Add NO_ACTION_ONESHOT config option

This commit is contained in:
tmk
2013-03-21 14:42:40 +09:00
parent 9a3edb897a
commit d44290b91b
4 changed files with 82 additions and 42 deletions

View File

@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "debug.h"
#include "led.h"
#include "layer_switch.h"
#include "action_oneshot.h"
#include "action_macro.h"
#include "action.h"
@ -125,44 +126,6 @@ bool waiting_buffer_has_anykey_pressed(void)
}
return false;
}
/* Oneshot modifier
*
* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
* Solution: Oneshot modifier have its effect on only one key coming next.
* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
*
* Hold: works as normal modifier.
* Tap: one shot modifier.
* 2 Tap: cancel one shot modifier.
* 5-Tap: toggles enable/disable oneshot feature.
*/
static struct {
uint8_t mods;
uint8_t time;
bool ready;
bool disabled;
} oneshot_state;
static void oneshot_start(uint8_t mods, uint16_t time)
{
oneshot_state.mods = mods;
oneshot_state.time = time;
oneshot_state.ready = true;
}
static void oneshot_cancel(void)
{
oneshot_state.mods = 0;
oneshot_state.time = 0;
oneshot_state.ready = false;
}
static void oneshot_toggle(void)
{
oneshot_state.disabled = !oneshot_state.disabled;
}
#endif
@ -263,6 +226,7 @@ static void process_action(keyrecord_t *record)
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4;
switch (action.layer.code) {
#ifndef NO_ACTION_ONESHOT
case 0x00:
// Oneshot modifier
if (event.pressed) {
@ -272,7 +236,7 @@ static void process_action(keyrecord_t *record)
}
else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: start\n");
oneshot_start(mods, event.time);
oneshot_start(mods);
}
else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n");
@ -303,6 +267,7 @@ static void process_action(keyrecord_t *record)
}
}
break;
#endif
default:
if (event.pressed) {
if (tap_count > 0) {
@ -930,15 +895,16 @@ void register_code(uint8_t code)
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
#ifndef NO_ACTION_TAPPING
if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
#ifndef NO_ACTION_ONESHOT
if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = host_get_mods();
host_add_mods(oneshot_state.mods);
host_add_key(code);
host_send_keyboard_report();
host_set_mods(tmp_mods);
oneshot_state.ready = false;
oneshot_cancel();
} else
#endif
{