Add a new keyboard: NQG (#5558)
* Add new keyboard: NQG * Delete .gitignore .gitignore removed Originally used to ignore .DS_Store files from being committed. * Changed Maintainer information Maintainer link now points to a github account.
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keyboards/emptystring/NQG/NQG.c
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keyboards/emptystring/NQG/NQG.c
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#include "NQG.h"
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keyboards/emptystring/NQG/NQG.h
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keyboards/emptystring/NQG/NQG.h
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, L06, L07, L08, L09, \
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L10, L11, L12, L13, L14, L15, L16, L17, L18, L19, \
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L20, L21, L22, L23, L24, L25, L26, L27, L28, L29, \
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L30, L32, L33, L34, L35, L36, L37 \
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) { \
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{L00, L01, L02, L03, L04, L05, L06, L07, L08, L09}, \
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{L10, L11, L12, L13, L14, L15, L16, L17, L18, L19}, \
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{L20, L21, L22, L23, L24, L25, L26, L27, L28, L29}, \
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{L30, KC_NO, L32, L33, L34, L35, L36, L37, KC_NO, KC_NO} \
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}
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keyboards/emptystring/NQG/config.h
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keyboards/emptystring/NQG/config.h
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/*
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Copyright 2019 Bernard Shih (twitter: @SA_EndlessGame)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x0076
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#define PRODUCT_ID 0x0037
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#define DEVICE_VER 0x0100
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#define MANUFACTURER emptystring
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#define PRODUCT NQG
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#define DESCRIPTION 30% ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 10
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/* key matrix pins */
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#define MATRIX_ROW_PINS {B6, B2, B3, B1}
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#define MATRIX_COL_PINS {F7, F6, B5, B4, E6, D7, C6, D4, D0, D1}
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define TAPPING_TERM 200
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keyboards/emptystring/NQG/keymaps/default/keymap.c
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keyboards/emptystring/NQG/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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#define _BASE 0
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#define _LOWER 1
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#define _RAISE 2
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enum tapdances{
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TD_SCCL = 0,
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TD_ENSL,
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TD_N0BS,
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TD_RPPI,
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};
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#define KC_SCCL TD(TD_SCCL)
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#define KC_ENSL TD(TD_ENSL)
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#define KC_N0BS TD(TD_N0BS)
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#define KC_RPPI TD(TD_RPPI)
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#define KC_BSCT LCTL_T(KC_BSPC)
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#define KC_ALEN LALT(KC_ENT)
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#define KC_CTEN LCTL(KC_ENT)
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#define KC_STAB LSFT_T(KC_TAB)
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#define KC_WLNG LALT(KC_LSFT)
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#define KC_LOCK LGUI(KC_L)
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#define KC_ULCK LCTL(LALT(KC_DEL))
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#define KC_DSTP LGUI(KC_D)
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#define KC_ESLO LT(_LOWER, KC_ESC)
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
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[TD_ENSL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ENT),
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[TD_N0BS] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_BSLS),
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[TD_RPPI] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_PIPE),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_ENSL,\
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KC_STAB, KC_ESLO, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, MO(_RAISE)
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),
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[_LOWER] = LAYOUT(
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPPI, \
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_______, _______, KC_DSTP, _______, KC_WLNG, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, \
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_______, _______, _______, _______, _______, _______, KC_INS, KC_DEL, KC_HOME, KC_END,\
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KC_CTEN, _______, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, KC_ULCK
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),
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[_RAISE] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_N0BS, \
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_______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, \
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_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,\
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KC_ALEN, KC_LOCK, KC_BSCT, KC_BSCT, KC_SPC, KC_SPC, _______
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),
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};
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keyboards/emptystring/NQG/keymaps/default/rules.mk
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keyboards/emptystring/NQG/keymaps/default/rules.mk
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TAP_DANCE_ENABLE = yes
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keyboards/emptystring/NQG/readme.md
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keyboards/emptystring/NQG/readme.md
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# NQG: Not Quite Gherkin
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![NQG](https://github.com/culturalsnow/NQG/blob/master/images/NQGLayout.jpg)
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NQG (Not Quite Gherkin) is a 30% ortholinear keyboard with a macro key and dedicated row for thumb keys, made by emptystring studio.
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Keyboard Maintainer: [Culturalsnow](http://github.com/culturalsnow)
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Hardware Supported: NQG PCB, Pro Micro
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Hardware Availability: Kits are available from [SA_EndlessGame](http://twitter.com/SA_EndlessGame)
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Make example for this keyboard (after setting up your build environment):
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make emptystring/NQG:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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keyboards/emptystring/NQG/rules.mk
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keyboards/emptystring/NQG/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
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