[Bug] Develop - Change uint32_t to layer_state_t (#13596)
* fix sat75 * update uint32_t to layer_state
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@ -297,7 +297,7 @@ void suspend_wakeup_init_user(void) {
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本例使用了Planck键盘示范了如何设置 [RGB背光灯](feature_rgblight.md)使之与层对应
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```c
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (biton32(state)) {
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case _RAISE:
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rgblight_setrgb (0x00, 0x00, 0xFF);
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@ -321,7 +321,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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### `layer_state_set_*` 函数文档
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* 键盘/修订: `uint32_t layer_state_set_kb(uint32_t state)`
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* 布局: `uint32_t layer_state_set_user(uint32_t state)`
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* 布局: `layer_state_t layer_state_set_user(layer_state_t state)`
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该`状态`是活动层的bitmask, 详见[布局概述](keymap.md#布局的层状态)
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@ -377,7 +377,7 @@ void keyboard_post_init_user(void) {
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以上函数会在读EEPROM配置后立即使用该设置来设置默认层RGB颜色。"raw"的值是从你上面基于"union"创建的结构体中转换来的。
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```c
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (biton32(state)) {
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case _RAISE:
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if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
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