: move more Vial keymaps to intended folders * fix: builds * fix: libra_mini * fix: pull upstream changes for binepad/bn009 * fix: velocifire/sun20pro * fix: ekow/akira --------- Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
This commit is contained in:
parent
45fd373661
commit
b5da2c9db9
@ -1,28 +1,33 @@
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{
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"keyboard_name": "BN009",
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"manufacturer": "Binepad",
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"url": "https://binepad.com",
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"keyboard_name": "BN009",
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"maintainer": "binepad",
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"usb": {
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"vid": "0x4249",
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"pid": "0x4295",
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"device_version": "0.0.1"
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"features": {
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": false
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},
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"url": "http://binepad.com",
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"usb": {
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"vid": "0x4249",
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"pid": "0x4295"
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},
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"processor": "atmega32u4",
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"bootloader": "atmel-dfu",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":0, "y":1, "matrix": [1, 0]},
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{"x":1, "y":1, "matrix": [1, 1]},
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{"x":2, "y":1, "matrix": [1, 2]},
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{"x":0, "y":2, "matrix": [2, 0]},
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{"x":1, "y":2, "matrix": [2, 1]},
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{"x":2, "y":2, "matrix": [2, 2]}
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]
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}
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"LAYOUT_ortho_3x3": {
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"layout": [
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{ "matrix": [0, 0], "x": 0, "y": 0, "label": "k00" },
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{ "matrix": [0, 1], "x": 1, "y": 0, "label": "k01" },
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{ "matrix": [0, 2], "x": 2, "y": 0, "label": "k02" },
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{ "matrix": [1, 0], "x": 0, "y": 1, "label": "k10" },
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{ "matrix": [1, 1], "x": 1, "y": 1, "label": "k11" },
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{ "matrix": [1, 2], "x": 2, "y": 1, "label": "k12" },
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{ "matrix": [2, 0], "x": 0, "y": 2, "label": "k20" },
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{ "matrix": [2, 1], "x": 1, "y": 2, "label": "k21" },
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{ "matrix": [2, 2], "x": 2, "y": 2, "label": "k22" }
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]
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}
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}
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}
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@ -1,8 +1,8 @@
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{
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"keyboard": "binepad/bn009",
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"keyboard": "binepad/bn009r2",
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"version": 1,
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"author": "binepad",
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"notes": "This file is a keymap.json file for binepad/bn009",
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"notes": "This file is a keymap.json file for binepad/bn009r2",
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"keymap": "default",
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"layout": "LAYOUT_ortho_3x3",
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"layers": [
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@ -1,11 +0,0 @@
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// Copyright 2020 Binepad (@binepad)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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@ -1,13 +1,14 @@
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{
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"keyboard_name": "BN009 R1",
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"bootloader": "atmel-dfu",
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"diode_direction": "COL2ROW",
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"matrix_pins": {
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"cols": ["D2", "D1", "D0"],
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"rows": ["B6", "B5", "B4"]
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},
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"processor": "atmega32u4",
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"usb": {
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"device_version": "0.0.1"
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"keyboard_name": "BN009 R1",
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"bootloader": "atmel-dfu",
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"diode_direction": "COL2ROW",
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"matrix_pins": {
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"cols": ["D2", "D1", "D0"],
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"rows": ["B6", "B5", "B4"]
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},
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"processor": "atmega32u4",
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"usb": {
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"device_version": "0.0.1"
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}
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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/*
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* Wear Leveling EEPROM Emulation
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*/
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# BINEPAD BN009 R2
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* Hardware Supported: BN009 R2 *(ft. STM32F103)*
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* Hardware Supported: BN009 *(ft. STM32F103)*
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@ -1,5 +1 @@
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# Copyright 2022 Binepad (@binpad)
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# SPDX-License-Identifier: GPL-2.0-or-later
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EPROM_DRIVER = wear_leveling
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WEAR_LEVELING_DRIVER = embedded_flash
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# This file is intentionally left blank
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@ -2,7 +2,7 @@
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![BINEPAD BN009](https://imgur.com/fu0iXD0h.jpg)
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*A 9% macropad.*
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A 9% macropad.
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* Keyboard Maintainer: [binepad](https://github.com/binepad)
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* Hardware Supported:
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@ -1,12 +1,3 @@
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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# This file is mostly left blank
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DEFAULT_FOLDER = binepad/bn009/r2
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@ -1,12 +0,0 @@
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// Copyright 2023 Binepad (@binepad)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/*
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* Wear Leveling EEPROM Emulation
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*/
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#define WEAR_LEVELING_LOGICAL_SIZE 2048 // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM.
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#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size.
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{
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"manufacturer": "Binepad",
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"keyboard_name": "BN009 R2",
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"maintainer": "binepad",
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"bootloader": "stm32duino",
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"diode_direction": "COL2ROW",
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"features": {
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": false
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},
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"matrix_pins": {
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"cols": ["A1", "A2", "A6"],
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"rows": ["B6", "B7", "B2"]
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},
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"processor": "STM32F103",
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"url": "http://binepad.com",
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"usb": {
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"vid": "0x4249",
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"pid": "0x4295",
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"device_version": "2.0.0"
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},
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"community_layouts": ["ortho_3x3"],
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"layouts": {
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"LAYOUT_ortho_3x3": {
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"layout": [
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{ "matrix": [0, 0], "x": 0, "y": 0 },
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{ "matrix": [0, 1], "x": 1, "y": 0 },
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{ "matrix": [0, 2], "x": 2, "y": 0 },
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{ "matrix": [1, 0], "x": 0, "y": 1 },
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{ "matrix": [1, 1], "x": 1, "y": 1 },
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{ "matrix": [1, 2], "x": 2, "y": 1 },
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{ "matrix": [2, 0], "x": 0, "y": 2 },
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{ "matrix": [2, 1], "x": 1, "y": 2 },
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{ "matrix": [2, 2], "x": 2, "y": 2 }
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]
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}
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}
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}
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{
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"keyboard": "binepad/bn009r2",
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"version": 1,
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"author": "binepad",
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"notes": "This file is a keymap.json file for binepad/bn009r2",
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"keymap": "default",
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"layout": "LAYOUT_ortho_3x3",
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"layers": [
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[
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"KC_7", "KC_8", "KC_9",
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"KC_4", "KC_5", "KC_6",
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"KC_1", "KC_2", "KC_3"
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]
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]
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}
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{
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"config": {
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"features": {
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"via": true
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}
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},
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"keyboard": "binepad/bn009r2",
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"version": 1,
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"author": "binepad",
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"notes": "This file is a keymap.json file for binepad/bn009r2",
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"keymap": "via",
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"layout": "LAYOUT_ortho_3x3",
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"layers": [
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[
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"KC_7", "KC_8", "KC_9",
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"KC_4", "KC_5", "KC_6",
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"KC_1", "KC_2", "KC_3"
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],
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[
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO"
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],
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[
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO"
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],
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[
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO",
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"KC_NO", "KC_NO", "KC_NO"
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]
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]
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}
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# BINEPAD BN009 R2
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![BINEPAD BN009](https://imgur.com/fu0iXD0h.jpg)
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*A 9% macropad*
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* Keyboard Maintainer: [binepad](https://github.com/binepad)
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* Hardware Supported: BN009 *(ft. STM32F103)*
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* Hardware Availability: [binepad.com](https://www.binepad.com/bn009)
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Make example for this keyboard (after setting up your build environment):
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make binepad/bn009r2:default
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Flashing example for this keyboard:
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make binepad/bn009r2:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key) and plug in the keyboard
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* **Physical reset button**: Briefly press the button under the small hole on the back of the macropad
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` or `RESET` if it is available
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@ -1 +0,0 @@
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# This file is intentionally left blank
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@ -1,3 +0,0 @@
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "bongopad.h"
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef KB_H
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#define KB_H
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#include "quantum.h"
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#define LAYOUT( \
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K00, \
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K10, K11, K12, \
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K20, K21, K22, \
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K30, K31, K32 \
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) { \
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{ K00, KC_NO, KC_NO }, \
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{ K10, K11, K12 }, \
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{ K20, K21, K22 }, \
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{ K30, K31, K32 } \
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}
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#endif
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x1234
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#define PRODUCT_ID 0x2949
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Ll3macorn
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#define PRODUCT BongoPad
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#define DESCRIPTION BongoPad
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#define VIAL_KEYBOARD_UID {0x08, 0xDB, 0x6F, 0x28, 0x40, 0xFD, 0x6F, 0x58}
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#define VIAL_UNLOCK_COMBO_ROWS { 0, 0 }
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#define VIAL_UNLOCK_COMBO_COLS { 0, 2 }
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#define NO_ACTION_TAPPING
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#define RGB_DI_PIN E6
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#define RGBLED_NUM 6
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#define VIAL_TAP_DANCE_ENTRIES 4
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#define DYNAMIC_KEYMAP_LAYER_COUNT 4
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 3
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/* key matrix pins */
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#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
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#define MATRIX_COL_PINS { F4, F5, F6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define ENCODERS_PAD_A { B1 }
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#define ENCODERS_PAD_B { B3 }
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#define LAYER_STATE_8BIT
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#define NO_ACTION_ONESHOT
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/* number of backlight levels */
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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||||
#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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||||
/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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||||
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||||
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#endif
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@ -1,177 +0,0 @@
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// Copyright 2021 Ll3macorn (@ll3macorn)
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// SPDX-License-Identifier: GPL-2.0-or-later
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||||
#include QMK_KEYBOARD_H
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#include <stdio.h>
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||||
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enum layers {
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Layer1,
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Layer2,
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Layer3,
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Layer4
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[Layer1] = LAYOUT(
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KC__MUTE,
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KC_7, KC_8, KC_9,
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KC_4, KC_5, KC_6,
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KC_1, KC_2, KC_3),
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||||
[Layer2] = LAYOUT(
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KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
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||||
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||||
[Layer3] = LAYOUT(
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KC_SPC,
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KC_SPC, KC_SPC, KC_SPC,
|
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KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC),
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||||
|
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[Layer4] = LAYOUT(
|
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KC_SPC,
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||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
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KC_SPC, KC_SPC, KC_SPC)
|
||||
|
||||
};
|
||||
|
||||
// clang-format on
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||||
|
||||
#ifdef ENCODER_ENABLE
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||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
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if (clockwise) {
|
||||
tap_code(KC__VOLUP);
|
||||
} else {
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||||
tap_code(KC__VOLDOWN);
|
||||
}
|
||||
return true;
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||||
}
|
||||
#endif // ENCODER_ENABLE
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
|
||||
char wpm_str[32];
|
||||
|
||||
// WPM-responsive animation stuff here
|
||||
#define IDLE_FRAMES 5
|
||||
#define IDLE_SPEED 0 // below this wpm value your animation will idle
|
||||
|
||||
// #define PREP_FRAMES 1 // uncomment if >1
|
||||
|
||||
#define TAP_FRAMES 2
|
||||
#define TAP_SPEED 0 // above this wpm value typing animation to triggere
|
||||
|
||||
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
|
||||
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
|
||||
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
|
||||
|
||||
uint32_t anim_timer = 0;
|
||||
uint32_t anim_sleep = 0;
|
||||
uint8_t current_idle_frame = 0;
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||||
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
|
||||
uint8_t current_tap_frame = 0;
|
||||
|
||||
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
|
||||
static void render_anim(void) {
|
||||
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
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|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM prep[][ANIM_SIZE] = {
|
||||
{
|
||||
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|
||||
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|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
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|
||||
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|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
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|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
};
|
||||
|
||||
//assumes 1 frame prep stage
|
||||
void animation_phase(void) {
|
||||
if(get_current_wpm() <=IDLE_SPEED){
|
||||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
||||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
|
||||
}
|
||||
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
|
||||
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
|
||||
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
|
||||
}
|
||||
if(get_current_wpm() >=TAP_SPEED){
|
||||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
|
||||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
|
||||
}
|
||||
}
|
||||
if(get_current_wpm() != 000) {
|
||||
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
anim_sleep = timer_read32();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
oled_off();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool oled_task_user(void) {
|
||||
render_anim();
|
||||
oled_set_cursor(0,0);
|
||||
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
|
||||
oled_write(wpm_str, false);
|
||||
return false;
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
|
||||
#endif
|
@ -1,184 +0,0 @@
|
||||
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
|
||||
enum layers {
|
||||
Layer1,
|
||||
Layer2,
|
||||
Layer3,
|
||||
Layer4
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[Layer1] = LAYOUT(
|
||||
KC__MUTE,
|
||||
KC_7, KC_8, KC_9,
|
||||
KC_4, KC_5, KC_6,
|
||||
KC_1, KC_2, KC_3),
|
||||
|
||||
[Layer2] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer3] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer4] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC)
|
||||
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (clockwise) {
|
||||
tap_code(KC__VOLUP);
|
||||
} else {
|
||||
tap_code(KC__VOLDOWN);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ENCODER_ENABLE
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
|
||||
char wpm_str[32];
|
||||
|
||||
// WPM-responsive animation stuff here
|
||||
#define IDLE_FRAMES 5
|
||||
#define IDLE_SPEED 0 // below this wpm value your animation will idle
|
||||
|
||||
// #define PREP_FRAMES 1 // uncomment if >1
|
||||
|
||||
#define TAP_FRAMES 2
|
||||
#define TAP_SPEED 0 // above this wpm value typing animation to triggere
|
||||
|
||||
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
|
||||
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
|
||||
#define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024
|
||||
|
||||
uint32_t anim_timer = 0;
|
||||
uint32_t anim_sleep = 0;
|
||||
uint8_t current_idle_frame = 0;
|
||||
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
|
||||
uint8_t current_tap_frame = 0;
|
||||
|
||||
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
|
||||
static void render_anim(void) {
|
||||
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 16, 8, 8, 4, 4, 4, 8, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 8, 4, 2, 2, 4, 24, 96,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60,194, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0,129,130,130,132, 8, 16, 32, 64,128, 0, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 4, 2, 2, 2, 4, 56, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28,226, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM prep[][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
}
|
||||
};
|
||||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0,248,248,248,248, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2,129,128,128, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67,135, 7, 1, 0,184,188,190,159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132, 67,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 61,124,252,252,252,252,252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
{
|
||||
0, 0,0,0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0,0,0, 0, 0,0,0, 0,0,0, 0,0,0, 0, 0,0,0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0,128, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 4, 2, 1, 1, 2, 12, 48, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,
|
||||
0, 0, 0, 0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0,0,0,0,0, 0, 0, 0, 0,0,0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,225, 0, 0, 1, 1, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0, 0, 1,225, 26, 6, 9, 49, 53, 1,138,124, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
|
||||
0, 0,0, 0, 0, 0,0, 0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0, 0,0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
|
||||
0, 0, 0,0,0, 0, 0, 0,0,0,0, 0, 0, 0, 0,0, 0,0, 0,0, 0, 128, 128, 128, 128,64,64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3,122,122,121,121,121,121, 57, 49, 2, 2, 4, 4, 8, 8, 8,8,8,7,0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,2,7, 31, 7,31, 7, 28, 7,31, 7,31, 7, 2, 2, 0, 0, 0, 0,
|
||||
},
|
||||
};
|
||||
|
||||
//assumes 1 frame prep stage
|
||||
void animation_phase(void) {
|
||||
if(get_current_wpm() <=IDLE_SPEED){
|
||||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
|
||||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
|
||||
}
|
||||
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
|
||||
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
|
||||
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
|
||||
}
|
||||
if(get_current_wpm() >=TAP_SPEED){
|
||||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
|
||||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
|
||||
}
|
||||
}
|
||||
if(get_current_wpm() != 000) {
|
||||
oled_on(); // not essential but turns on animation OLED with any alpha keypress
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
anim_sleep = timer_read32();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
|
||||
oled_off();
|
||||
} else {
|
||||
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
|
||||
anim_timer = timer_read32();
|
||||
animation_phase();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool oled_task_user(void) {
|
||||
render_anim();
|
||||
oled_set_cursor(0,0);
|
||||
sprintf(wpm_str, "WPM:%03d", get_current_wpm());
|
||||
oled_write(wpm_str, false);
|
||||
return false;
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
|
||||
#endif
|
||||
|
||||
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
|
||||
[0] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
[1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
[2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
[3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
};
|
@ -1,60 +0,0 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
AUDIO_ENABLE = no
|
||||
ENCODER_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306
|
||||
WPM_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
@ -1,16 +0,0 @@
|
||||
/* Copyright 2022 eugenepy
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "akira.h"
|
@ -24,6 +24,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define MATRIX_COL_PINS \
|
||||
{ B12, B13, B14, B15, A8, A9, A10, A15, B3, B4, B5, B6, B7, B8, B9 }
|
||||
|
||||
// Reset to QMK default for STM32042x6. Vial default is currently 8 pages.
|
||||
#define FEE_PAGE_COUNT 2
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
|
@ -1,8 +1,8 @@
|
||||
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
||||
|
||||
#pragma once
|
||||
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 1
|
||||
#define VIAL_KEYBOARD_UID {0xD6, 0xF4, 0x6F, 0x56, 0x82, 0xE8, 0x06, 0x7B}
|
||||
#define FEE_PAGE_COUNT 2
|
||||
#define VIAL_UNLOCK_COMBO_ROWS { 0, 0}
|
||||
#define VIAL_UNLOCK_COMBO_COLS { 0, 1 }
|
||||
|
@ -4,9 +4,4 @@
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
@ -20,23 +20,24 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
|
||||
#define VIAL_KEYBOARD_UID {0xE4, 0x99, 0x35, 0x98, 0xBC, 0xC5, 0xA0, 0x11}
|
||||
#define VIAL_UNLOCK_COMBO_ROWS {4, 9}
|
||||
#define VIAL_UNLOCK_COMBO_COLS {4, 4}
|
||||
|
||||
// If you need more program area, try select and reduce rgblight modes to use.
|
||||
|
||||
// Selection of RGBLIGHT MODE to use.
|
||||
#if defined(LED_ANIMATIONS)
|
||||
#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
//#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
//#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
|
||||
#undef RGBLIGHT_EFFECT_RGB_TEST
|
||||
#undef RGBLIGHT_EFFECT_ALTERNATING
|
||||
#undef RGBLIGHT_EFFECT_TWINKLE
|
||||
#endif
|
||||
|
||||
// none of the other builds have enough room for anything else
|
||||
#if !defined(KEYBOARD_helix_rev2)
|
||||
#undef RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#undef RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
#undef RGBLIGHT_EFFECT_SNAKE
|
||||
#undef RGBLIGHT_EFFECT_KNIGHT
|
||||
#undef RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#endif
|
||||
|
@ -1,20 +1,21 @@
|
||||
VIA_ENABLE = yes
|
||||
VIAL_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306
|
||||
MOUSEKEY_ENABLE = no
|
||||
EXTRAKEY_ENABLE = yes
|
||||
WPM_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
||||
COMBO_ENABLE = no
|
||||
GRAVE_ESC_ENABLE = no
|
||||
MAGIC_ENABLE = no
|
||||
BOOTMAGIC_ENABLE = no
|
||||
|
||||
COMMAND_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
|
||||
QMK_SETTINGS = yes
|
||||
LTO_ENABLE = yes
|
||||
|
||||
KEY_OVERRIDE_ENABLE = no
|
||||
|
||||
ifneq ($(strip $(KEYBOARD)), helix/rev2)
|
||||
TAP_DANCE_ENABLE = no
|
||||
endif
|
||||
ifeq ($(strip $(KEYBOARD)), helix/rev2/qmk_conf)
|
||||
QMK_SETTINGS = no
|
||||
endif
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "Helix rev2 5rows",
|
||||
"vendorId": "0x3265",
|
||||
"productId": "0x0003",
|
||||
"productId": "0x0002",
|
||||
"lighting": "qmk_rgblight",
|
||||
"matrix": {
|
||||
"rows": 10,
|
||||
|
@ -24,6 +24,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#define VIAL_KEYBOARD_UID {0xBC, 0x99, 0xF2, 0x61, 0x45, 0x7C, 0xC8, 0xB9}
|
||||
#define VIAL_UNLOCK_COMBO_ROWS {0,9}
|
||||
#define VIAL_UNLOCK_COMBO_COLS {0,5}
|
||||
|
||||
#define NO_PRINT
|
||||
|
||||
|
@ -6,3 +6,6 @@ TAP_DANCE_ENABLE = no
|
||||
COMBO_ENABLE = no
|
||||
KEY_OVERRIDE_ENABLE = no
|
||||
DYNAMIC_MACRO_ENABLE = yes
|
||||
|
||||
CONSOLE_ENABLE = no
|
||||
COMMAND_ENABLE = no
|
||||
|
@ -1,12 +1,11 @@
|
||||
{
|
||||
"name": "Iris",
|
||||
"name": "Iris Rev. X",
|
||||
"matrix": {
|
||||
"rows": 10,
|
||||
"cols": 6
|
||||
},
|
||||
"lighting":"qmk_backlight_rgblight",
|
||||
"vendorId":"0x494b",
|
||||
"productId":"0x0001",
|
||||
"vendorId":"0xCB10",
|
||||
"layouts": {
|
||||
"keymap": [
|
||||
[{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"],
|
||||
|
@ -20,8 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
// #define USE_I2C
|
||||
#define EE_HANDS
|
||||
|
||||
#define VIAL_KEYBOARD_UID {0xA1, 0x64, 0x55, 0x7E, 0x15, 0xFB, 0x6F, 0x0A}
|
||||
// Added by Brian C. Arnold to support Vial.
|
||||
#define VIAL_KEYBOARD_UID {0xBC, 0x99, 0xF2, 0x61, 0x45, 0x7C, 0xC8, 0xB9}
|
||||
#define VIAL_UNLOCK_COMBO_ROWS {0,9}
|
||||
#define VIAL_UNLOCK_COMBO_COLS {0,5}
|
||||
|
@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "Iris",
|
||||
"name": "Iris Rev. 2",
|
||||
"matrix": {
|
||||
"rows": 10,
|
||||
"cols": 6
|
||||
},
|
||||
"lighting":"qmk_backlight_rgblight",
|
||||
"vendorId":"0x494b",
|
||||
"productId":"0x0001",
|
||||
"vendorId":"0xCB10",
|
||||
"productId":"0x2256",
|
||||
"layouts": {
|
||||
"keymap": [
|
||||
[{"y":0.375},"0,0","0,1",{"y":-0.25},"0,2",{"y":-0.125},"0,3",{"y":0.125},"0,4",{"y":0.125},"0,5",{"x":4},"5,5",{"y":-0.125},"5,4",{"y":-0.125},"5,3",{"y":0.125},"5,2",{"y":0.25},"5,1","5,0"],
|
@ -2,3 +2,8 @@ VIA_ENABLE = yes
|
||||
VIAL_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
||||
ENCODER_MAP_ENABLE = yes
|
||||
|
||||
ifeq ($(strip $(KEYBOARD)), keycapsss/plaid_pad/rev3)
|
||||
KEY_OVERRIDE_ENABLE = no
|
||||
MAGIC_ENABLE = no
|
||||
endif
|
||||
|
@ -5,3 +5,7 @@
|
||||
#define VIAL_KEYBOARD_UID {0x26, 0x13, 0xCE, 0x01, 0xC6, 0x8A, 0x8E, 0x6C}
|
||||
#define VIAL_UNLOCK_COMBO_ROWS { 0, 2 }
|
||||
#define VIAL_UNLOCK_COMBO_COLS { 0, 10 }
|
||||
|
||||
#if defined(KEYBOARD_lazydesigners_dimple_staggered_rev3)
|
||||
# define LAYOUT LAYOUT_all
|
||||
#endif
|
||||
|
@ -2,3 +2,7 @@ VIA_ENABLE = yes
|
||||
VIAL_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
||||
KEY_OVERRIDE_ENABLE = no
|
||||
|
||||
ifeq ($(strip $(KEYBOARD)), lazydesigners/dimple/staggered/rev1)
|
||||
QMK_SETTINGS = no
|
||||
endif
|
||||
|
@ -15,7 +15,4 @@
|
||||
// Max 32
|
||||
#define JOYSTICK_BUTTON_COUNT 0
|
||||
// Max 6: X, Y, Z, Rx, Ry, Rz
|
||||
#define JOYSTICK_AXES_COUNT 2
|
||||
|
||||
/* Use 1000hz polling */
|
||||
#define USB_POLLING_INTERVAL_MS 1
|
||||
#define JOYSTICK_AXIS_COUNT 2
|
||||
|
@ -86,7 +86,7 @@ void matrix_scan_user(void) {
|
||||
}
|
||||
|
||||
// Joystick config
|
||||
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
|
||||
joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
|
||||
[0] = JOYSTICK_AXIS_VIRTUAL,
|
||||
[1] = JOYSTICK_AXIS_VIRTUAL
|
||||
};
|
||||
|
12
keyboards/ll3macorn/bongopad/keymaps/vial/config.h
Normal file
12
keyboards/ll3macorn/bongopad/keymaps/vial/config.h
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#define VIAL_KEYBOARD_UID {0x08, 0xDB, 0x6F, 0x28, 0x40, 0xFD, 0x6F, 0x58}
|
||||
#define VIAL_UNLOCK_COMBO_ROWS { 0, 0 }
|
||||
#define VIAL_UNLOCK_COMBO_COLS { 0, 2 }
|
||||
|
||||
#define VIAL_TAP_DANCE_ENTRIES 4
|
||||
|
||||
#ifndef LAYOUT
|
||||
#define LAYOUT LAYOUT_default
|
||||
#endif
|
46
keyboards/ll3macorn/bongopad/keymaps/vial/keymap.c
Normal file
46
keyboards/ll3macorn/bongopad/keymaps/vial/keymap.c
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright 2021 Ll3macorn (@ll3macorn)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
|
||||
enum layers {
|
||||
Layer1,
|
||||
Layer2,
|
||||
Layer3,
|
||||
Layer4
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[Layer1] = LAYOUT(
|
||||
KC_MUTE,
|
||||
KC_7, KC_8, KC_9,
|
||||
KC_4, KC_5, KC_6,
|
||||
KC_1, KC_2, KC_3),
|
||||
|
||||
[Layer2] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer3] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC),
|
||||
|
||||
[Layer4] = LAYOUT(
|
||||
KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC,
|
||||
KC_SPC, KC_SPC, KC_SPC)
|
||||
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
|
||||
[0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
|
||||
[1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
[2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
[3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
|
||||
};
|
@ -2,8 +2,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
#define VIAL_KEYBOARD_UID {0x97, 0x61, 0x7D, 0x2F, 0xA7, 0x5E, 0x42, 0x40}
|
||||
|
||||
#define VIAL_UNLOCK_COMBO_ROWS { 0, 4 }
|
||||
@ -34,8 +32,6 @@
|
||||
# define BACKLIGHT_LEVELS 3
|
||||
#endif
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#undef LOCKING_SUPPORT_ENABLE
|
||||
@ -43,27 +39,13 @@
|
||||
/* Locking resynchronize hack */
|
||||
#undef LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* key combination for command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
|
||||
#define RGB_DI_PIN C7
|
||||
#ifdef RGB_DI_PIN
|
||||
# define RGBLED_NUM 25
|
||||
# define RGBLIGHT_HUE_STEP 8
|
||||
# define RGBLIGHT_SAT_STEP 8
|
||||
# define RGBLIGHT_VAL_STEP 8
|
||||
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
/*== all animations enable ==*/
|
||||
# define RGBLIGHT_ANIMATIONS
|
||||
// RGB Matrix
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
# define RGB_MATRIX_LED_COUNT RGBLED_NUM
|
||||
# define RGB_MATRIX_LED_COUNT 25
|
||||
|
||||
// RGB Matrix Animation modes. Explicitly enabled
|
||||
// For full list of effects, see:
|
||||
@ -113,5 +95,4 @@
|
||||
// # define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
# endif
|
||||
#endif
|
||||
|
@ -2,89 +2,41 @@
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
LAYOUT(
|
||||
KC_MUTE, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_INS, KC_PDOT, KC_PENT),
|
||||
LAYOUT(
|
||||
TG(1), KC_PSLS, KC_PAST, KC_PMNS, KC_MUTE,
|
||||
KC_7, KC_8, KC_9,
|
||||
KC_4, KC_5, KC_6, KC_PPLS,
|
||||
KC_1, KC_2, KC_3,
|
||||
KC_0, KC_DOT, KC_PENT),
|
||||
|
||||
LAYOUT(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
LAYOUT(
|
||||
_______, _______, _______, _______, _______,
|
||||
KC_HOME, KC_UP, KC_PGUP,
|
||||
KC_LEFT, KC_NO, KC_RGHT, _______,
|
||||
KC_END, KC_DOWN, KC_PGDN,
|
||||
KC_INS, KC_DEL, _______),
|
||||
|
||||
LAYOUT(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
LAYOUT(
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______, _______,
|
||||
_______, _______, _______, _______,
|
||||
_______, _______, _______,
|
||||
_______, _______, _______),
|
||||
|
||||
LAYOUT(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
LAYOUT(
|
||||
_______, _______, _______, _______, _______,
|
||||
_______, _______, _______,
|
||||
_______, _______, _______, _______,
|
||||
_______, _______, _______,
|
||||
_______, _______, _______),
|
||||
|
||||
};
|
||||
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
}
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* First encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
} else if (index == 1) { /* Second encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_DOWN);
|
||||
} else {
|
||||
tap_code(KC_UP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
if (usb_led & (1 << USB_LED_COMPOSE)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
if (usb_led & (1 << USB_LED_KANA)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#if defined(ENCODER_MAP_ENABLE)
|
||||
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
|
||||
[0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
|
||||
[1] = { ENCODER_CCW_CW(_______, _______) },
|
||||
[2] = { ENCODER_CCW_CW(_______, _______) },
|
||||
[3] = { ENCODER_CCW_CW(_______, _______) },
|
||||
};
|
||||
#endif
|
||||
|
1
keyboards/velocifire/sun20pro/keymaps/default/rules.mk
Normal file
1
keyboards/velocifire/sun20pro/keymaps/default/rules.mk
Normal file
@ -0,0 +1 @@
|
||||
ENCODER_MAP_ENABLE = yes
|
@ -1,24 +1,11 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
VIA_ENABLE = yes
|
||||
VIAL_ENABLE = yes
|
||||
ENCODER_ENABLE = yes
|
||||
ENCODER_MAP_ENABLE = yes
|
||||
|
||||
LTO_ENABLE = yes
|
||||
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
VIALRGB_ENABLE = yes
|
||||
|
||||
COMBO_ENABLE = no
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
MUSIC_ENABLE = no
|
||||
QMK_SETTINGS = no
|
||||
TAP_DANCE_ENABLE = yes
|
||||
|
@ -1 +1,10 @@
|
||||
DEFAULT_FOLDER = velocifire/sun20pro
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
ENCODER_ENABLE = yes
|
||||
EXTRAKEY_ENABLE = yes
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
|
Loading…
Reference in New Issue
Block a user