Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark <fauxpark@gmail.com>
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@ -931,9 +931,9 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
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default_layer_set(1U<<default_layer);
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}
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uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
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uint32_t mask3 = 1UL << layer3;
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layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
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layer_state_t mask3 = 1UL << layer3;
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return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
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}
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